balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
Entry tags:

TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
kahunanu: s/m anime (pic#12415944)

Nanu | Pokemon Sun/Moon (games) || Druid

[personal profile] kahunanu 2018-11-02 02:51 am (UTC)(link)

1B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

[Scoping out the local tavern was always an easy way to get an idea of a place and its people. Without the press of time or urgency, Nanu vastly prefers to do things the easy way. He settles at the bar and makes idle chit-chat with Mar as he nurses a small drink. It doesn't take long for the two to hit a mutually enjoyable subject and Nanu's subtle prying, momentarily anyway, turns into a genuinely enthusiastic conversation about cats; the adorable things they do, the less endearing things they do, favorite patterns, and breeds, and so on. Eventually they hit a point of slight disagreement and even though it's clear it's a friendly one, Nanu seems intent on pulling someone into this. He wheels around on his bar stool and points to the nearest person--probably you--glass in hand.]

Hey-- [If you look even moderately younger than him, you're getting called 'girl' or 'boy', and if similarly aged or older it's a 'mam' or 'guy'. It's nice he's thinking of calling you anything at all.] --settle this for us.

Long or short hair?

[Long or short hair what?]


1C. LIKE TWO SHIPS PASSING IN THE NIGHT

[Oh yeah, here it is. He's definitely about to be mugged by a crazy lady missing an ear. That's what he gets for trying to be an upstanding civilian, right? Despite the obvious threat Nanu looks positively bored, posture hunched and thinking about how this almost makes him miss Team Skull's shenanigans. Bunch of stupid kids--if they were trying a stunt like this he could've at least had some fun with them. He sighs loudly.]

A handwave would've sufficed.

[If he'd come here alone he simply would've bailed and ran for it, but since he's likely here with someone else, some other scrupulous idiot like him, that means he feels obligated to stay and protect.]

How messy do you want to make this?


3. MISSING CARGO

[As a former police agent, everything about the Black Fist's methodologies left an awful taste in Nanu's mouth. He convinces himself sticking his nose into this missing cargo business just might be worth the trouble and ultimate schadenfreude. He's hopeful he can dig up something dirty enough to hold it over their heads not unlike how they have with the rest of the town financially.

As a druid he's still a little new to the whole shape-shifting thing but he chooses a form he's already comfortable with and starts his search on the docks.

An innocuously stray black and white cat prowls around, innocently looking for an easy fishy meal.

Eventually his nose leads him to some cargo that smells woefully out of place. This would be the part where he shape changes back into something with opposable thumbs but his pointed ears twitch and catch the sound of someone else on the docks. Bad timing. Act natural.]


Mmmmmrrrroooow.


WILDCARD
[Anything else goes! Network post, bumb into Nanu in the market, catch him sleeping near the beach, he's definitely investigating the lighthouse and catacombs--I'm game for anything!]
Edited 2018-11-02 02:52 (UTC)
notthatbutler: ((heheheheh))

1A

[personal profile] notthatbutler 2018-11-02 02:52 am (UTC)(link)
...You lucky...skeleton man. I couldn't convince her to let me try out to work for her.

[He doesn't want any ketchup he's just kind of impressed.]
soundsurfing: (it was so like that when i got here)

[personal profile] soundsurfing 2018-11-02 02:54 am (UTC)(link)
[ He smirks and shifts on his feet, changing his weight from one to the other at the idea of Ryuji taking his bongos or whatever they had been out solo. The idea makes him laugh and shake his head. ]

Yeah, forgive me if I ain't gonna be keen on seein' that roadshow. You ever play before?

[ He's quite aware suddenly they're standing in front of the bar doors when they open and someone runs into his back from behind with a grunt and an irritated "move yer ass!!". Sheepishly, Beat moves over to the side to let the drunk patron glare at him - or his twin as he seems to be glaring at his left ear - before shambling off to head home. ]

Uh.... yo, maybe we should find somewhere else to stand 'round an' talk if we gonna.
horsepowered: (x4. Serious face)

1B

[personal profile] horsepowered 2018-11-02 02:54 am (UTC)(link)
[Chiron has spent most of the evening observing the tavern rather than interacting with it much. He is still trying to find his feet, and so to have a sudden partner at his table is a surprise. True enough, he never projected a sense of solitude, but it was still a surprise.

Looking at the deck of cards, and then to Jester herself, Chiron's response is calm and measured.]


I'm likely to be unfamiliar with the game. What is this one called?
dialetheism: (🌠 you blame me for)

stupid lousy cheating seagulls

[personal profile] dialetheism 2018-11-02 02:55 am (UTC)(link)
[ So rude. They could've just walked in. ]

Probably murder. He didn't seem very happy about you finding lost paperwork.

[ A sigh, but a matter-of-fact one. Half the point of them -sama-ing their way in here was to stand behind their meatshield be on-hand when the trouble started. ]

I suppose asking you to stop so that we don't cause a scene wouldn't work...? [ Worth a shot. ]
notthatbutler: (a thoughtful young man)

1B

[personal profile] notthatbutler 2018-11-02 02:57 am (UTC)(link)
[What.

Wh...what? Long or short...hair? Dwyer glances upward at the bangs of his own unruly mop, frowns slightly.]


Short...I guess? No...yes, short hair. Why?
aviphile: (anhima.)

[personal profile] aviphile 2018-11-02 02:57 am (UTC)(link)
[It is a very bad joke and she rolls her eyes at it, but da Vinci doesn't take her leave. The things you do for friendship. . .]

Pooh-pooh. Even a moron can do it. All you do is talk about matters that don't involve you. For example...

[She leans in a little.]

... the Black Fist's latest mishap.
lullabytes: official game sprite (CONSIDER ► let me see)

[personal profile] lullabytes 2018-11-02 02:58 am (UTC)(link)
[ look, she's immune to poisoning, surely that means it's fine!!!!!

(it does not)

chiaki wouldn't have minded if he had grabbed her finger, but she does at least lower it... ]


Hm...but if I don't, I won't know what it tastes like?
bu773rfly: (4)

[personal profile] bu773rfly 2018-11-02 02:59 am (UTC)(link)
Mmhm. It carries oxygen and nutrients to keep our body parts alive.

[Ask questions get answers.]

[She closes the book and turns it over, looking for...anything external to the actual contents of the book. An author. Publisher marks. Some clue as to the way this book was distributed.

....

Dog-ears. She turns it back over and leafs through, checking the top corners of the pages.]


Someone was marking pages to come back to. [And on one of them - that's a food stain. It's not the familiar hue of vending machine curry, but she sniffs it, and...yeah.] Recently.
lullabytes: 3952929 @ pixiv (GOSH ► my stars and garters)

cute un btw

[personal profile] lullabytes 2018-11-02 02:59 am (UTC)(link)
Oh?? Does he like puzzlers? [ chiaki and papyrus would be BEST FRIENDS. ]
aviphile: (malia.)

4B - why are u this way qrow

[personal profile] aviphile 2018-11-02 03:00 am (UTC)(link)
[Qrow really. Why is she teamed up with you.

She watches him get pelted from a safe distance -- she's noticed how weirdly unlucky you are, bub! It doesn't seem like he's seriously hurt. The way he reacts makes the incident seem like a nuisance, so she'll treat it like a nuisance.]


Chin up. It can get worse.
horsepowered: (x4. Serious face)

[personal profile] horsepowered 2018-11-02 03:02 am (UTC)(link)
Is that gossip or just spreading rumours? I'm afraid that I have never quite gotten the distinction between the two.

[Semantics aside, Chiron follows where DaVinci is leading this discussion.]

It'd likely be more helpful to move beyond who said what and to seek a way to substantiate claims. A light house has come up quite a few times from what I've overheard this evening.
aviphile: (milvago.)

iii.

[personal profile] aviphile 2018-11-02 03:04 am (UTC)(link)
[As a Heroic Spirit, da Vinci has seen all sorts of magical items. Enchanted swords born from the depths of a fairy lake. Blood-sucking axes. Blessed dolphins and whales. You get used to a variety of weird weaponry you don't expect from legends.

But she has to admit: the SORD has defied all her expectations and has made her question why a kind universe would allow that to come into incarnation.

Da Vinci has been watching the poor smith's efforts for quite some time now. She tilts her head. How the FUCK is it appearing 2D, no matter what angle she looks at it from???????]


I think you should burn it.

[it's shit and it offends her aesthetics, why do u have it dave]
grakraka: (malum in se)

1 - hope this is okay!

[personal profile] grakraka 2018-11-02 03:04 am (UTC)(link)
[After hearing that so-called music, Akechi wants to stay out of it. And he almost does. He's two seconds from turning heel and leaving him to fend for himself.

But at that moment he recalls the way Sakamoto shouted for him from behind that door, then he groans. Fuck. Akechi plasters a smile on his face and pops into the group with his ever pleasant aura on full blast.]


Sakamoto! There you are. I hope you weren't about to drink some ale, what with your grain allergy. Come on now, why don't you get one of your special brews and we can come back with it to join them for a round.

[In other words, get the fuck out and don't come back.]
blodsvorr: (and for what it's worth)

[personal profile] blodsvorr 2018-11-02 03:07 am (UTC)(link)
[Qrow gives a nod of approval, still a teacher by habit despite quitting that job a while back.]

Nice work. Not into using those weapons?

[He looks over the unconscious folks, but he knows this won't really get them anywhere. The police are corrupt, and these guys will recover. There's nothing to do in terms of trying them up.

Pranking them might work though. Hmmmm, that's a thought.]
mylawn: (pic#11960641)

[personal profile] mylawn 2018-11-02 03:07 am (UTC)(link)
[It's only 76's ability to compartmentalize that allows him to be anywhere near McCree--he's spent an awful lot of time trying to divorce himself from the person he used to be, and he hasn't been with the Bureau long enough to properly wrestle with his feelings of working alongside ex-Overwatch agents. He'd rather they still think him dead, but since the cat's out of the bag,

That said, he can't deny that it's nice to be working with someone so skilled in black ops. He doesn't have to worry about watching his back--76 just tries not to think about the part where McCree bailed on Overwatch with potentially valuable information related to Blackwatch's mutiny.

He does his best to swallow down his own paranoia for the sake of their infiltration.
]

Might be.

[76 is moving slower now, as if any misstep is going to alert the undead hordes.]

Not really in the mood for zombies.
soundsurfing: (I just punched cris angel in the balls)

2c

[personal profile] soundsurfing 2018-11-02 03:07 am (UTC)(link)
[ Luke... Luke has anyone told you you don't wave off someone who can potentially cast magic? Beat's outside the tent and it's not like it's particularly good at blocking noise, so he can't help but listen in. Dude's going to have it rough from the sound of it. Then he waves her off and Beat can't help but think that might not be a good idea, and then Luke's stepping out and tripping over -- nothing.

That startles a pah! of laughter out of Beat but also startles him to the point he doesn't try and catch the guy. ]


Careful dude, grounds tricky.

[ He does reach out his left hand towards the guy though, a friendly grin on his face. ]
Edited 2018-11-02 05:50 (UTC)
kahunanu: <user name="gerosu" site="tumblr.com"> (pic#12415997)

[personal profile] kahunanu 2018-11-02 03:07 am (UTC)(link)
[Nanu spins around and gives Mar his best shit-eating smirk.] See?

[Mar's quick to scoff, laughing off Dwyer's pick.] He's not even sure of himself! Why'd you pick short?
aviphile: (foudia.)

2B

[personal profile] aviphile 2018-11-02 03:09 am (UTC)(link)
[Da Vinci came in here to see how the organization was being run. Instead, she finds some other guy running the joint -- and he seems to be tormenting the clerk while he's at it. She doesn't have much kindness towards the Black Fists. They've already cemented themselves in her mind as a barrier to work around and a nuisance, to boot, so she can't say she feels too bad over this unexpected event.

She folds her hands behind her back and leans forward, calling out:]


Hello~? Who's screaming back there? It sounds like someone's about to get fired.
grakraka: (62479155_p113)

[personal profile] grakraka 2018-11-02 03:10 am (UTC)(link)
[Why are adults this way? On one hand, it's refreshing. On the other hand, it's annoying. No, he can't just drop the polite shit that easily, dumbass! But he can't say that, either.]

Snare traps? Are those the ones that hook an animal and then hang them from a tree...?

[He's not really squeamish but he's also not eager to hunt for his own food and figure out how to skin it and cook it.

Actually he should mention that.]


I usually buy food because I'm rather busy all the time, so...

[Which is true. And also he can't cook to save his life.]
grakraka: (malum in se)

[personal profile] grakraka 2018-11-02 03:11 am (UTC)(link)
[Oh. It's so tempting to mess with him. Akechi walks over and reaches down to pick up the book.]

Oh, I wouldn't know, since I can't read the runes in the spell. But curses generally are bad, aren't they? Well, I'm sure it's fine, so don't worry.
blodsvorr: (i do want to see)

[personal profile] blodsvorr 2018-11-02 03:12 am (UTC)(link)
It's nothing.

[No blood, no sign of concussion. He is a-okay.

Her suggestion is... kind of hilarious. Plausible? He has no idea. But it's funny, and this place is super haunted, so you know what? He's in.]


Sure, let's give it a go.

[He is going to just literally shove a hand in and attempt to shove of all the books on the shelf, like a very annoying bird on a mission.]
hexbladed: <user name=GalacticJonah site=twitter.com> (Default)

wildcard, idk. lightouse aftermath-ish, sort of.

[personal profile] hexbladed 2018-11-02 03:14 am (UTC)(link)
[The Captain turns on them, possessed and mad and twisted by something reptilian and terrible. They defend themselves, take him down. Restore the light to the lighthouse in the process. And as little grasp as he feels he has on this whole situation...Fjord can't help but be grateful Jester is here with him, for it.

It's not that he'd expected her to have bothered, much. (Technically.) Not even for his sake. But...Fjord's got some hard-to-shake investment in seeing the lighthouse come back to functioning. Just on principle. He doesn't know this place, or these people, but he knows, intimately, the importance of such things for those who rely on them. He wouldn't have wanted to be on the other side of this problem, back on the Lucidian Ocean.

(The snake people, as it turns out, are just the cherry on the fuckin' top of this uncomfortably familiar sundae.)

But...it's over, eventually. The Captain collapses. They scale back to the safer grounds at the top of the lighthouse and see that the light has flickered into life. And he exhales, leaning back against the stone wall of the tower and presses a hand against the sluggish bleeding in his side. (He'd gotten so used to his magic, as of late, as a way to solve his problems. And now, all of a sudden, he finds it truncated, limited. And he has to adjust to that all over again.)
]

Why— [Wry, airless, lightheaded. Apropos of absolutely nothing, as he slumps down among the scattered mess of the lighthouse, the glowing crystal casting harsh shadows back at them where they stand. As if it should mean much of anything—] Why'd it have to be snakes?

[As far away as they are... He is very, very tired, all of a sudden. If anyone, Jester ought to be the one to appreciate it.]
Edited (I hate lore.) 2018-11-02 03:30 (UTC)
dialetheism: (🌠 because i knew you)

works for me!

[personal profile] dialetheism 2018-11-02 03:14 am (UTC)(link)
I do have a name, you know.

[ Would it be too punny to say Qrow rustled some feathers? But it's not really worth being.... too insistent on today, all things considered, so they let it go with only a slight polite snap. ]

Do you want to sneak back in there again? I'm not sure it would work a second time.

[ It's not hard to recognise narrative tropes when you've sorta-lived most of them. ]
grakraka: (bona fide)

[personal profile] grakraka 2018-11-02 03:15 am (UTC)(link)
[Ah, so she's that kind of nerd. Well it makes sense. If she studied the piano so much, she must be quite invested in it.

Honestly he's just glad the other music stopped. He likes rock music but damn what was that supposed to be?]


It was the perfect selection. You didn't even need sheet music for it, either. That truly is remarkable.