balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
sketchery: staying on brand ig (003)

[personal profile] sketchery 2018-11-02 09:38 pm (UTC)(link)
[ That gets her attention, apparently. A pause, mid almost-bite, as she takes the pastry down and widens her eyes and raises her eyebrows and— ]

Like what? [ This isn't sarcasm. This is genuine excitement at the thought doing something exciting with food that's not eating. ]
weedjoke: (pic#12614197)

3!

[personal profile] weedjoke 2018-11-02 09:40 pm (UTC)(link)
[Bakugo just .... watches that statue bounce .... with this deeply unimpressed expression. He almost looks like he's going to be mad at the request but he can't even get there.]

Wow, that was really fuckin' sad.

[He barely glances at the giant guy; an extra arm isn't enough to intimidate him. After a minute he sighs and places his palm on the statue and low and behold, a couple bangs later, it splits open, revealing all that weird dust.]

...What the fuck?
Edited (i can read) 2018-11-02 21:46 (UTC)
thevanguard: confused (086)

[personal profile] thevanguard 2018-11-02 09:40 pm (UTC)(link)
[ Okay, he...

...he has absolutely no comeback for that. Congratulations, you have accomplished the dubious achievement of leaving one Misaki Yata utterly speechless.

He just stares at the woman in disbelief, his mouth dropped open. ]


What. The. Fuck.

[ Yeah, you're gonna need to give him a moment here. ]
thevanguard: manga, happy, attitude (210)

[personal profile] thevanguard 2018-11-02 09:43 pm (UTC)(link)
[ Yata just grins at the sight of the wheelbarrow. ]

No way. Bet we can make it one. Haven't you ever played Tetris?

[ And he unceremoniously dumps the nearest Welcomer into the bottom of the wheelbarrow. ]
monkeyblue: (Silent)

[personal profile] monkeyblue 2018-11-02 09:49 pm (UTC)(link)
....Misaki. What did you do?
ryuji: (302)

[personal profile] ryuji 2018-11-02 09:49 pm (UTC)(link)
[They didn't survive space hell to get left dead in an alleyway somewhere in the land of make believe, that's for sure. Ryuji will go down swinging if he has to, but it won't be without a fight. Not that he's ever actually killed anything before, and if he had his way, he'd still never get to that point... but there are some things that you just know you'd do it for if it came down to it. Which is pretty morbid, but Ryuji's keeping his cool about the entire thing, considered they're being held up.

Usually this is his gig, by the way.

She doesn't really look that she's that old, either. Maybe she landed into this lifestyle headfirst and couldn't do anything about it. Looks like a good reason to attempt heart theft if anything else.

Or... you know. Just throw their distinct weirdness her way and confuse her until she begs for mercy. That works really well, too.]


Ohhhh. Yeah. So I handed the grieving wife a bouquet the other day and said to her "hope thistle cheer you up a little bit" and she said, 'thanks, my late husband would've loved these. The grandkids were always callin' him poppy.'"

[......]
ryuji: (380)

[personal profile] ryuji 2018-11-02 09:56 pm (UTC)(link)
[This looks abysmal.]

Is this thing... even seaworthy?

[He'll complain about this nonstop until they get to where what's going, but for now, his attention is turned to the very real possibility that they might get hit with a wave and end up having to spend their dying moments like this is the Titanic.

Dramatically as ever.]


Uh... I'm pretty sure if you blow at this thing it's gonna fall apart. You sure there ain't another way?
blodsvorr: (damn you tinnitus)

[personal profile] blodsvorr 2018-11-02 09:56 pm (UTC)(link)
[Qrow nods and draws Harbinger, extending it from its compact form to a sword. He moves carefully, on high alert for anything. WHAT'S tHe SpOoP??]
ryuji: (222)

[personal profile] ryuji 2018-11-02 09:59 pm (UTC)(link)
[One fucking hit KO, dude, Ryuji's ding dong dead and there's nothing he can do about it. He stands there, mouth agape at what just happened, and he's really not sure if she knew exactly how cutting her words were.

He taps the drumstick at his forehead sorely. Someone wake him up. He was great at drumming!

Or, at least passable.

(plausibly so, he sucks). He just wanted to keep Kaede company, is that too much to ask?]


Shit. I, uh. I was trying to make a beat for whatever you were playin' over there. It sounded nice 'n all. Thought I'd try to add my own kinda signature move to it.
wingstosee: (dismay)

[personal profile] wingstosee 2018-11-02 09:59 pm (UTC)(link)
What.

[ she looks genuinely like she's about to do it, too- right until another silver piece clocks her in the forehead. she reaches up to clutch her head in a surprisingly elegant little move, keeping the dance going as the bracelets around her wrists jangle alluringly.

man, she is way too good at this "getting hit by things" dance.
]

What if they keep throwing things?? [ it's a reasonable question, honestly. at this point, she's just trying to keep the veils dangling from her arms and shoulders up - catching coin where she can. ]
blodsvorr: (hundred people surveyed)

[personal profile] blodsvorr 2018-11-02 10:00 pm (UTC)(link)
I told you that I'm a Huntsman. It's something you train for at an Academy.

[Which is gone now. Don't think about that! Instead, Qrow kind of raises an eyebrow.]

Experience is a better teacher than words.

[He went to an Academy—and it apparently did not have a Human Resources department because it has left him believing this is normal.]
wingstosee: (idlethoughts)

[personal profile] wingstosee 2018-11-02 10:05 pm (UTC)(link)
[ excuse you, qrow, that athach has a name? and the feeling's mutual, if the stinkeye gronn is throwing qrow's way is any indicator.

right up until the statue's smashed, at least. venus is the first person to squat down, running her finger through the dust and peering suspiciously at it. after a moment's inspection, she responds:
]

Nnnope. I have no idea what it is. [ she raises a hand, waving gronn over and pointing to the dust with a few halting words in giant. after a moment, gronn squats down and looks with her. ] Gronn says, uh. It's magic? Okay, yeah, we sort of got that.

[ gronn's saying a lot more than that. venus seems a little lost, honestly. ]
wingstosee: (shouldhaveknown)

[personal profile] wingstosee 2018-11-02 10:08 pm (UTC)(link)
I used to be stronger. [ she's not joking, or lying to defend herself. even if it totally looks that way with the way she's blushing. ] Hold on, hold on, let me just-

[ oh jeez. gronn's lumbering on over. in fact, he seems to be raising his voice bakugo's way - yelling in giant and pointing at the smashed statue, then to the crate, and then to bakugo. all at once. ]

Okay, that's- sort of uncalled for??
weedjoke: (pic#12614217)

[personal profile] weedjoke 2018-11-02 10:16 pm (UTC)(link)
[Even though Bakugo can't actually understand what the giant is screaming about, his fuse is terminally short and so this is the signal to instantly start screaming back, I'm sorry Venus you don't deserve this.]

What the fuck's your problem, eh?! YOU WANNA FUCKING DIE, BASTARD?
wingstosee: (dismay)

[personal profile] wingstosee 2018-11-02 10:19 pm (UTC)(link)
Whoa, hey, um- let's not get violent? Come on, guys-

[ oh, jeez. nobody is listening. gronn is picking up a part of the dust in his fingers, pointing at it and then bakugo and yelling. he seems very upset. ]

I don't even know what that means?? [ EVERYONE IS YELLING? THIS IS THE WORST?? ]
heelies: (( peripeteia ))

2. hope this is cool o/

[personal profile] heelies 2018-11-02 10:21 pm (UTC)(link)
Here is another who is no stranger to prophecy, not because he practices the art of divination but because his life is subject to fate's reign. Moreover, this man is no stranger to Chiron - although Peleus' son does not yet realize that before him stands his teacher from boyhood.

When he is addressed, he pauses in his stride and his lips twist ruefully.

"Yes, what need have I of a seer's arts when already I know what fate intends for me? It was decided the moment my long-shadowed spear laid low murderous Hector - his death knell was mine too."
ryuji: (362)

[personal profile] ryuji 2018-11-02 10:21 pm (UTC)(link)
[Did he say something weird?

Ryuji just stares back at him, since, you know, he doesn't think he has. And honestly, he should be a lot better at this; he's spent long enough being a heart thief to understand the value of a good rumor or information that lays just beneath the surface, waiting to get snatched up and turned into something workable.

But nah. He's always been the tank of the group. His style is far less suited for recon and far better for smashing shit. Or heading into something without reading ahead.]


Wait, so you're sayin' we just give up and head back?

[Giving up!!!

Ugh... he's so disappointed in that idea. But he's also not entirely wrong and he can acknowledge that completely. He's stubborn as hell, but Qrow seems to know a thing or two and putting deference to a wiser person is probably both in their best interest at the moment.]


I, uh. Ain't really how I was thinkin' this'd go, to be honest. [...] But, alright, dude.

[There are fae just hanging out this area, watching these two ever so intently. Waiting for their moment to raise hell. That's probably what's setting Ryuji's senses into overdrive here. Maybe a little more practice at the barbarian thing is needed.]
mccreehaw: (america)

[personal profile] mccreehaw 2018-11-02 10:24 pm (UTC)(link)
The guy lines give it tension.

[ He nods towards the cords that came as part of the set. ]

Actually, hold what you got. Let me put the tent pole through the loop here.

[ He lifts his side of the tent up and pushes the pole down enough that it won't slip back out. ]

Okay now take your pole, put that end through the loop on the top of the tent, pull it out taut and push the pole down into the ground a little. Then we'll get the guy lines staked in to sturdy it.
horsepowered: (x13. Hold your horses)

More than fine hope you don't mind your horsedad being an anime Achilles.

[personal profile] horsepowered 2018-11-02 10:25 pm (UTC)(link)
Chiron has had many strange things happen in his second life (what else is it to be called but that, being summoned to one war in Romania, then another across time and space, and now this...world? Realm? Whatever the correct terminology is). He would never say he is a centaur that cannot be surprised anymore, but most things that happen to him rarely get a big reaction.

In this case, the reaction is a slowly raised eyebrow at both the man's words and the poetry of them. Now there's something familiar, and he has no shame in wishing to confirm that this is who he suspects it to be.

"Achilles?"
wingstosee: (idlethoughts)

[personal profile] wingstosee 2018-11-02 10:25 pm (UTC)(link)
Yeah. Same, honestly.

[ she doesn't comment on the first bit. they both know what erika means, and erika corrected herself so she didn't have to say anything, and even if she hadn't she would have just listened. listening is what erika needs, right now. ]

It's like... I've never been good at talking? I'm not good at most things, but I'm really not good at talking. And now everyone's telling me I have to talk?? Because people trust me or something. [ a pause- and a grin. ] Which is sort of the worst idea ever? Haha.
weedjoke: (pic#12614180)

[personal profile] weedjoke 2018-11-02 10:26 pm (UTC)(link)
[everyone was kung-fu fighting screaming .....

But no this is going to only get worse rather than better unless somebody here gets restrained honestly because the gronn continues yelling and bakugo is taking being yelled at as invitation to keep yelling and also posture violence bc that's what he does.]


You wanna fucking go?! I'm ready, come at me you oversized piece of shit!

[oh dear, look at that. his hands are sparking. poor venus, meanwhile, continues to be ignored.]
Edited 2018-11-02 22:26 (UTC)
heelies: (Default)

??

[personal profile] heelies 2018-11-02 10:26 pm (UTC)(link)
[hi jaybo, do you want to do ACTION PROMPT with 5?]
mccreehaw: (santa fe)

[personal profile] mccreehaw 2018-11-02 10:27 pm (UTC)(link)
Dealing with cultists, huh? Good thing you were around.

[ He can admit that it was good to not be fighting this guy off alone. ]

Though I take it some of the ones you faced had a bit more... meat to 'em than this guy. We took him out pretty quick.
mccreehaw: (america)

[personal profile] mccreehaw 2018-11-02 10:29 pm (UTC)(link)
[ His lips curve up with amusement. It's kind of cute that she's making it all official like. ]

Jesse McCree, but you can call me McCree. What should I call you?
ryuji: (293)

[personal profile] ryuji 2018-11-02 10:30 pm (UTC)(link)
[It's hard to really know what he thinks about the whole thing, to be honest. Ryuji doesn't want to live his life holding grudges until the day he dies. It's just... not him. If that were the case, he'd still be talking about how shitty his father is, or how badly school constantly treated Akira and Ann (and him, too, although the former mentioned two are a lot more important), or... any number of bullshit things that went down that really shouldn't have. So, a thank you for something that Akechi did to help him out... it's earnest. After all, that's just another part of the way Ryuji is- he won't say things he doesn't mean.

But that doesn't matter, because the second that Akechi mentions whether or not he left something behind, he instinctively checks his back pocket for his drumsticks. He had kept them around as a kind of souvenir, a little bit of a good luck charm from the last 6 months of actual hell that he went through.]


S...SHIT.

[Yeah, he totally left them in there.

He scratches the back of his head, unsure of what he ought to do. He already asked Akechi for enough in getting him out of there...]


Uh... hey, s'it cool if you... I mean, if you don't mind 'n all.