balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2019-04-29 01:45 pm

TDM #4: Welcome to Goldcliff


RACES!? COUNT ME IN!
NAVIGATION



WELCOME TO GOLDCLIFF




BACKGROUND

Goldcliff, a prosperous metropolitan city on the far reaches of Faerun, is world renowned for its acumen in business and finance. Empirores, queens, large scale business owners, and the occasional villain are all anonymously the same within the wealthy investors eyes of the famed Goldcliff Trust. Funding everything from wars to expansions to armies to town reconstruction efforts, it's had a long history of making particularly good and sound investments that have paid huge returns on interest over the last four centuries since its inception.

Sitting on high, Goldcliff is situated on- you can guess it- a cliff that performs as the fork for branches of the Crystal Gayle Rivers within the vast sprawling mass of the surrounding desert plains. Rushing over the edge is a waterfall that leads into a canyon below, and if not for the simple wealth, splendor and beauty of the nature behind the urban landscape, it also serves as one of the world's greatest vacation spots. Timeshares are bought into and coveted, restaurant reservations can be made up to years in advance for some of the creme de la creme hotspots, and no one goes anywhere without a handy, dandy copy of Zagart's Guide to Fine Dining. Zagart, a particularly keen gnome who fancies Goldcliff quite a lot himself, gives shining reviews to the trendiest and most interesting spots within town.

As much as she could probably use it herself, Lucretia does not send her Reclaimers here for a bit of R&R. It's no secret that the venture capital which funded the Bureau of Balance to begin with had started with an impassioned plea to the Goldcliff Trust, and as such, she owes them a bit of a debt: personal and business. Without their funding, the Moon Base wouldn't exist. Without the promise of trade routes to bring supplies to a location deep on the outskirts of the plains, Lucas and Maureen never would have been able to create and launch the center of her operation. The operation to save a world- no, all worlds from imminent destruction.

And as it stands right now, Goldcliff needs some of that help. The entire city has been laid siege with an uncontrollable plant growth, just at the eve of the annual regalia. You see, Goldcliff is also rather well known for something beyond dollars and sense, as it hosts a highly volatile and unscrupulously illegal event known as.

The Battle Wagon Races.

Back to top.





1. FEED ME, SEYMOUR


A. THE STATE OF THE CITY

Upon arriving, Goldcliff is in a bit of a bind. Literally, for the most part. Aside from citizens and vacation-goers running around rather frantically, several dangerous things are coming to a head around town and it's a good opportunity for Reclaimers to provide aid and assistance to those who need it. The city militia can only help so much here; most of their efforts are being widely spent in an attempt to stop a massive overgrowth of vines from toppling the Goldcliff Trust building. It's not just a symbolic center of the city, but rather, the collateral damage that it could cause to Goldcliff if pieces start to fall off or crumble could have far reaching effects on the stability of the town itself.

Here are some points of interest to interact with during your initial descent into town:

Fala Lefallir, owner of Sage Wisdom, a greenhouse that supplies raw materials to the local clinics in Goldcliff, has become completely trapped within her own brick and mortar. The size of this property is not something to underestimate: it takes up an entire city block, where Fala tends to each of her plants daily. It's a labor or love, but currently, the hedges and plant life here have determined that it's in desperate need of a renovation. You arrive on the scene to a maze, a labyrinthine structure that twists and turns, leading to numerous dead ends and nearly impossible to figure out passageways. At the heart of the maze, Fala has been trying to reason with an oversized venus fly trap. You better hurry; although it has some affinity for the half-elf who's given much of her time to care for this particular plant, it's rather unpredictable in its current state.

The local temple of Chauntea, goddess of the harvest, has a particularly unique problem that Brother Lance isn't quite sure what to do with or how to handle. Although it's not an immediate threat, the hydrangeas that normally line the inside of the church have come to life. Brilliant in color due to their bloom, they're currently situated in the choir box high above the rest of the pews that normally line its interior. They've taken up singing the good gospel. It doesn't seem that there's a massive threat to handle here, but as you enter to check in the environs, you realize really quickly why Brother Lance has his hands over his ears. They're all off tune, don't understand the value of a half-note, and honestly? It's just awful. They need some work. Or some weedkiller. The choice, of course, is up to you.

(cw: emetophobia, mild body horror) Shady Pines, a resort villa that boasts a beautiful water park within its gated confines has become impacted with an overgrowth of a particularly powerful pollen. People who came here for a reclusive siesta have become violently ill. There's a disease that these spores have been known to inflict upon its victim, known as hanahaki. Those who inhale the spores from the flowers growing around the vacation hot spot begin to find flower petals in their mouths and a rather upset stomach. And although that's the main symptom of the affliction, it's not uncommon for people to find themselves randomly finding petals sprouting from their hair, growing from their feet, or appearing around their hands. Legend has it, that the color of the petals that appears describes the state of your love life: vivid reds denote passion, yellow denotes longing, blue for jealousy, and black for "no chance at all." The cause of this is a patch of flowers that have become life like in size, located in the lobby of the main building. Be careful, this is a full on plants vs. zombies battle for you and your team.


2. THE GOLDCLIFF TRUST

The most prominent building in all of Goldcliff is a bank that towers with an exhilarating view over the canyon and the entirety of the bustling resort city. In its current state, however, long tendrils and vines completely block entrance into the bank at all. These thick, green vines cover every square inch of the architectural wonder and the frantic police of Goldcliff are currently scratching their heads about what to do in this entire situation. They're not inept, not in the slightest, but no matter what they try: setting fire to the plant growth, cutting it down, barraging it with shrinking magic... it seems to just grow back, even stronger.

If you have a way in, you can convince the militia captain, Captain Captain Bane to let you get a solid attempt at parting the mess. Looking closely, you can see that he has a bit of silver under his sleeve, and he immediately notices your Bureau of Balance bracer as well. It's an unspoken nod of agreement that he already trusts you because of your affiliation.

From here, the floor is yours. Your objective is to get inside the Goldcliff Trust and find out what's going on to cause all of this chaotic mess, but... you're going to have to be a little resourceful about the entry method.

Oh, and by the way. Did you know these vines can be charmed?

3. BANK HEIST

If you manage to make your way inside, you'll notice a scene of hedonistic excess. Gold plating lines almost every inch of various counter tops, walls, picture frames. Even the toilets are plated with the stuff. For the most part, the bank was evacuated the second things started to go south, so you're free and clear to explore and do as you see fit.

Aside from the giant treant that's currently noticed you. You're going to need to take that bad boy down, because he definitely doesn't want you to hit the elevator (it has the plaque of "MILLER INDUSTRIES" written above the door frame) and get to a higher floor. Act fast and swift, this mighty giant is impressively strong and can wipe out almost anything with one strong swipe. It's not particularly fast, which is something you can use to your advantage.

If you can manage to defeat or otherwise escape from this encounter, it's office space every floor up to the top. Some idiot decided that the top floor of this place should be number 69, so that's probably where you're headed. Here, you can notice a woman in a Raven's mask attempting to steal... something. You don't know what that is, and you absolutely won't be able to ambush her. She controls the power of gusts that can knock you back on your feet, and before you know it, you're left to scramble around and pick up the pieces of what just happened.

And wouldn't you know it? A curious halfling arrives on the scene, just in time to watch The Raven jump out of a 69th floor window. Her name, she introduces herself to you, is Hurley.

Back to top.





2. 5 FAST 6 FURIOUS... OR WHATEVER SEQUEL THEY'RE ON NOW


The best hint you have currently, and one that's spreading among the Reclaimers who had seen the Goldcliff Trust's HQ, is a woman who goes by the name of "The Raven." An unparalleled Battle Wagon Racer, the Raven has never missed a race since she put her petals to the medal. You can guess that the only way you're going to be able to confront her is if you're taking her head on with the rubber meeting the track. Reclusive and impossible to find, she keeps hidden in the shadows. Eventually, you might come across a halfling named Hurley who's seen what you've done in the city and how you've helped as much as you could have.

She tells you that The Raven is a friend of hers- a dear friend of hers who used to share the same idyllic love for the sport. But ever since she got her hands on a particularly powerful magic item, she's never been the same. That should send off Kill Bill sirens for you, as a Reclaimer, tasked with recovering said OP magic relics. Goldcliff seems to be in better shape after The Raven came and took what she was looking for from the Goldcliff Trust. No plant growth, no choirs of flowers. Things are back to normal, but that doesn't mean the city is safe.

4. OFF TO THE RACES

Since racing culture is questionably illegal within Goldcliff (yet everyone deeply loves it, which puts to question why in the world the local government hasn't sanctioned it yet- or maybe because it's not above the brass tax, the allure of its appeal is intentionally provoked), it's incredibly crucial for the average Battle Wagon Racer to pick up a mask to conceal their identity. Taking a stop at a local vendor will provide a number of options to choose from right off the bat. But there's also one that's a little farther off the beaten path; down an alleyway and you'll find yourself near an old tabaxi woman who offers to sell "Luxeria's Purrmium Masks."

The common theme between all these masquerade props is that they're modeled after some sort of an animal. That's just the tradition here in Goldcliff. Battle Wagon Racers conceal their identities, and it's commonly known that regulars like "The Shark Tank" or "The Raven" are a staple among big fans of the sport. You can pick from a decently varied list:

○ Ram
○ Owl
○ Bear
○ Mongoose
○ Dog
○ Deer
Grung
Tressym
Tortle
○ Wyrm


After you've picked your spirit animal, you can try it on, see how it fits. Nothing weird at all happens- but when you leave the alleyway, and any subsequent time you try the mask on for size, you'll find that it won't come off. See, these are actually enchanted masks that make you become similar to the animal whose visage you wear, both in mannerism and form. How deep and how far you go with this is, of course, up to you- but for 24 hours, you're stuck like this.

And then magically, it'll just fall off. Return to the same vendor the next day and you'll discover that there's nothing there. No stall, no receipts, no sign of anyone ever having a shop here. What a wild shape experience.

5. BE GAY, DO CRIMES

You have your racing stripes, you're prepared to enter yourself into the match, and everything looks like it's ready to proceed forward. One tiny hitch. You don't have a Battle Wagon. You're going to have to get your hands on one. And in order to get your hands on one, you're going to have to get those digits a little dirty.

Did you rob the Goldcliff Trust? Congrats, you heathen, that's the easiest way to get a Battle Wagon. Buy it outright and get ready to rumble. We hope your conscience is okay with that, though.

The Hammerhead Gang resides in a chained off garage near the outskirts of town. They're a bunch of greasers, but they've also been working on their newest Battle Wagon. The Mawch-212 has been rumored to climb to speeds of 80mph, and has a unique crystal engine that can support even higher speeds when overclocked. As you can imagine, they're rather secretive with the plans for it, so you might have to... sneak in and abscond with it in the dead of night. Or, trick one of the Hammerhead Gang into sponsoring you. Maarvey (or possibly, Maarvi, Maarvy, Maarvie, or Maarfie, depending on how you decide to spell it), the leader of the Gang is kind of, well, dim-witted. You know what to do here.

The New Leaf, an ironically named dive bar has been known to host a number of shady people, is a great place to look if you're in the green market for something around here. A cloaked Tabaxi sits in the corner, shrouded in mystery. He speaks with an awfully weird accent, one you might have heard from somewhere else, but he has a deck of cards with him and an appetite to win big or go home. Best him in a game of Queen's Call (instructions can be found here and the appropriate RNG thread can be utilized for your game), and you can walk away with a Battle Wagon of your own. Careful, if you lose, he's going to want some of your blood. What for? Who knows.

Make one. Okay, we know some of you might be lawful good, so there's an option to put one together from scraps. Hurley can help you with that, but if you get caught "[she] never met you before." You'll have to take some odd jobs around the city to get the requisite parts, but there's something kind of nice and almost zen about building one from the ground up. Careful, though, it's more than likely not going to be amazing in any way, shape or form- unless you have a mechanical know-how. This one is going to be hard to pull off a blue ribbon at the races.


Back to top.





3. CALL TO ARMS (WISDOM, STRENGTH): AND THEY'RE OFF




It's the day of the Great Battle Wagon Race, and you've gotten yourself entrenched with local politics, become the hero (or villain) of Goldcliff, and you're about to face off in the wildest chase of your life. Your goal here is to show The Raven that she can be beaten. Hurley's intent is to get you, or her, past the finish line first. Maybe that'll knock some sense into the corvine combatant long enough to realize that the relic she's currently wearing, the Gaia Sash, isn't doing anything good for her.

Of course, it's not just you who wants to take a stab at the throne. And when you play the game of races, you win or you...

Comfortably get ejected out of your seat and a safety harness bubbles around you, rolling you off to an undisclosed location so that you don't die outright. Killing people here is highly discouraged, although some fowl (sorry) play is more than welcome. You'll have to face off against 12 other racers, all employing their own tactics and battle styles. The enemies are, of course, up to you- but keep in mind that they should be in some way related to an animal.

Getting to The Raven is another story. Floor it. You're going to be up against all the elements when she sees you getting near, so be prepared. And just as the race comes to a close, she doesn't seem to want to back down: win or lose. You give chase to her, as she drives her Battle Wagon right off the cliff this metropolitan city is named for.

What rises up from the bottom of the ravine is something else. A tree- an impossibly large tree, 100 times the size of the one that inhabited the Goldcliff Trust, comes to life. You see The Raven driving up one of its massive branches.

Because in her mind, if she lost? It's time to blow this popsicle stand. For real.

What do you do?

Back to top.





4. A NOTE FROM YOUR MODS


Hello everyone and welcome to the fourth Balance TDM! Here are some quick notes for you:

The purpose of this TDM is to give you an idea of what our missions look like. It already assumes that your character has been initiated into the Bureau of Balance, and has been sent out on their first mission to retrieve a Grand Relic. To that end, threads in this TDM will not be considered game canon.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through this TDM of the game. We've listed a few NPC's and locations up there to give you a flavor of what the tone and pace of this mission should look like. Everything is on the table for you to sculpt, create, destroy, and remake as you test drive the system we have here in Balance. What we strive to do is a make a game that is, ultimately, completely decided by the players' actions and what they do within the frame that we give them. We're handing over the keys of the setting to you and we're completely confident that you'll be able to take a part of it and make it yours. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.

Back to top.







blurb code by photosynthesis
witchwiles: (Default)

sonya / fire emblem: shadows of valentia / wizard

[personal profile] witchwiles 2019-04-30 10:41 pm (UTC)(link)
the state of the city (sage wisdom)

[Her first big mission as a Reclaimer and she's still tromping through the undergrowth. In a city.

Really?

Still, assistance is assistance. She was dragged out of certain death, so might as well make the most of it.

Sonya tries the straightforward approach for as long as she can, which to her merit, is a good five minutes of running through the labyrinth before she throws in the towel, brushing her damp hair back with a grimace.]


Sorry, but getting sweaty like this really isn't my style.

[And why should it be? She's honed her powers for years, after all, and while her magic isn't quite as potent here as it once was, she can at least clear away some greenery. What kind of useless wizard would she be if she couldn't at least do that?

Sorry to anyone on the other side of the maze wall, because Sonya isn't pulling any punches with the fireball spell that's currently blasting a hole through it.]


the goldcliff trust

[Fireballs can't fix everything, but it's not for a lack of trying.

Oh, Sonya doesn't expect it to work just for her, not after everything that's already been done. If it was simply a matter of incineration, she figures, they wouldn't be having such a difficult time with a bunch of overgrown plants in the first place.

The fireballs slung by here are more of an attempt to gauge exactly how fast the plant growth is. Which turns out to be rather fast.

Figures.

Sonya sets her hands on her hips and tilts her head slightly, pursing her lips before calling out to whoever's next to her with a smile.]


Think they'll move aside if I say pretty please?

[She's joking. Mostly.]


off to the races

[Sonya is a woman of class and style. She is, of course, going for that adorable tressym mask. Cat girls are stylish no matter the world, it seems.

Still, doesn't mean she actually wanted to spend a day in the life of a flying cat thing. She would be embarrassed at the lack of control these senses offer her, but, well. Tressyms aren't ashamed to be themselves, are they? Besides, she's actually having a little fun leaning into those wild instincts right now. You feel yourself being followed, but it isn't until she finds you most unaware that Sonya pounces, literally pounces, and pulls you close to her.]


Well, I hope I at least caught something worthwhile.

[Is she talking about you? She's talking about you.]


wildcard

[Feel free to make up your own prompt! If you'd like to discuss something beforehand, I can be contacted at [plurk.com profile] drilnos.]
Edited 2019-04-30 22:44 (UTC)
rancori: (pic#13009614)

goldcliff!!

[personal profile] rancori 2019-04-30 10:57 pm (UTC)(link)
[Maria snorts. Sure would be nice if they did.

A shame the fireballs didn't work.]


Hell no. They'd probably just get worse if you did.

You ask me, they're just gonna fuck with us as much as plants can.
witchwiles: (3)

[personal profile] witchwiles 2019-04-30 11:48 pm (UTC)(link)
[Honestly, what can you do if fire can't solve the problem.]

If you told me that yesterday, I would have said the threshold for plants making mischief was on the lower end of the scale.

[She lets out a sigh, settling herself on a nearby flat surface as she crosses her legs and leans her chin to her face.]

Well, I'm afraid I've never considered how to outsmart plant growth. You wouldn't think it'd put up such an impressive fight.
rancori: (pic#13007107)

[personal profile] rancori 2019-05-01 12:17 am (UTC)(link)
Trust me, anything can be a pain in the ass when you get sent on these things.

[Maria kind of hates it, actually.

She crosses her arms, shifting on her feet. Yeah, her best ability's also fire, actually, so she's fresh out of good ideas.]


So I'm guessing that means you don't have some spell that can pull out the roots? 'Cause I don't know if we'd even be able to reach 'em.
witchwiles: (14)

[personal profile] witchwiles 2019-05-01 12:39 am (UTC)(link)
[She laughs. What a filthy mouth.]

Well, it beats rotting away in the desert for coin.

[Been there, done that, no thank you. Sonya taps a finger to her chin.]

If those roots weigh more than an overweight cat, I'm afraid we're out of luck.

[And that's assuming these things won't just replace themselves. Or that she could even reach them.]

Think it's worth a try?
rancori: (pic#12241459)

[personal profile] rancori 2019-05-01 02:26 am (UTC)(link)
[And damn proud of it!!

She raises her eyebrows.]


Lucky you. You missed the trip to the desert.

I don't have a damn clue how much these roots weigh though. [A shrug.] I say go ahead, try it.

[What's the worst that could happen???]
witchwiles: (3)

[personal profile] witchwiles 2019-05-01 10:20 pm (UTC)(link)
[And Sonya just raises her eyebrows right back as she prepares for Mage Hand.]

Ooh, lucky me. Sounds like you had all the fun in my place.

[And out a spectral hand goes into the ground. Sonya concentrates for a minute before seemingly cancelling the spell, looking back at Maria.]

Bad new is I'll be pulling nothing out like this.

Good news is if you all work hard and believe in yourselves, you can dig up the roots before sundown.

[she's not shoveling sry]
rancori: (pic#13007107)

[personal profile] rancori 2019-05-01 10:56 pm (UTC)(link)
Oh yeah. Loads of fun. It was a goddamn party every day.

[It was her least favorite place so far and she hated it, thank you.

She squints at her, at where the spell hit, then back at her.

Uhhhh.... nope. She's not shoveling either, sry.]


Yeah? What poor sucker's gonna spend all day on that?
witchwiles: (2)

[personal profile] witchwiles 2019-05-01 11:17 pm (UTC)(link)
[SHOVELING WASN'T PART OF THE JOB DESCRIPTION. Luckily Sonya has an idea in mind anyway.]

Well, we don't want to steal the credit for these hard-working officers who have been trying their best, do we?

[Good luck, police, she's foisting this on you.]
rancori: (pic#13014680)

[personal profile] rancori 2019-05-01 11:44 pm (UTC)(link)
[Huuuuuh. Smart lady.

Maria laughs, then holds her hands up.]


Wouldn't want 'em pissed off at us because we took their work either, would we?

We can just come back later.

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aeons: (like a glove like the love)

goldcliff

[personal profile] aeons 2019-04-30 11:33 pm (UTC)(link)
I could try asking, if you'd like.

[ she smiles, as if she'd made a joke, but then she approaches the respawning vines and drops to her knees, almost as if she was trying to level with them. for a moment, she whispers quietly to them. ]

Hm.. I implored them to leave, or at least point me to where they came from, but I don't think it will be that easy. [ she places a pensive finger to her chin. ] I wonder.. if I could distract them long enough for you to get through.
witchwiles: (5)

[personal profile] witchwiles 2019-05-01 12:04 am (UTC)(link)
[Sonya had expected it to be a joke, hence her raising her eyebrows in surprise when Yuna actually does kneel down to talk to them.

Even stranger when she actually does have an answer once she gets back up. Still, Sonya is good at going where the wind takes her.]


A sweet girl like you couldn't convince them? My, looks like my plan was a dud.

[Not that she expected otherwise.

Sonya crosses her arms, tapping her foot idly as she considers the offer.]


Letting me reap the rewards of your hard work? How could I refuse? [Not that getting past a plant infestation to walk into what is more like a bigger plant infestation is that much of reward.]

Any ideas, little one?
aeons: (through the crystal)

[personal profile] aeons 2019-05-02 07:57 pm (UTC)(link)
I'm not sure if our typical ways of negotiation would work on them. They're plants.

[ she's done her time dealing with beings that exist outside of human values. they can't be convinced with money (unless you're Yojimbo), status, anything like that.. it's what made it so difficult. it was a puzzle of sorts. ]

I wonder.. they seem simple enough to occupy. If I get them to relax, maybe you could use your magic to get them to retract? We've seen they can repair almost instantaneously, but they won't be able to regrow quickly enough. You can jump through to the next area.
witchwiles: (14)

[personal profile] witchwiles 2019-05-03 01:35 am (UTC)(link)
Plants indeed.

[She's seen her share of odd phenomena in her travels. Mischief-making plants are at least on the less threatening scale.]

If the most straightforward approach isn't working, then why not try a road less traveled?

[She taps a finger to her chin.]

What's your relaxation plan? Are you the lullaby type?
aeons: (like a clear water fountain)

[personal profile] aeons 2019-05-05 04:57 am (UTC)(link)
Something like that.

[ more like the praying type. but fayth were fickle, and she had taken many paths to receive them as aeons. she had learned a lot from her meditation with them. so hopefully that skill would carry over to negotiations with plants.

she assumes the position she typically might when communing with fayth, entreating on her knees and speaking as sincere as she could manage. they don't retract their fronds, but they become noticeably less stiff. less on guard. it would be easier to push your way through them, but still much like navigating a dense jungle. ]


Try now. I'll follow close behind, when I get the chance. But I think you're more well equipped for the trouble ahead.

[ given the fireballs. she reminded her of lulu a bit — capable and calm. ]
witchwiles: (12)

[personal profile] witchwiles 2019-05-07 10:31 pm (UTC)(link)
[Sonya raises her eyebrows at the position, but keeps silent.

Prayer. Sure, why not? Not any more out there than singing to plants to calm them down, really.

But... it works. In a sense. They don't part for the masses, of course it's not that easy, but they definitely seem more... languid, than before.

Sonya gives a frond an experimental singe, counting the seconds it takes to repair itself, and seemingly is pleased with the result.]


I suppose I'll forge boldly ahead and see if I can open it from the inside.

[Now for a much larger ball of fire, one that aims to cut a path through the plants with minimum effort.]

See you soon, little one.
aeons: (then i knew)

[personal profile] aeons 2019-05-07 10:54 pm (UTC)(link)
Sorry about this.

[ she whispers this to the vines right as sonya strikes, rising from her knees to quickly jump through the pathway her flames had cleared, however temporary it may be.

she feels like she's relying a bit on trickery, but if it was the only option.. well, that was the path they would take. she had learned that hard choices were necessary on journeys, and force sometimes became the only option. she only hoped she could find the source of the vines, and assuage them from whatever was sustaining them.

she could tell something was very wrong.

after coming out on the other end unscathed, she takes a deep breath. ]


Whew.. it's been a while since I've done anything like this. [ infiltration, that is. ] Let's go. I'm starting to get a sour feeling about all this.
witchwiles: (3)

[personal profile] witchwiles 2019-05-07 11:16 pm (UTC)(link)
[Sonya's long since learned to compartmentalize her morals, after working so long under the commander of every thief and cutpurse in Zofia. Sentient(?) plants were far from the most morally questionable thing she's had to put down in the name of survival.

Still. Doesn't mean everyone feels the same way, she thinks as she watching Yuna murmur to the plants before her fire incinerates them.

Tender thing, wasn't she? Almost sweet, that's she'd show such empathy to the thing causing them such trouble. It reminded her a bit of Celica.

And with the same penchant for storming hostile territory, it seems.]


A while? That sounds like quite the story.

And you look like such a good little girl.

[She walks a little further ahead, steps languid but eyes sharp.]

Judging by the locals' reaction, I would assume this isn't a normal occurrence for them. Your sour feeling is likely right on the money.
aeons: (drove me through the mountains)

[personal profile] aeons 2019-05-07 11:24 pm (UTC)(link)
I've been around.

[ the simplest way to say 'i do know what i'm doing, despite what you might think'. she's not against divulging her whole story, but obviously it wasn't the time — sonya probably would tell her to save it if she brought it up anyway.

as such, she was comfortable leaving it at 'you can trust me' — she wasn't planning on weighing sonya down as they pressed further and further into the building. they had come in (literally) blazing, so that would set the tone for the rest of their quest inward. ]


This world is so odd, I would almost expect situations like this to happen often. [ if only she knew.. ] Either way, I'm not sure talking through it is going to work much longer. Whoever is doing this.. they have their mind set on chaos. I wonder what their goal could be. It couldn't be calamity just for the sake of it, right?
grakraka: (vel non)

races

[personal profile] grakraka 2019-05-01 02:03 am (UTC)(link)
[Akechi is used to cat-like friends but this takes him very much by surprise. What the hell is happening to him now?]

Huh?! I— Uh. I don't think I'm much of a mouse...

[Sadly he was not involved in that part of the game.]
witchwiles: (14)

[personal profile] witchwiles 2019-05-01 10:22 pm (UTC)(link)
[She lets go fairly soon after, arms languidly falling back against her sides.]

It's the thrill of the hunt, dear. Though unfortunately, I tend to prefer my prey a little more mature.
Edited (FORGOT THE SUBJECT LINE) 2019-05-01 22:23 (UTC)
grakraka: (pro bono publico)

[personal profile] grakraka 2019-05-05 04:12 am (UTC)(link)
[He has never been so relieved to not be considered mature in his life.]

Haha... Well there are some pretty mature men around. Maybe you'll be able to catch a different kind of bird.

[He can and will throw Qrow under the bus for fun.]
clap_on: (o_o)

City

[personal profile] clap_on 2019-05-04 05:41 am (UTC)(link)
[Honestly, the maze is relaxing, provided you don't think too much about the potential for murderous plants in the middle of it. It reminds the Nomad a bit of the swamp, and while he does not want to think about Nowhere right now, he can still retain a bit of the calm that home - or something that feels close enough to it - provides. He stops for a moment to enjoy the quiet-]

[And lifts about a foot into the air in sheer panic as a fireball tears through the labyrinth wall on his right, roars right through where he would have been had he not stopped when he did, and burns through the wall at his left, continuing on its fiery way.]

[That sure wasn't his worst nightmare or anything!]

[He takes a moment to try to calm down - try being the operative word - and peeks around the edge of the hole, still visibly shaken, looking for the source of the inferno.]

[Uh. Hi?]
Edited 2019-05-04 05:41 (UTC)
witchwiles: (5)

[personal profile] witchwiles 2019-05-04 09:20 pm (UTC)(link)
[And there is Sonya on the other side, eyebrows raised in mild surprise as if she just bumped into someone rather than nearly incinerated them.]

Oh my! Looks like I frightened you, poor dear.

[She should probably look sorrier than she does as she languidly walks through the hole.

He's not hurt so it's all fine, right????]


Sorry, darling. Afraid I'm in a hurry. Bureau stuff, you understand.
clap_on: (\o_o)

[personal profile] clap_on 2019-05-05 06:05 am (UTC)(link)
[Admittedly, it's not hard to frighten a highly flammable person with fire.]

[But she says she's on Bureau business, just like him, and so he falls into step beside her, careful not to brush against the still-smoldering embers at the edge of the hole. He gestures at the new path in front of them and then tilts his head - does she know where she's going?]