balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
sketchery: legit i'm just back in blue hell, these icons are so blue (002)

jester! ( critical role ) | cleric

[personal profile] sketchery 2018-11-02 01:39 am (UTC)(link)
1B — THE TAVERN

[ There is a small bundle of chaos traveling across the tavern.

It comes in the form of a blue tiefling with bright eyes and a wide smile, fluttering from one table to the next as she — decides to go and make whatever commentary she wishes, really. Loudly complimenting some woman's bright red hair, telling an elf that their clothes of choice are very nice. Others get a scrunched nose and a shake of their head and a mock-whisper of you should really shower, you know, you're like, super stinky. The musicians get at least 3 unsolicited tips about how to play better music.

If anyone glares at her, she appears unaffected — but excuses herself rather quickly.

And whether anyone is trying to avoid her, get her attention, or just ignore her entirely ( the smartest decision of them all ), she approaches an empty seat and settles down beside her new conversation partner. In her hand, a deck of cards. No commentary this time — not much of an introduction, either — as she presents them with a flourish. ]


Do you want to play a game? It's like, super fun, I promise.

4A — THE SOKOL KEEP

[ Jester's nose scrunches up as the stench hits her nose — maybe in a few more hours, now that the doors to the banquet hall are open and air begins to circulate, the smell won't be as strong. Right now? It's basically a wave of rotting meat. ] You know, technically, we don't have to help her, technically.

[ ( They kind of do ). She moves to close the doors again, because no one should be going in there, absolutely not, except she pauses at the very last second. ]

Oh, okay, no, wait— [ And unlike the feet-dragging reluctance displayed a mere five seconds ago, she crosses the banquet hall like it's nothing, going straight for the tables. Eyes wide as she reaches out and carefully plucks what is definitely a stale danish from one of the plates. ] Aha! [ Complete with a victory pose that raises the pastry into the air, before she brings it back down to ... take a big bite of it.

Turning to one of her beloved companions ( absolutely with a full mouth )— ]
D'you want one? It's only a little stale.

?? — THE WILDCARD

( accepting any and all random wildcards! if you do want a particular starter with a prompt i haven't used, comment with it and i'd be happy to write us a custom one ( general prompts are hard, who knew ). c: )
Edited 2018-11-02 01:49 (UTC)
mccreehaw: (uprising)

4A

[personal profile] mccreehaw 2018-11-02 02:37 am (UTC)(link)
How "technically" we talking here?

[ Because McCree's close to calling it a day and leaving this gag-inducing place behind. Or maybe that's just a kneejerk reaction and he'll get back to the mission once his eyes stop watering.

In fact, he thinks he must be seeing things because Jester just straight up walks into all that nonsense to retrieve... a pastry. ]


Hell no. I hope you don't reach the middle to see green old growing out of it.
sketchery: (006)

[personal profile] sketchery 2018-11-02 04:11 am (UTC)(link)
[ There are exceptions to every rule, McCree!!!!

If she delights in his reaction, there's no indication — just happily chewing her snack for the evening. Taking it a step further as she decides to pick up two more pastries to drop into her pouch. ]


Huh? [ And turns the danish over to the other side. ] Oh no!

[ . . . ] Just kidding! I told you, it's only a little stale. [ She skips back to the doorway again, waving the ( half-eaten, definitely stale ) pastry under McCree's nose. ] Don't be such a ba-by.
Edited (html...) 2018-11-02 04:12 (UTC)
mccreehaw: (santa fe)

wow i sure did miss a letter in my previous tag.

[personal profile] mccreehaw 2018-11-02 03:00 pm (UTC)(link)
I ain't a baby. I'm trying to head off food poisoning. That's perfectly reasonable, ain't it?

[ He stops moving at the doorway, looking in. ]

Don't suppose there're any clues in here except the fact that dinner got interrupted in a real hurry?

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notthatbutler: (dafuq am i lookin at)

4A oh my god

[personal profile] notthatbutler 2018-11-02 02:38 am (UTC)(link)
[Dwyer, absolutely incensed by the amount of wasted food and awful grossness of it all just sitting out here for who knew how long, at room temperature, looks up from the chair he's draped his coat onto just in time to see Jester chomp right the heck into that pastry.]

...I feel like it's redundant to say...but you're going to end up sick from that thing...

[Does no one in this rag-tag group have standards for what they put into their mouths]
sketchery: all of these are made by ambi - please ask before taking! (Default)

[personal profile] sketchery 2018-11-02 05:07 am (UTC)(link)
[ It's delicious, Dwyer, stop being such a baby!! She finishes chewing before she answers him at least, swallowing down the last of her first bite and ( thankfully ) pausing before she takes her second one. ]

I'm really strong, you know, I'm not gonna get sick off of a pastry. [ Because this is how battling off sicknesses works, probably. ] Or anyone, unless they're like ... really weak.

[ On that note ( in a sing-song ) — ] It's pretty good, if you want some—
notthatbutler: (srlsy?)

[personal profile] notthatbutler 2018-11-02 12:19 pm (UTC)(link)
[Yeah no he's not going to rise to the bait. He values his health.]

No, thank you. I can think of better things to do with all of this than eat it.

[Like putting it all in a compost heap.]

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horsepowered: (x4. Serious face)

1B

[personal profile] horsepowered 2018-11-02 02:54 am (UTC)(link)
[Chiron has spent most of the evening observing the tavern rather than interacting with it much. He is still trying to find his feet, and so to have a sudden partner at his table is a surprise. True enough, he never projected a sense of solitude, but it was still a surprise.

Looking at the deck of cards, and then to Jester herself, Chiron's response is calm and measured.]


I'm likely to be unfamiliar with the game. What is this one called?
sketchery: all of these are made by ambi - please ask before taking! (Default)

[personal profile] sketchery 2018-11-02 04:07 pm (UTC)(link)
[ As far as potential card-game participants ( con victims ) go, there's nothing particularly exciting about the man in front of him. No stinky coat, no weird mask on his face, no bright tattoos. But Jester has never been the one to judge based solely on appearances ( kind of ).

She begins shuffling the cards nonetheless, her tail swishing back and forth. ]
It's called a quic— Crick Queen's Call. [ Leans forward on the table a little, staring right into the man's face. ] It's like, pretty easy.

I could teach you, if you don't know!
Edited 2018-11-02 16:20 (UTC)
horsepowered: (x6. He smile)

[personal profile] horsepowered 2018-11-02 07:40 pm (UTC)(link)
I am wholly unfamiliar, so I'm afraid that you will need to do exactly that.

[Chiron's hands are resting on the table, and he watches as Jester shuffles the cards with practiced ease. He's not fool enough to expect that this is a friendly game, and his next few words are quite mild:]

If I'm learning, I'd prefer to not engage in any gambling aspects that this game might have

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hexbladed: <user name=GalacticJonah site=twitter.com> (Default)

wildcard, idk. lightouse aftermath-ish, sort of.

[personal profile] hexbladed 2018-11-02 03:14 am (UTC)(link)
[The Captain turns on them, possessed and mad and twisted by something reptilian and terrible. They defend themselves, take him down. Restore the light to the lighthouse in the process. And as little grasp as he feels he has on this whole situation...Fjord can't help but be grateful Jester is here with him, for it.

It's not that he'd expected her to have bothered, much. (Technically.) Not even for his sake. But...Fjord's got some hard-to-shake investment in seeing the lighthouse come back to functioning. Just on principle. He doesn't know this place, or these people, but he knows, intimately, the importance of such things for those who rely on them. He wouldn't have wanted to be on the other side of this problem, back on the Lucidian Ocean.

(The snake people, as it turns out, are just the cherry on the fuckin' top of this uncomfortably familiar sundae.)

But...it's over, eventually. The Captain collapses. They scale back to the safer grounds at the top of the lighthouse and see that the light has flickered into life. And he exhales, leaning back against the stone wall of the tower and presses a hand against the sluggish bleeding in his side. (He'd gotten so used to his magic, as of late, as a way to solve his problems. And now, all of a sudden, he finds it truncated, limited. And he has to adjust to that all over again.)
]

Why— [Wry, airless, lightheaded. Apropos of absolutely nothing, as he slumps down among the scattered mess of the lighthouse, the glowing crystal casting harsh shadows back at them where they stand. As if it should mean much of anything—] Why'd it have to be snakes?

[As far away as they are... He is very, very tired, all of a sudden. If anyone, Jester ought to be the one to appreciate it.]
Edited (I hate lore.) 2018-11-02 03:30 (UTC)
sketchery: all of these are made by ambi - please ask before taking! (Default)

[personal profile] sketchery 2018-11-02 05:59 pm (UTC)(link)
[ As exciting and fun and novel the unfamiliar is, Jester's grateful for the familiar bits by her side.

Because this? This is — a lot, a little. Not to far removed from her concept of reality like the weird moon base they were in until they ... weren't, but still strange enough where no one has heard of the Empire or Nicodrana or — the worst of all — the Ruby of the Sea. The cabbage soup is kind of gross, the people aren't quite friendly enough for Jester to constantly pester. She briefly wonders what would have happened if Fjord weren't here.

Maybe it would have been a little lonelier. Maybe it wouldn't have.

Either way, the point is — it's kind of like when they first met, when they started traveling together. The port city, the people in need, them getting into something a little over their heads for a bit of coin, a bit of lodging. Jester, being the easily distracted individual she is, agrees easily when Fjord suggests that the lighthouse might be a good place to start. She's missing most of the spells she had, but — well, she could be missing all of it, technically.

Thankfully, most of it isn't hard. Until it is, because there's more snake people and the Captain's neck twists a weird angle and — it may have been no problem for the 7 of them, but for just the two?

Jester collapses on to the ground when the battle is over, breathing heavily as she stares up at the ceiling. Her muscles ache, her head spins. The physical exertion is ... refreshing, in some ways, now that it's over, but she's also pretty sure she could curl up right now and sleep for at least half a day. Fortunately, she still finds it in herself to laugh when Fjord's words cut through the silence. Absentminded and distracted at first, until— ]


Oh! It's like— [ She snaps her head upright again, turning to Fjord, eyes wide. She crawls over to him to peer into his face. ] It's super like the temple, huh? [ Don't ask her how she hadn't made the connection until just now. ] Except I guess it's a lighthouse and not... a temple. But the snake people are pretty similar. [ Jester's helping. ]

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mylawn: (pic#10981958)

4A

[personal profile] mylawn 2018-11-02 03:16 am (UTC)(link)
We don't have to.

[Truth be told, 76 is having extremely similar thoughts. They're here for powerful artifacts, not to re-start this place's economy, and sniffing around in an extremely haunted estate seems like a recipe for disaster, unless it is, in fact, harboring a powerful artifact. He supposes they have to see this through simply because of that possibility, and helping the populace of the town is technically part of the mission anyway.

Then again, this has bad news written all over it. He's inspecting an overly-dusty shelf when Jester sounds like she's found something, and he's quick to snap to attention. His expectant expression quickly turns to disgust, however, when he realizes what she's actually doing.

That's not important at all! It's really gross, actually!
]

I don't think you should eat that.
sketchery: all of these are made by ambi - please ask before taking! (Default)

[personal profile] sketchery 2018-11-02 09:30 pm (UTC)(link)
[ Oh no, the expression's a little too great. Jester's smart enough ( well-mannered enough, just barely, thank god ) to finish chewing before she lets out a laugh, carefree and absolutely delighted, when she catches the way that 76's face shifts.

Her answer is an eloquent, graceful thing — a second bite out of the danish, smaller than the first, and a long, drawn out hum as if to indicate how delicious it is. Her tail swishes back and forth as if to tease him further.

When she's done chewing— ]
It hasn't been that long, I don't think. The room's just like, super gross because it's really stuffy and there's a lot of meat, maybe? But it's only like, 3 days old. It's still pretty good!

[ A nod, as if to accentuate how important her observations are. Because they are absolutely import, obviously. ] Are you suuuure you don't want one?

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birdslament: (Default)

1b

[personal profile] birdslament 2018-11-02 09:32 am (UTC)(link)
Sure, I'd love to play a game with you.

[Luna folds her hands together neatly and stands up straight, giving Jester her full attention.]

What did you have in mind?
sketchery: (004)

[personal profile] sketchery 2018-11-02 09:34 pm (UTC)(link)
[ Whoa dang, that's a lot of earnestness to come out of one person.

Not that Jester can't say much about it — in fact, the easy agreement only welcomes more enthusiasm. Wide eyes, growing smile, setting down the cards on the table so that she can press both her palms into it. Leans a little more forward, horns and purple eyes and all— ]
Well I mean, we can definitely play like, go fish you know? But there's this game I learned like... two months ago, maybe, called Crick Queen's Call!

It's super easy, if you've never played! I could teach you!

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heelies: (Default)

??

[personal profile] heelies 2018-11-02 10:26 pm (UTC)(link)
[hi jaybo, do you want to do ACTION PROMPT with 5?]
sketchery: all of these are made by ambi - please ask before taking! (Default)

Re: ??

[personal profile] sketchery 2018-11-03 04:54 pm (UTC)(link)
[ yes absolutely!! did u wanna go after the guy or fite some dudes ]

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jester finds out there's no word limit, the thread

[personal profile] sketchery 2018-11-03 01:02 am (UTC)(link)
sapphire: okay okay i think i got it? well i had to ask five people but this is way more convenient than trying to relay messages

sapphire: anyway so i was saying i think we're the only ones here, maybe? but caleb i'm sure nott is still okay! we'll see her soon.

sapphire: sooooooo anyway now we're part of balance i guess but i'm pretty sure we're still the mighty nein!! i still think we have the better name because who names their groups something boring like balance you know?? i feel like they could have found something way cooler

sapphire: wait

sapphire: that was more than 25 words

sapphire: holy shit you guys there's no word limit

sapphire: GUYS LOOK I CAN SAY SO MANY THINGS ALL AT ONCE AND IT DOESN'T RANDOMLY CUT OFF??? ALSO I THINK I CAN SEND AS MANY AS I WANT, AND I CAN ALSO MAKE IT SOUND LIKE I'M YELLING

sapphire: i'm not yelling, by the way!!

sapphire: oh, um, this is jester! you can respond to this message!
viciousmaukery: (and buried in your bones)

everyone cries the thread | un: tealeaf, voice

[personal profile] viciousmaukery 2018-11-03 08:47 am (UTC)(link)
[And respond someone does, although Molly takes a few minutes to do so:]

Jester! [Surprise. Guess who’s not dead? Yeah, Molly’s freaked out about that too, but he’s not about to focus on that. Instead he’s going to focus on the fact that Jester is here, and apparently so are some of the others. Not everyone, which is worrying. But Jester is here, and it seems like she’s safe, so Molly shoves that concern to the side.] Gods, you have no idea how good it is to hear from you.

And, really, I think name-wise, the Mighty Nein sounds more memorable than Balance.

oooooooooh shit here we go

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potential: (Default)

oh no: the thread

[personal profile] potential 2018-11-04 02:58 am (UTC)(link)
Hello, Jester.

[ why ]

you mean: oh yes.

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antecede: he doesn't get paid enough for this (↺ STUCK with han and leia bickering)

1b

[personal profile] antecede 2018-11-03 02:02 pm (UTC)(link)
[ oh, boy.

he hadn't been avoiding her, really, but her reign of terror across the tavern hasn't gone unnoticed either. when she invites herself to sit down, he just looks up at her with a raised eyebrow, preemptively ready for whatever she's got in mind now.

...which is, apparently, a game. ]


Getting bored?

[ he asks, mild as milk. that's not a no, however. ]
sketchery: (006)

[personal profile] sketchery 2018-11-03 07:20 pm (UTC)(link)
Bored? [ Parroted back, except her eyebrows furrow and her eyes narrow and — it looks like she's not following, entirely. ] Why would I be bored? There's so many people!

Well, I guess the musicians are kind of boring, but this is great! [ Is she being this obtuse on purpose or is her attention span really this short, this is truly a mystery. ] Soooo, do you wanna play?

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gowildcat: (9)

4A

[personal profile] gowildcat 2018-11-04 06:45 pm (UTC)(link)
[He makes a face exactly like a cat that's smelled something distasteful. Pupils constricting, lips slightly parted.]

No. I'll pass.

[He stands at the threshold, squinting, taking in the details of the room. Looks like somebody got run out of here.]

We should probably focus, don't you think?
sketchery: all of these are made by ambi - please ask before taking! (Default)

hi love me it's been a week

[personal profile] sketchery 2018-11-12 03:30 am (UTC)(link)
[ Well, it was worth a shot. She doesn't seem too hurt by it, instead taking another bite of the pastry. A pastry that has definitely seen better days.

She could also stand to look a little more serious about that suggestion, but ... at least she agrees. ]
Yeah! Yeah! I'm pretty sure there's clues in here if we just look, probably.

... Like— who just leaves all this food here? [ And then never look at it again?? Rude tbh, the meat was probably delicious. ]