balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
ryuji: (251)

[personal profile] ryuji 2018-11-09 03:47 am (UTC)(link)
[Ryuji looks down at the loin cloth and hide jacket that he's been given to work with, and pats his body down for something to capture anything that might be in there.

Whelp. Prepared to smash, however, sorely unprepared to actually preserve. Story of his life.]


Uhh.... nah. I ain't got shit.

[He's incredibly helpful, Erika. Can he break the image of god in your hands yet?]
bu773rfly: (8)

[personal profile] bu773rfly 2018-11-09 03:53 am (UTC)(link)
[Her mind IMMEDIATELY goes to the alcohol and then stays there even after Venus clarifies because they are in fact in a tavern and now she's actually, genuinely weighing the costs/benefits of a drink.

H....m

Meanwhile, though, Erika thinks about that for a moment, blinking, then gently shakes her head.]


I don't quite remember. It had to be online. [because she wasn't talking to anyone new in person at that point.] But I don't think it had anything to do with anything? I was surprised that you wanted to meet [and drink] because it felt like it came out of nowhere.

[And back then, things coming out of nowhere was still weird.]
blodsvorr: (Default)

[personal profile] blodsvorr 2018-11-09 04:06 am (UTC)(link)
[It absolutely does not matter. Ryuji is about as old as Yang is (was) and that means he absolutely still qualifies as a child.

Qrow is mostly being a baby, so the recanting doesn't really need to be heard. He watches Ryuji take a spot, try a conversation, and—fumble.

He doesn't want to get too close to Ryuji; grouping together doesn't tend to go great for this kind of thing. So he pops up the communicator to send a quick message that Ryuji will hopefully receive without being weird.

Maybe that's hoping too much. Oh well. He needs to keep his own place in things.]


Order something first. And don't leap into the questioning. That's rude, and ineffective on top of that. Get to know who you're talking to first.
stonecoldcat: (𝔗𝔴𝔢𝔫𝔱𝔶-𝔰𝔦𝔵)

[personal profile] stonecoldcat 2018-11-09 04:14 am (UTC)(link)
[The bandit responsible for costing her a trip to the tailor gets punched a little harder in the chin than is strictly necessary. Castille is not the fastest fighter around, and she tries to make up for that with a methodical approach and brute strength. Having someone around with speed on their side is a nice change of pace. Between the two of them, the number of their assailants quickly dwindles. More thanks to Qrow than her, admittedly. Whoever said that slow and steady wins the race has clearly not been in a knife fight.

She peers at the last one she's downed and frowns, nudging them with a foot.]


They never listen, do they?
lighthearted: gesture, smile, down (thinking)

[personal profile] lighthearted 2018-11-09 04:47 am (UTC)(link)
Yeah, I guess it wasn't always that easy for me to get to a bed when I was traveling around...

[ That's only one small way in which their experiences had been different. Roxas has always seemed like a distinct person to him, and Sora's glad for the chance to learn more about what his life had been like before they'd rejoined. ]

But yeah! If you can hold this stake into the ground, I can hammer it in.

[ He shows Roxas what he means, then crouches down to get into position. ]
bu773rfly: (32)

2c

[personal profile] bu773rfly 2018-11-09 04:58 am (UTC)(link)
[Even with her hood up, fully cloaked, Erika notices the presence within a few steps of its arrival. Hard not to, aware as she is of the sound, gravity, sweeping arm movements - things that make walking beside walls and down secondary streets less hectic and more convenient. Probably more convenient for mice avoiding big stomping feet, too.

Then there's the question of what to do about it. She glances over her shoulder. Pauses. Stops properly. Glances away from it, only once, an involuntary twitch of her gaze up-and-back to see whether anyone is watching her in particular.

Huh.

There is a mouse following her.

Mice generally don't do that.

Erika considers the mouse for a moment, patiently. Then folds easily into a kneel to peer at it - and that cinches it, that it's obviously not a normal mouse, because normal mice bolt when you do that.

....]


...What are you following me for?

[Cute purposes? Surveillance??

Hoping for the former tbh. She kinda wants to pet it. And...like...dunk on Gundam about it.]
blodsvorr: (although i never do)

[personal profile] blodsvorr 2018-11-09 05:12 am (UTC)(link)
It's not really one of the strong suits of thieves, no.

[Qrow lets Harbinger withdraw into its compact form and then tucks it behind his back. Theoretically, they need to do something with these people. But he doesn't trust the cops here, and an execution is going overboard.]

Nice hits, by the way.

[While he's thinking about the next step. They could just leave them, he guesses?

He doesn't worry about checking her for injuries the way he might other partners in combat. He glances her way just to be sure, but he's got a pretty good picture that this is something of a non-issue, at least against these opponents.]
merging: (09.)

[personal profile] merging 2018-11-09 05:19 am (UTC)(link)
Yeah? You didn't= [Still being pelted by coins, thanks.] tell me you were here either!

[He attempts to turn so he can maybe face her and continue shielding her with his back. Why... is she still dancing.]

I do, but maybe you wanna get down from there and then we can talk about it?
bu773rfly: (35)

4B

[personal profile] bu773rfly 2018-11-09 05:29 am (UTC)(link)
When are they ever?

[...Halfway to muttered, because Erika's still of two minds (haw haw) about engaging Komaeda in conversation; on one hand, it gets kind of aimless in that small-talky way Erika struggles to field, but on the other, they're working together and shutting out a teammate is super dumb and counterproductive.

She's going through his storage. Delicate? Physically, yes, careful and methodical with the potential evidence; emotionally, no, without much regard for a missing man's privacy. Drawers thunk soundly open and closed.

She's like 80% sure the guy is dead somewhere, and that's a bad feel man, but there's also not much to be done about it if it's the case...]
maskreant: (pic#12549622)

[personal profile] maskreant 2018-11-09 05:43 am (UTC)(link)
[ Uhm... He is very close to saying out loud that he needs an adult, but he doesn't speak up. Instead a conflicted and unsure expression plasters onto his face, wondering how to deal with this. There's no need to make a scene? She's just asking a simple question.

He pulls out a handkerchief from his pocket and instead of offering it to her like a normal person would, he... Throws it at her chest? At least tries to, but it may have hit her face.

Sorry, he's too flustered to look at Dorothy. He's also walking faster, by the way.
]
maskreant: (pic#11465204)

[personal profile] maskreant 2018-11-09 05:56 am (UTC)(link)
[ At first, he's surprised by her response to this. Wouldn't people try to keep their distance and look out for themselves? But it is nice, so he doesn't question it. Rubbing the back of his neck, he goes with the flow. ]

I'm also a cleric. That means I can eventually learn how to ward off evil, right?

[ The sage sighs, saying he wishes them luck, but he does have a question...

What is Chopin's Sunshine Étude?

Akira draws blanks, not being familiar with it, and turns to Kaede as if letting her handle this instead.
]
maskreant: (pic#11465220)

[personal profile] maskreant 2018-11-09 06:08 am (UTC)(link)
Good idea.

Do you want to collect cat videos with me? We can create a library that everyone can access.
maskreant: (pic#11630067)

[personal profile] maskreant 2018-11-09 06:17 am (UTC)(link)
[ He does the exact same thing and at the same time as her. They're synchronized and everything.

Before the horde can suspect them of any cheating (it wouldn't have mattered), he collects their rewards which is a hefty sum? This may have them set for their stay in Phlan.
]

I think there's an inn called the Cracked Crown...? But I'm not sure what it's like.

[ And he isn't going to judge based on its name. ]
lullabytes: 252952 @ pixiv (ASIDE ► whoa what's up)

[personal profile] lullabytes 2018-11-09 06:21 am (UTC)(link)
yes.

[ yes. this is an excellent use of their time. what the fuck. ]

i've never done something that normal before...
lullabytes: 4537855 @ pixiv (HOODIE ► what was that)

[personal profile] lullabytes 2018-11-09 06:23 am (UTC)(link)
Hm...I think that sounds good. I wonder if it's a front for a secret rebellion...

[ does

does it matter if it is, chiaki. but she immediately starts to head away in case they get caught for their (completely useless) cheating. ]
maskreant: (pic#11630072)

[personal profile] maskreant 2018-11-09 06:29 am (UTC)(link)
[ Akira puts no effort into hiding since he wants to be noticed, though he did get some ghastly looks from others on his little journey. When she turns to him, he stops and rises to his hind legs like he's a person, then takes a couple of steps forward and pats his wrist to address the silver armlet given to them.

He hopes that's enough to spark the idea that he's one of them? Maybe?? Instinctively, he tries to speak, but it comes out as little squeaks and chitters, though very few.
]
gotyourbach: (ka08)

IMPRISONED FOR MAKING ME SAD CRIMES!!!

[personal profile] gotyourbach 2018-11-09 06:37 am (UTC)(link)
...?

[Kaede doesn't know what he's thinking. How could she? She doesn't even know his name. But she's not so oblivious that she can't tell when something's wrong, when someone's upset. Her brows knit together, and she reaches out without hesitation, resting a hand on his elbow before he can get too far.]

Hey... are you okay? What's wrong?
gotyourbach: (KAEDE BASEv)

[personal profile] gotyourbach 2018-11-09 07:02 am (UTC)(link)
[From one protagonist to another: absolutely not.]

Oh, a cleric! Cool!

[Kaede doesn't exactly know RPG tropes, but befriending a cleric seems like a pretty good choice to make. Hopefully she never gets hurt, but having multiple people who'd be able to help her out if need be isn't a bad thing at all.

Her eyes light up at the question, and she clasps both hands in front of her chest, bouncing on her heels a little.]


Oh! It's one of Chopin's Études, Op. 10 No. 8. I'll play it for you guys! My talent is piano, not organ, but...

[She flashes both the sage and Akira a smile, and then she's off, weaving her way through the pews to settle at the organ she'd noticed earlier. Playing an organ isn't the same thing, and the sound is going to be -- off. But even still, it's easy to see her skill at the keys, the notes echoing through the temple as she pours her heart and soul into an impromptu arrangement of that song for organ.

If nobody stops her, she'll play the full piece, a little less than three minutes, before turning back and looking for her new friend and the sage.]


It's kind of like that! But meant for the piano. What did you think?
blodsvorr: (bionic legs and you lift with your back?)

[personal profile] blodsvorr 2018-11-09 10:17 am (UTC)(link)
Sure is.

[Qrow doesn't seem bothered by this, but he's clearly noticed Akechi's antsiness. It's in the light amusement as he glances briefly Akechi's way before looking on ahead.]

If your legs are getting tired, you can always sit here while I go ahead.

[He is absolutely teasing Akechi while they go to punch cultists or whatever yeah he is terrible.]

angel | borderlands

[personal profile] catalies 2018-11-09 06:38 pm (UTC)(link)
1 — EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."
[ this is all... very strange. aside from the fact that Angel knows she was definitely dead — and even if she wasn't already, she should be now, cut off from her Eridium injectors — it's been a long time since she was, well. outside. she's breathing air that isn't pumped in from a world above her head, she's eating food that isn't just Digistructed cardboard.

she's sleeping outdoors, apparently, and she doesn't have the Echonet at her fingertips to tell her how any of this works. it's not like this is common for anyone back home, either. who sleeps in a tent on Pandora? that wouldn't even protect you from skags, much less the locals.

it looks like she's having trouble just getting the tent to stay up. mostly it looks that way because she is. she's on her third attempt and it collapses again. ]


Oh, damn it— [ she flinches, suddenly. ] Er, I mean. Darn.

[ okay, that's enough of that. Angel turns to one of her fellow Reclaimers with a smile, sweet and a little nervous. ] Sorry, I have... no idea what I'm doing. Could you help me out?
2 — WHERE'S MY WRIT?
[ maybe people are the same no matter where you go. Angel knows these schemes. she knows these sly smiles, and the men who see everything in terms of money or power, and the ones who grit their teeth and bear it. she never had any illusions about the world, but it's still a little disheartening to get out there and find it the same as it looked on her camera feeds.

it annoys her that she has to play along with someone who has power over her, again. she doesn't have anything that she can hold over this man; no records she can hack to blackmail him, no threats she can make that would actually work.

she smiles at the administrator as he complains about all the work he has to do. ]
I can just imagine. You must be a valued employee.

[ from the outside, it kind of seems like she's falling for the racket... do you tell the poor, naive girl what's really going on? ]
3 — MISSING CARGO
[ there is, Angel is finding, a running theme to her time in Faerun. she just keeps thinking: if I had the Echonet. if she could just bypass all of this and get what she needs from wherever she wants, it would be so much easier. she would have had this done already. instead, she's standing here with another Reclaimer while they both listen to this couple go on and on about their cows, of all things.

she dug through information for Jack all the time. back when he was a nobody, most of her time was spent on corporate subterfuge, piecing together scandals and tracing embezzlement, and after all that, she would like to think that she has a pretty good sense for when things are extremely suspicious.

unfortunately, she doesn't cut much of an intimidating figure. ]


I understand, you must be very upset, but can you— [ the farmers keep talking over the top of her. ] Can you just— [ the woman has started going on in detail about the county fair, and Angel drops her face into her hands, despairing. ] It's like talking to a Psycho.
Edited 2018-11-09 18:40 (UTC)
stonecoldcat: (𝔈𝔦𝔤𝔥𝔱)

[personal profile] stonecoldcat 2018-11-09 07:57 pm (UTC)(link)
Desperation makes people do terrible things. [Not that she would know from experience or anything, ahaha, nope, no way.

Castille starts propping up their would-be robbers against the alley wall while the question of what to do next hangs in the air. Letting them not wake up face floor on the ground seems like the least she can do. She looks up partway through and nods in approval at the recognition, eyes flickering from Qrow to the hilt of his weapon and back. She'll have to ask him about that later.]


Thanks. You weren't so bad, yourself.

[There's a hint of a smile, even, before she goes back to her self-assigned task and resumes looking lost in thought and vaguely troubled.]

... Is there anything we could do to help them out that wouldn't just. Enable them to make more bad decisions?
ryuji: (382)

do i get three square gluten free meals a day

[personal profile] ryuji 2018-11-09 08:04 pm (UTC)(link)
[He thought that it was good enough to say that he'd leave her alone, and that would be enough- but Ryuji must be so easy to read that she immediately caught the change in the air around him. He frowns, because even though he's painted as a bit of an unsociable prick at times, he doesn't really have it in him to just tear his arm away and turn her down.

She asked, and he's not a liar.]


I, uh. I just need some air. It ain't anything you did or anything.

[But not talking about it is how he damages himself, and that's also something that Hajime has helped him learn over time.]

You... you said Super High School Level, right? I know a little bit about where you come from, I guess. It's a different Tokyo than mine, but, uh. It's... just. Like. My best friend went to Hope's Peak? As crazy as that sounds. And when the whole... day of destruction crap happened, he... he didn't make it here with me.

So. Yeah, I... uhm. It ain't anything you did, so don't worry about it. I just miss 'em, s'all.

[And he doesn't want to think of Hajime as dead. Someone like him should be here with them. With Dave, Erika, Venus. It's just.

It's not fair. Life never is.]
blodsvorr: (although i never do)

[personal profile] blodsvorr 2018-11-09 08:15 pm (UTC)(link)
[Qrow exhales in something between a disparaging snort and a sad laugh. He was a bandit, born and raised to it. He's lived that life. And while he understands the circumstances, they're still killers and thieves, passing their own misfortune on to others. Handing forward misery is still a choice.

That said, he does have sympathy towards those who try to choose to leave that life. He understands unfortunate births.

Qrow sighs, shoving his hands into his pockets in acknowledgement of the question at hand.]


We can't exactly rewrite the economic circumstances of the town or find them jobs out of nowhere. How are you at persuasive talking-tos? 'Cause I gotta say, getting people to turn their lives around isn't really one of my strong suits.

[He's the one who got the "take a new path" treatment. He does not know how to pass that on to others effectively.]
ryuji: (383)

this got long sorry

[personal profile] ryuji 2018-11-09 08:28 pm (UTC)(link)
[What's the protocol for checking messages out on a mission? Is this going to be all Men In Black where dudes show up in suits to start erasing the memories of anyone who saw the bracers going off?

Subtle and sly is just not Ryuji's forte, so as he strikes out, he beats himself up over it a little bit and tries not to be obnoxious about checking the vibrations at his wrist. His shoes are untied. Yeah. That's. That's totally it. He bends down to look at them, check the message, and spend a second or two down there to bolster up his resolve. C'mon Sakamoto, you can do better than this.

Round two- he orders a drink from Bonnie, and finds an open spot at the completely opposite end of the bar where he had totally struck out a few moments ago. He tries not to seem eager to draw attention to himself, taking into account that conversations are supposed to start naturally. And Ryuji absolutely looks like the type that doesn't want to be bothered, whether or not that's true (please love him he needs attention), so it kind of works for him when the guy next to him starts grumbling about the lighthouse.

Town's gone to shit lately, kid, you should pack up and head to Melvaunt. At least there's work there.

...


(Where the hell is Melvaunt?)

Could probably earn an extra coin or two guarding merchants.

(He takes a sip of the ale. God, this shit is nasty.)

When I was your age...

(He goes on for a little while, and Ryuji starts to get a little more interested. People have some pretty wild stories out here.)

What brought you to this shit hole anyway?

Uh. Y'know, I really always wanted to travel on a ship.

Hah! What the hell kind of dream is that, kid?

Grew up on cool stories about the sea? Adventuring life, that sorta stuff, I guess.


(Not untrue, his first persona was Captain Kidd after all. At least he can kind of make not-lying work for him)

You ain't gonna get that far 'round these parts. Err'one's shit outta luck if nothin' be coming up for trade in the Moonsea.

Heard the local gang's startin' shit with everyone, too.

Yeah, good luck catchin' them, kid, they've been around for ages.

You think they have a base out in the woods or somethin'?


(There it is, the opening.)

Who knows, most people don't stick their noses out there.

Huh? It's just a forest.

It's haunted by fey.

You believe that sorta shit?

You would if you've seen what I've seen, boy.

Gotcha. (He takes another sip)

Don't get yourself mixed up in that business.

'Cause it's haunted.

You got a long life ahead of ya.

Eh, I got a penchant for getting into trouble.

I'll tell the boys of Kelemvor to start diggin' ya a fresh grave. (He gives Ryuji a toast, holding up his drink. Ryuji clinks their glasses together).

I'll uh. I'll drink to that!


It's a really stupid conversation, for sure, but after everything is said and done and he talks Ryuji's ear off for another 15 minutes straight, he offers to drop a few copper on the table to pay for both their ales. Pardons himself and all.

That was kind of fun, actually. He'll look around for Qrow- he's got some good details out of this.]


blodsvorr: (both mentally! and spiritually!)

i love it

[personal profile] blodsvorr 2018-11-09 08:32 pm (UTC)(link)
[Qrow watches from a distance. While he does need to gather information for himself, probably, Teacher Mode has indeed be activated. That means picking a good spot to make sure his charge isn't in over his head and leaving him on his own. (Yeah, Qrow learned how to teach from his own time at Beacon.)

Shortly after Ryuji's conversation is over, Qrow appears beside him, leaning against the bar to order another drink. It's when he's done this that he glances at Ryuji, a hint of a smile in his eyes.]


How'd you do this time, kiddo?