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balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
horsepowered: (x6. He smile)

1

[personal profile] horsepowered 2018-11-02 01:20 am (UTC)(link)
[Chiron is not a man given to drinking much. Being at this place, this bar, it is a way to get to know the new situation and the lay of the land. It isn't that much of an adjustment, servants are summoned all the time into new situations and adventures, but with no grail to fill his head with the required information, he has to do a little legwork. Hoofwork, maybe.

Regardless, daVinci's approach and her smile are returned in kind, the texture of Chiron's a little softer but none the less genuine.]

Miss, you don't need to worry about my state of intoxication. This [he pauses, gesturing at the cup] is my first, and barely consumed.
ribticklers: (002)

4B

[personal profile] ribticklers 2018-11-02 01:21 am (UTC)(link)
[Sans sure is just watching her do all the work. Okay, that's not quite true--he does flip through some of the books. He doesn't seem particularly interested in focusing on the occult ones, though, just as likely to choose something more typically academic in nature. Looking at the book Erika is holding, he shrugs.]

Doesn't look too weird to me.

[Of course, he's a talking skeleton.]
horsepowered: (x4. Serious face)

ii, hi stranger idk if you're crauing it

[personal profile] horsepowered 2018-11-02 01:22 am (UTC)(link)
Well...yes and no.

[Chiron cannot overhear the particular question, as he is currently in search of new arms for himself and supplemental arrows to ensure that he isn't going to run out. There's a certain familiarity with most of the weapons here that other situations haven't afforded lately.]

If you intend to wield it as a knife then you're going to have quite a few difficulties in combat.
kliffhanger: prospitian (6)

[personal profile] kliffhanger 2018-11-02 01:22 am (UTC)(link)
[He sighs in slight frustration. Helping was fine- the Deliverance helped people outside the war often. But this was less charity and more like bumbling]

At least you can listen in on the drunks. Tongues like to wag after a few pints.
Edited 2018-11-02 01:23 (UTC)
monkeyblue: (Fushimi Ready)

[personal profile] monkeyblue 2018-11-02 01:24 am (UTC)(link)
Probably.

[Perfect. Fushimi dashes up and grips Grim's injured shoulder hard. Grim's veins pulse black as Fushimi uses necromantic touch to start draining his life. He thinks he has maybe five seconds before Grim can try to attack him again and he knows the gun has to be empty. Hopefully McCree can work fast.]
nailgame: (Default)

i'm impatient so pretend i have icons, also ii

[personal profile] nailgame 2018-11-02 01:26 am (UTC)(link)
[Moira has too much poise to ever actually, physically roll her eyes, but make no mistake. If eye rolling had a sound, it would be the sound of her voice.]

Yes, Morrison. Just a really big knife.
ryuji: (113)

[personal profile] ryuji 2018-11-02 01:28 am (UTC)(link)
[There's only something like... a 75% chance Ryuji will end up doing something very stupid if left to his own devices, so it's probably for the best to have a little bit of guidance along the way.

Actually, it's super freaking appreciated.]


Yeah, man, I don't think it's just pigs waitin' to be turned into bacon in there.

[He sighs through his nose and scratches the back of his head. How is he supposed to explain this? He got the primer about what it means to be a Barbarian, but just saying it's a hunch is pretty much the most damning thing he could bring up right now.]

Listen, I uh.

There's somethin' goin' on in that forest. You didn't kinda, like, feel it when we landed here?
maskreant: (pic#12248507)

[personal profile] maskreant 2018-11-02 01:28 am (UTC)(link)
OF COURSE, HE’D GET A CRIT FAIL. Thank you for being a witness to his shitty luck across universes.

Question while I’m here, I’m guessing he can’t talk?
oculusriffs: catrente @ tumblr (an antagonism ninja)

[personal profile] oculusriffs 2018-11-02 01:29 am (UTC)(link)
[in equal measures, Dave's experienced in rolling with whatever Terezi throws at him. like the extra mouths — though, that's less her lobbing a sportsball at him and more him recognizing a deal with the devil when he sees one, more him knowing for certain that he's standing next to his best friend who'd experienced a haunted horrorstation alongside him.]

[and he pauses at first, but not out of thinking about how to answer her question, because Dave's suddenly remembered something. and then he pretty blatantly counting the mouths. look, she said he could, so he's gonna!]


I don't know shit about higher ed, but yeah. Either that, or you could get a jumpstart on your seaside hip hop career.

[of course, there's nothing Dave could have said that would have been more convincing than Terezi is right now. which is ... probably why the woman seems to be looking like she's about to cheese it.]
soundsurfing: (Apples in the microwave?)

[personal profile] soundsurfing 2018-11-02 01:30 am (UTC)(link)
[ Getting sighed at is such a familiar sound by now, even if it's not by someone he knows, he can't help the grin and shrug. Though his expression changes to the statement. It's clear he didn't think of this course of action. ]

... That's a good idea, but won' peeps get s'picious 'bout someone hangin' 'round that ain't really s'posed to hang?
Edited 2018-11-02 01:31 (UTC)
gotyourbach: (KAEDE BASEx)

4.B! here to break up this goth party

[personal profile] gotyourbach 2018-11-02 01:31 am (UTC)(link)
Look out-!!

[There's an earnest attempt at lunging forward to catch the books, but she's nowhere near quick or dexterous enough to do much more than lurch toward him, hands outstretched. Then she lets out a little eep! and quickly retracts her hands, because if she can't catch them, what if they hit her hands and hurt her fingers? That would be the literal worst.]

U-Umm... are you okay?
Edited 2018-11-02 01:31 (UTC)
ryuji: (156)

[personal profile] ryuji 2018-11-02 01:31 am (UTC)(link)
[Seeing as they're both kindred spirits then, Ryuji's all about rushing in when danger calls. He wasn't really sold on the whole level up kinda dealie, but hell, if he was going to be trapped into a World of Battlecraft instance, he might as well figure out what the hell they're supposed to be doing when it comes to putting up a fight.

He's fought shadows before- plentiful numbers of times. But the calling he felt from the forest yanked at his impulses way too much. A definite sense of danger here, and he wants to know what that is long before it makes its way into Phlan.]


He--eey... you know how to cook boar?

[Now we're talking.

It's been so long since Ryuji's had a good chunk of meat in his diet.]


Let's kill a bunch of 'em, then.
mccreehaw: unless stated otherwise (overwatch)

[personal profile] mccreehaw 2018-11-02 01:33 am (UTC)(link)
[ You could say he's pretty experienced at this. He tips the barrel of the gun up and lets the bullet casings drop out before he pulls the extras off the loops on his belt and slides them in.

It would be nice and neat if the timing lined up perfectly, but after five seconds he's put in four of six bullets. ]


Still got him?

[ He's working Bullet #5 out of its leather loop. ]
ryuji: (344)

[personal profile] ryuji 2018-11-02 01:34 am (UTC)(link)
[He's amazed that Erika has settled into her magic so easily, but at the same time, not at all. It's pretty neat that they've been dumped from the middle of space out into... land, actually. Literally anything besides looking out a window and seeing stars constantly.

This was, admittedly, a thousand times better.

And he gets to be a cool law and order detective. Win-win.]


Yeah, and I don't think they're the type to do the song and dance routine.

[He'll hand one over to her immediately for inspection. There's a bit of a rattling noise from inside the statue as he does so.]
hopefragment: saying i fell just isn't working (i'm gonna tell them i wrestled a bear*)

iii.......

[personal profile] hopefragment 2018-11-02 01:35 am (UTC)(link)
...

[Hajime had been walking by, just casually investigating the town itself, when something catches his eye. More accurately, the SORD..... in all it's, uh, glory.]

Uh... what the hell is that?

[The answer to Dave's question, by the way, is just a baffled stare. Seriously, what is that??]
monkeyblue: (Double Trouble)

[personal profile] monkeyblue 2018-11-02 01:36 am (UTC)(link)
[As if in response, Grim finally manages to haul around and punch Fushimi, who doesn't dodge it in time. Before Grim can do much more, Fushimi gets a dagger in the man's inner thigh. He misses the major artery there, but he did just get punched in the face by a snake god.]

For now. If you could reload faster...?
ryuji: (256)

[personal profile] ryuji 2018-11-02 01:38 am (UTC)(link)
[Listen, punk, he knows he's supposed to drink the ale, but that's not!!! what's at stake here. He was clearly about to be abducted by a trio of halflings who have just learned the literal and figurative meaning of Nirvana.

He groans internally, tries to figure out a way to excuse himself, since he wasn't getting any help here, just when his knight in shining armor deigns a moment to spare him.

Asshole!

Thank you so much, dude.]


U-uh. Yeah! Hey guys, really sorry about this 'n all, but with that guy, it's kinda ride or die.

[He looks at the other. Please play along. Please play along. Please play along.]

A-nyway! Think about what I told ya. You guys are gonna be fine.

[AND THEN HE'LL BEELINE STRAIGHT OUT OF THERE.]
sketchery: legit i'm just back in blue hell, these icons are so blue (002)

jester! ( critical role ) | cleric

[personal profile] sketchery 2018-11-02 01:39 am (UTC)(link)
1B — THE TAVERN

[ There is a small bundle of chaos traveling across the tavern.

It comes in the form of a blue tiefling with bright eyes and a wide smile, fluttering from one table to the next as she — decides to go and make whatever commentary she wishes, really. Loudly complimenting some woman's bright red hair, telling an elf that their clothes of choice are very nice. Others get a scrunched nose and a shake of their head and a mock-whisper of you should really shower, you know, you're like, super stinky. The musicians get at least 3 unsolicited tips about how to play better music.

If anyone glares at her, she appears unaffected — but excuses herself rather quickly.

And whether anyone is trying to avoid her, get her attention, or just ignore her entirely ( the smartest decision of them all ), she approaches an empty seat and settles down beside her new conversation partner. In her hand, a deck of cards. No commentary this time — not much of an introduction, either — as she presents them with a flourish. ]


Do you want to play a game? It's like, super fun, I promise.

4A — THE SOKOL KEEP

[ Jester's nose scrunches up as the stench hits her nose — maybe in a few more hours, now that the doors to the banquet hall are open and air begins to circulate, the smell won't be as strong. Right now? It's basically a wave of rotting meat. ] You know, technically, we don't have to help her, technically.

[ ( They kind of do ). She moves to close the doors again, because no one should be going in there, absolutely not, except she pauses at the very last second. ]

Oh, okay, no, wait— [ And unlike the feet-dragging reluctance displayed a mere five seconds ago, she crosses the banquet hall like it's nothing, going straight for the tables. Eyes wide as she reaches out and carefully plucks what is definitely a stale danish from one of the plates. ] Aha! [ Complete with a victory pose that raises the pastry into the air, before she brings it back down to ... take a big bite of it.

Turning to one of her beloved companions ( absolutely with a full mouth )— ]
D'you want one? It's only a little stale.

?? — THE WILDCARD

( accepting any and all random wildcards! if you do want a particular starter with a prompt i haven't used, comment with it and i'd be happy to write us a custom one ( general prompts are hard, who knew ). c: )
Edited 2018-11-02 01:49 (UTC)
hopefragment: definitely not thinking about boobs (thinking carefully*)

4B

[personal profile] hopefragment 2018-11-02 01:40 am (UTC)(link)
[This is an investigation, right? Hajime's a little less gung-ho about opening all the drawers, but he is glancing over the books, examining the tables and the floor. Anything that's out in the open, that is, without digging much beneath that yet.]

Huh?

[He'll take a gander! He moves to lean over her shoulder, giving the page a once-over. Isn't it kind of weird to just sit on this person's bed, though...]

Uh... probably not? I mean, most of the people in town seem pretty normal.

[For a given value of normal, that is.]
oculusriffs: MSPA (hiding behind that column)

sorry .... hinat....

[personal profile] oculusriffs 2018-11-02 01:41 am (UTC)(link)
It's a ridiculously rare, ultra eldritch god-slaying magic murder sword.

[i mean. that might not be total bullshit?? Dave's never actually tried to fight anything with it, for all he knows it's got a perma-crit buff.]
thevanguard: Manga Loud Attitude Confused (073)

because we need more murder!

[personal profile] thevanguard 2018-11-02 01:44 am (UTC)(link)
C-cursed?!

[ Now Yata does leap back away from the book, staring down at it in mild horror.

That was not comforting at all, you asshole! ]


Cursed with what?!
alethiological: (Johannes Junius (d. 1628))

he's ambidextrous duh

[personal profile] alethiological 2018-11-02 01:44 am (UTC)(link)
[The eye twitches, visibly, because Lion pointed out a thing the poor man forgot. He reacts in a flurry - flinging spare pages and pens lifting one of the panels, bodily dragging followed by shoving Lion at the door.]

Don't care! One minute! Out out OUT!!!

[Now the yelling's on the other side of the door that's slammed being Lion, who earns a glance up then an idle wave before immediately resuming his sorting. Differentiate between blackmail and debts owed, houses go in this pile, bodyguard costs in this pile.] What do you think? Heart attack or stroke?
ryuji: (351)

i.

[personal profile] ryuji 2018-11-02 01:44 am (UTC)(link)
[He almost feels bad for this bandit.

Like, a small part of him knows that the real victim here isn't going to be them, but the sheer amount of bullshit whoever this person is will be subjected to throughout the course of the next five minutes.]


Flower picker. Professional synchronized swimmer. One of those dudes who carries people around in those fancy ass Chinese carriages.

[His fists are bent, though. One wrong move and he's swinging.

He's got someone to protect, after all. And he feels a little...

Reckless.]
blodsvorr: (although i never do)

[personal profile] blodsvorr 2018-11-02 01:46 am (UTC)(link)
[Luckily for Ryuji, Qrow is a Cool (tm) adult. Moreover, he's one with a healthy amount of paranoia over any kind of wilderness that hasn't been scoured with fire. So he takes this seriously, even if he's on the sardonic side of things in his actual reply.]

No, but my job is to throw plants together and hope the results only kill the people I want them to. What did you sense?