balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
Entry tags:

TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
pieous: (♑ OuT Of tHe cOrNeR Of mY EyE)

[personal profile] pieous 2018-11-10 03:58 am (UTC)(link)
[He grins at that, two rows of sharp, crooked fangs between black lips and purple gums.]

Timelines is fuckin' wicked dope, motherfucker. Y'all get to all fuckin' get your know on of lotsa different motherfucking things, instead of just being all only able to up and make one motherfuckin' choice, you can all be finding out what the fuck gets to be happening if you make different ones.

[Gamzee finally puts the lute down, though if Beat gets angry again, he might have to reconsider.]

I'm Gamzee.

[Duh.]
soundsurfing: (There was a goat. I gave it a donut.)

[personal profile] soundsurfing 2018-11-10 04:01 am (UTC)(link)
Whoa yo, harsh. Ain't been blown up before.

[ Does that sound like respect? It might be respect. Beat's had a lot of things happen to him but being blown up and living to tell about it isn't one of them. When she says they should have gone left, he looks down at the map. ]

Huh? Really? [ ... Oh, hm. Trying not to be noticed doing so, Beat turns the map a little so it's facing upright proper. Ah okay. ]

Ah, yer right. [ Oops, a bit of a backtrack to get back to where they need to be, Beat's tail wagging lightly. ] An' yer right, our changes were all geared towards a spacific thing. There were a lot.
bu773rfly: (38)

[personal profile] bu773rfly 2018-11-10 04:02 am (UTC)(link)
Hmmmm. [That hum sounded like doubt.] I'm not sure. Having someone around who can fight in a pinch should be a basic precaution.

[....

Would Nanami just try to go off on her own anyways??

Looking out for people is kind of Erika's job, but proactive worry is kind of a new and weird thing. How hard should she be pressing...? Sleeve fiddling intensifies.]
soundsurfing: (Hookups at LEGOLAND don't count right?)

[personal profile] soundsurfing 2018-11-10 04:06 am (UTC)(link)
[ So the TEETH are the same at any rate... he wonders what else is. The response makes him snort and roll his eyes, the two smaller ones shut tight from the light of the room. ]

Bro I can't even handle one timeline let alone knowin' there's prolly another timeline of me out there floatin' 'round. .. Ugh, wait, which there IS yo, if one of my friends is anythin' to go by. [ scrubs his face aggressively, trying not to think of that. ] Plus most peeps don't get to know anythin' but their one timeline.

[ The name makes him smile, he can't help it, he really can't. ]

Yeah I fuckin' know, dude.
Edited 2018-11-10 04:08 (UTC)
soundsurfing: (And I was dressed as Santa.)

[personal profile] soundsurfing 2018-11-10 04:14 am (UTC)(link)
[ That tugs a smile out of him. It was so weird to actually be called by honorifics again. It's been over a year... He wont push it, however, if she feels more comfortable with them, he'll definitely let her call him by whatever she wants. ]

Got it, yo! It's jus' been a while since anyone's bothered. I'll call you Kaede-chan if it makes you happier!

[ He turns to look at the open hole on his shoulder. At least it's not showing anything creepy. ] Hrm... usually I'd close it up by shifting the rocks around on it, but I can't seem to control them anymore. It should be fine, if worse comes to worse and it needs to be closed off, I'll think of somethin'.

[ She doesn't need to know what he'll do. ]

Heh... tonight's been wild, thanks fer that. [ A wide grin offered up to soften the tease. ]
pieous: (♑ l)

[personal profile] pieous 2018-11-10 04:24 am (UTC)(link)
[Don't wonder that, Beat. Keep your pants on.]

Oh... yeah, guess you fuckin' do!

[Gamzee laughs, a strange, honking noise that's probably obnoxious to everyone who isn't Beat.]

So, what the fuck all got up to happen at the other mother fuckin' me? You get your murder on or some shit? A motherfucker ain't gonna be mad if that all be the motherfucking case. Heh.
soundsurfing: (I just punched cris angel in the balls)

[personal profile] soundsurfing 2018-11-10 04:30 am (UTC)(link)
HEH, you read my mind dude, let's go see what mess we can dig ourselves in to.

[ Already picking a direction and heading down it, looking like he might be aiming for the docks. While he doubts there's honestly that much mischief to get up to in such a small place, they might run into something or someone that's interesting. ]

Oh, yo dude, did I ever introduce myself? Name's Beat.

[ He doesn't bother holding out a hand, nah, not for this dude. They're already cool, no need to shake hands. Not unless they planned on coming up with a banging secret handshake. ]
soundsurfing: (x2)

[personal profile] soundsurfing 2018-11-10 04:35 am (UTC)(link)
[ HE'S NOT THINKING THAT!! yet

Fuck the laugh is the same too and, like always, it pulls an answering laugh out of Beat. He can't help it. ]


Shit dude, you fuckin' honk the same.

[ Shaking his head, he gets up to get off the stage cause now they're getting looks, gesturing for Gamzee to follow him to a table. ]

Come on bro, I'll answer you but not while we bein' the center of attention up here. Ain't likin' it.
misstrust: (Less than three-- oh a heart!)

[personal profile] misstrust 2018-11-10 05:00 am (UTC)(link)
[ Incredible. Dorothy does indeed get a handkerchief to the face, but instead of being offended (though she considers it), she laughs and moves it to her chest to dab at it a bit. ]

You're not good with ladies, are you?
pieous: (♑ JuSt nOd iF YoU CaN HeAr mE)

[personal profile] pieous 2018-11-10 05:19 am (UTC)(link)
[Gamzee laughs when Ryuji just blatantly desecrates this obviously religious relic. His laugh is a flurry of honks that sound like a goose being exorcised.]

Dunno about whatever the fuck that shit of which you motherfuckin' speak all is.

[He crouches down, dragging a bony finger through the freshly scattered powder and swiping a giant pile of it onto his long, purple tongue.]

But it all look like motherfuckin' powder candy to me.
aviphile: (ptiliogonatidae.)

[personal profile] aviphile 2018-11-10 05:40 am (UTC)(link)
Yes, the nightstand will do.

[A final detail here, one last line there... da Vinci sets down her pen and gives the sketch-up one last look before she deems it finished. She slides it to the side and turns in her seat to see--]

Oh, look at you!

[She says it the way an older sibling might, warm and teasing. The way this kid looks reminds her of Salai, long ago. Bright-faced but always a mess. Judging by the steaming soup he's got, he must be "Skull."]

You didn't go through that much trouble for the cabbage soup, did you? I didn't think the kitchen could be so dangerous.
aviphile: (cairina.)

[personal profile] aviphile 2018-11-10 05:43 am (UTC)(link)
Hasn't he heard of looking before he leaps...?

[Even as da Vinci shakes her head and sighs, she'll jump right after him. It isn't fair, after all, to let him hog all the fun to himself.

The first thing that hits her: the damp, hard floor of the catacombs. The second: the smell, wet and nasty, as if something died in the water and was left there to rot. Their surroundings aren't much better. It's dark. Without a light source, it'll be difficult to navigate.]


Qrow? Are you there?
aviphile: (chihi.)

[personal profile] aviphile 2018-11-10 05:46 am (UTC)(link)
[Da Vinci grinds her heel in a little to get the thief to keep quiet. Not enough to really hurt, but just enough to remind them that they're under the mercy of two punks. There's a reason why she's Chaotic Good and not Lawful Good. And that reason is: pettiness.]

We're letting you off rather easy, you know. If it were solely up to me, I'd have you thrown to the vultures. If there's anything an artist hates more than a fraud, it's a thief.

[The thief begins to complain some more, but da Vinci doesn't want to hear any of it. She glances over at Akira.]

Is there anything good?
aviphile: (foudia.)

[personal profile] aviphile 2018-11-10 05:49 am (UTC)(link)
I'm afraid my role at Chaldea was regulated to support.

[She pouts as she says it.]

It was because of some extenuating circumstances, but I want to join in on the fun like the other Servants, you know? It's sooo dull to be behind the scenes all the time.
weedjoke: (pic#12614195)

[personal profile] weedjoke 2018-11-10 06:54 am (UTC)(link)
[There is so much blah blah blah going on here. Tormenting this guy was fun for a little bit but now he's flapping his gums and trying to defend himself while this new guy is trying to humiliate him some more and this is all taking Way Too Much Time.

All at once, there's a sudden bang in the air again, mostly just to get the receptionist's attention before Bakugo grabs him by the collar.]


Nobody gives a fuck. Are you gonna give me the fuckin writ or not?

[He could've said "us", but he's a rude child so he uh, didn't, do that,]
protegge: artist unknown (🔫 money's tight)

[personal profile] protegge 2018-11-10 07:19 am (UTC)(link)
[Well. There's this happening now, he guesses. Lots of explosions right now, but honestly, he's had louder days. When Bakugou butts in (again?), he blinks and then shoves his hands in his pockets to watch the show.]

[The clerk stares wide-eyed at Bakugou, then at Mista, who puffs out his cheeks and shrugs, like, What do you want me to do? So the man looks at Bakugou again and says, meekly,]
Okay. But I can't reach it unless you let go of me.

[At which Mista has to shove basically his whole fist in his mouth to stop himself from laughing so loud he shakes the windows.]
weedjoke: (pic#12614180)

[personal profile] weedjoke 2018-11-10 07:26 am (UTC)(link)
[Whoever you are, you're in the hallowed ranks of those Bakugo deems Not Annoying. At least, for now. His temper is a mercurial thing after all. The receptionist is not so lucky, though, and his smirk just looks a bit more vicious, even.]

How stupid do you think I am? I'll walk with you.
protegge: <user name="peaked"> | dnt (🔫 together let's breathe)

[personal profile] protegge 2018-11-10 07:32 am (UTC)(link)
[This poor clerk . . . is just wilting. Wilt, wilt. He reaches for the bottom drawer of his desk. His dumb little arm can't reach it....... because Bakugou is holding onto his collar.]

It's in there. [In a final expression of desperation, he slaps his hand at the space in the air closest to the drawer and then slumps forward.] You can have all of them. I don't care. Give them to your friends.

Aww. [Mista is. Still laughing? Kind of crying a little.] You broke his spirit.
weedjoke: (pic#12614180)

[personal profile] weedjoke 2018-11-10 09:08 am (UTC)(link)
[The clerk's whimpering isn't inspiring any pity in Bakugo. Honestly, he has even less respect for this guy than he did initially.]

Geez. Have some self-respect, would you? The least you could do is tell me to go fuck myself.

[But he doesn't let go just yet, first opening up that drawer to make sure there are actually writs in there and not some kind of surprise explosive to get him back. Then the clerk is dropped summarily like one does when they accidentally touched something disgusting.

And after tucking a couple in his pocket ... he uh. Sends the rest of them flying with another loud bang. Just like he did with the first stack of imaginary paperwork. Give them to your friends, that's cute, clerk.]
cluelesscavewoman: (Encounter Over a Distance)

[personal profile] cluelesscavewoman 2018-11-10 11:54 am (UTC)(link)
[At least he's taking the initiative. Because she's taking a moment to stop, stare, then nod a few times. Right...]

You cannot eat those.

[Cat friend no! She's grabbing that statue before he tries to eat it. Normally she'd leave it at that and move her new friend away from it. But something shifts inside the idol. There's another pause as she moves it between her hands, testing the weight, looking for an opening.

She stops to blink at Cat again.]


There is something inside it. I cannot break an effigy, that would be disrespectful...

[She can't do it. She might not be the most knowledgeable about these things, but she knows enough to know deliberately smashing it is bad. But what if it isn't deliberate?

Cat gets another look for a moment. And then she carefully balances the statue on the corner of the crate. There! Now she isn't responsible, this is entirely how this works.]
horsepowered: (x6. He smile)

[personal profile] horsepowered 2018-11-10 01:14 pm (UTC)(link)
Ah, I see.

[Then there is only one solution!]

I'll teach you then, if only to make up for so much lost time that you could have been gaining skills with all of the other Heroic Spirits.
statecrafter: (085. 🏵️ rerum cognoscere causas.)

[personal profile] statecrafter 2018-11-10 01:32 pm (UTC)(link)
[ looks like they've reached the invasive part of their conversation.

she willingly lets it drop, the arch of her brows the only sign she gives to show she had heard him. they've reach their destination anyways. if there is something here on the keep, one that picked off the staff and the guards with little to no fuss, there's no sense in pissing off the man who can fight it off. (well, in this case, pissing off the man even further.)

let's see if there's anything worth their whi-

aw fuck.

if qrow had a bad reaction to the dust, lorem has an awful one, with how she slaps her hand over her mouth and twists her upper half to avoid the worst of it. she still ends up coughing and hacking her lungs out, her systems whirring in a desperate bid to keep debris and foreign material out of her. ]


The guards- [ despite her mind reeling from the lightheadedness she feels, she forces herself to look back and take in the revealed area, to try and make herself talk through the tight pains in her chest. ] Any sign of struggles from the guards?
ryuji: (285)

[personal profile] ryuji 2018-11-10 03:50 pm (UTC)(link)
[Listen... at least it's not persona mechanics, where the lighthouse probably won't turn on because some corrupted dirtbag's palace exists in the metaverse guarded by someone with a totally messed up heart that requires theft.]

Oh. Yeah, it might be 'cause it's me. I'm kinda like a lightning rod.

[He could stick a fork into an electrical outlet and come out okay- not that... that's very advisable to do under any normal circumstances. And, as an example, he hunkers a little closer to Roxas, smirking as he lifts his hand juuuust above his head to see if the static electricity is still pulsing through him, enough to to make his hair start standing (even more?) on end.]

Anyway, doesn't look like the answer to turning this piece of crap on is here, so, uh. I dunno. I'm thinkin' tomorrow's another day, dude.
ryuji: (285)

[personal profile] ryuji 2018-11-10 03:53 pm (UTC)(link)
[Once she's in, it's straight up liftoff, Houston we don't have a problem. Ryuji bends low and pushes from his knees forward, sending the boat forward into the water a little as he takes one quick motion to jump right on in.

Which, uh, rocks it a little bit. Or a lot. But they did it. They're really about to go sailing out on a rowboat to an island off the coast.

Someone didn't give Ryuji an instruction manual on rowing though, so he takes the oar that's down in the boat and holds it in his hand like a sword.]


So... The water's the enemy?

[Time to whack.]
ryuji: (281)

[personal profile] ryuji 2018-11-10 03:58 pm (UTC)(link)
[What is this, the beginnings of team RB? BR? Rib, brrr? As usual, expected levels of bullshit follow Ryuji wherever he goes, and as he's chided, he feels his cheeks warm up. He's used to being told to pipe down by his friends, and although it stings his pride a little bit, it feels kind of comfortable in a weirdly nostalgic way. And that's a thought he doesn't!!! want to follow, because... well, everyone in the Bureau had to leave behind people they love.

Ryuji smiles through it though, and wipes his lips with the back of his mouth.

Yeah, he was probably a little too blunt, but it's not like anyone in town inwardly disagrees. Fat cats just stuffing their face with cowbeast. Even if they're not, it's just simpler to believe that anyone in a position of authority are blatant assholes.]


Alright, alright. I'll keep my soap box under my arm for a bit, 'kay?

[But it's also hard to hide the excitement at what she just proposed.

Hell. Yes.]


Dude, put me in a pair of overalls, lets go feed the chickens. I am so down for some eggs.

[This... is sure going to be an Adventure, isn't it?]