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balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
protegge: <user name="rightgunman"> (🔫 the war is over)

[personal profile] protegge 2018-11-07 01:14 am (UTC)(link)
An extra, huh.

[Well. Extras can still get you in a shitload of trouble. At the same time, Mista's pretty blatantly unimpressed. This guy might have powerful friends, but he's not much to look at himself.]

Yeah, I think you're right. He's an extra--a leech, trying to feed off of the success of those more powerful than him. Trying to take advantage of people without even doing any work for it.

Now hold on, [the man blusters, sweat beginning to bead on his brow--whether from anxiety or indignance, Mista can't quite tell yet,] I'll have you know that I am an employee in good standing of the Black Fist--

You're a criminal. [Mista shrugs.] I should know.
misstrust: (The best class by far is satanic rituals)

[personal profile] misstrust 2018-11-07 02:17 am (UTC)(link)
[ Serves you right, jerk.

Which Dorothy does not say, because right now, she's supposed to be the dancer influenced by the grace and mercy of a very nice dragon.

Or something like that. For now, she'll go back to her current role as Back-up Dancer. ]
happyluckysmile: (pic#12267661)

[personal profile] happyluckysmile 2018-11-07 02:18 am (UTC)(link)
[Yeah, Kokoro's sure as heck not going to question how he got in here. He's here now, and he says he's a vampire now, so that's fine! ♪

When he loses balance, she bounds over to try to help him up, but then...]


--!

[She gasps as she follows his gaze to the ceiling. Her hand still on his shoulder, she straightens a little to look up at it.]

Whoah! You're right! Do you think we could get up there...? [She's looking around as if she's like, trying to figure out a trajectory to just fucking leap up to the high arched ceiling like she's a video game character or something, but...] Hmmm... you should rest first, huh.
protegge: art by <user name="catingas" site="tumblr.com"> (🔫 i change your whole equation)

[personal profile] protegge 2018-11-07 02:30 am (UTC)(link)
[. . . What does that mean, that he looks like an expert . . . He wonders if he should be a little insulted. Still, easier to take it as a compliment. Besides, he's got the feeling that no matter what he does, she's going to investigate. He might as well cover her?]

[Plus, this guy at the desk looks annoying. Plus, it sounds like fun. After a moment's thought, he shoots Maya double fingerguns and a wink--and in the same moment, something small and gold whizzes past Maya's left ear, crashing into and utterly shattering a lamp sitting on the shelf just behind the clerk's head. Said clerk yelps, turns around while brushing glass shards out of his hair, stabbing himself in the finger during the process. Underneath all the noise, a small, cranky voice--not Mista's--says,]
Ow.

[Wide-eyed, Mista gapes, peering at the broken lamp like the world's worst actor.] What the hell was that? You Black Fist guys got ghosts in here or what?

[Go ahead, Maya . . . do your thing.]
protegge: <user name="rightgunman"> (🔫 maybe to him i'm just a pawn)

[personal profile] protegge 2018-11-07 02:34 am (UTC)(link)
Oh. Jesus.

[That's . . . rough. And Mista didn't even get to keep his own body for his boss battle. Man, what do you say to someone who's saddled with a weapon this shitty? "Condolences"?]

No offense, but going bare-handed might be safer. Unless you're planning on stunning the other guy.
protegge: <user name="peaked"> | dnt (🔫 when the sun shines)

[personal profile] protegge 2018-11-07 02:39 am (UTC)(link)
Don't think they will.

[--muttered more under his breath than anything. Because--]

Think they're scared of her-- [And they should be, based on the way she fights: fast and elegant, but brutal and confident at the same time. He's no expert, but it looks like some combination of martial arts and magic and pure balls-to-the-wall street skill; she's pulled a knife out of somewhere and nicked his cheek before he even sees it in her hand. It makes him hiss.]

[The crunch of metal on flesh is reassuring, at least. Even as he's guarding, blade held up against her quick-strike attacks, he can't help but grin.]
protegge: <user name="peaked"> | dnt (🔫 'cause this city can't live without me)

[personal profile] protegge 2018-11-07 02:45 am (UTC)(link)
Jesus--

[Mista, on the other hand, very much believes in curses. More than that: he knows curses exist. It fucking figures that somebody would throw a cursed (probably cursed? definitely cursed) idol at him on basically day one.]

[On the plus side, he's got good reflexes. So he literally jumps out of the way, leaping behind a crate to hide from the wrath of God or whatever will happen when that thing breaks.]

[. . . Actually, as it turns out when the idol hits the wall, it's just a cloud of black stuff. Uhh. Mista peeks out from behind the crate.]


The hell is that?
feytality: This icon sums up her entire existence (#Maya)

[personal profile] feytality 2018-11-07 02:58 am (UTC)(link)
[ it's common to not know whether to feel insulted or complimented after speaking to maya. mista can join the 'how do i deal with this teenage girl' support group. ]

[ later. for now, maya gives him a wink right back --- there's no time for return fingerguns -- and despite nearly getting suckered by the distraction herself (maya be like that), she makes use of his excellent distraction to start snooping. she uses teleport to get herself in a great vantage point, waiting for the clerk to be sufficiently distracted so the snoopening can begin. ]
protegge: <user name="rightgunman"> (🔫 all i do is dance)

[personal profile] protegge 2018-11-07 03:04 am (UTC)(link)
[The clerk, as it turns out, is a superstitious sort. So's Mista, so in a way this whole scheme is in danger of derailing before it even properly begins--but for now, the clerk has just skittered away from the desk, one hand covering his mouth as he goes pale. Not??? Ghosts?????]

That's never happened before . . . Or, well, not--except for--a book fell off the shelf last week, all by itself . . .

Shit. [Mista's voice is grave.] You definitely have at least one ghost. It's probably mad you didn't pay attention to it when it did the book thing. We gotta figure out a way to appease it. You got anything to eat in this office?

Eat?

Yeah. Ghosts like snacks. Just like Santa Claus.

Who?

. . . Ghost I met once. Anyway, c'mon, let's go see what you guys've got. [He ushers the man out of the room and into an adjoining one, which he hopes is some kind of kitchen or at least leads to one. THE POWER OF BULLSHIT COMPELS YOU. On the way out, he shoots Maya a thumbs up. You've got at least two minutes, chick.]
protegge: <user name="richietrashmouths" site="tumblr.com"> (🔫 i'm stranded)

[personal profile] protegge 2018-11-07 03:06 am (UTC)(link)
[Listen: polite is a poor disguise for cranky. Besides, it's a code Mista's pretty good at deciphering these days. He doesn't bother hiding his grin, but otherwise doesn't comment on it. It's not like it's not totally valid crankiness.]

Bureaucracy is the same everywhere you go, I guess. Buy your own paper clips.

[Mista has never used a paper clip in his life, except to pick a lock once in a pinch. But he's still right. Standing up on his toes, he peers over the heads in the crowd to look at the stalls at the end of the row.]

I think there's a stall with books down there. I don't see anything that looks like a notebook exactly, but that's the closest there is, I'm pretty sure. You wanna check it out?
feytality: she'll beat you up with her noodle arms (Does Maya have to smack a bitch?)

[personal profile] feytality 2018-11-07 03:31 am (UTC)(link)
[ maya's liking what she's hearing, honestly. ghosts do like snacks, just like santa clause. or so she assumes. but everything is going just according to keikaku. maya catches his eye as he gives her the thumbs up and now flashes a matching grin and fingerguns --- two minutes is a very long time, and she's going to get to the snoopening. her initial assessment of him was right, he is an excellent distraction maker. ]

[ of course, what maya finds isn't as exciting. the diary page, sure -- it's got some juicy information, despite being appropos of nothing. but as she leafs through all the other pages, well, it's fucking nothing. ]

[ she pilfers some of the empty sheets away, since it doesn't occur to her technology-challenged dumb face to like... take a video, or something. oh well. hopefully mista's enjoying himself. she'll have a pretty big scoop for him once these shenanigans are done. ]
protegge: <user name="rightgunman"> (🔫 man all i wanna do is dance)

[personal profile] protegge 2018-11-07 03:32 am (UTC)(link)
[He takes the book. And immediately regrets it. The first page he randomly flips to has a really unpleasant-looking sigil on it.]

So what you're saying is we're dealing with Satanists. Disorganized Satanists. That's just grea-- ow.

[As he's flipping to another page, it catches him right on the fat of his thumb and gives him a nasty papercut. As bad luck goes, it's not much, but it seems pretty goddamn portentous. Fortunately, it's cultists's fault, to Mista's mind, rather than Qrow's. Instinctively, he sticks his thumb in his mouth and glares at the book.]

Fuck you. [Or, since his mouth is full, more like uhk uuh.]

[personal profile] eccentrise 2018-11-07 03:38 am (UTC)(link)
[ Rest would be good. Good, even if he'd still be keeping an eye on the little rabbit in case she wandered. The upstairs exploration could wait, and so could the faint whispering. ]

Forgive me. This old man just can't keep up... [ Choice sitting: an antique, rolled-arm sofa. ] I should've informed you before we left about the sort of toll the daylight takes on me. You wouldn't happen to have a small something on you, would you... ?
protegge: <user name="rightgunman"> (🔫 it seems to get cheaper)

[personal profile] protegge 2018-11-07 03:51 am (UTC)(link)
[As it happens, he is. They do come upon a kitchenette eventually, and while Mista doesn't find anything the Pistols would like, he does find some cookies. Which he steals when the clerk is busy fussing anxiously over whether ghosts are lactose intolerant. He's humming when they emerge back into the front room, pockets full of snacks and followed by the bread-and-cheese-bearing clerk.]

All right, well, I guess we'll leave you to it. [He shoots a jaunty salute to the clerk, who blanches slightly, juggling his armful.]

You don't want that writ?

[Aww, he's sad he won't get his bribe . . . Mista gives him an incredulous look.] Are you kidding? Get a writ from a haunted cop? No way. You have a great day, though. C'mon-- [uhhhhh shit he doesnt know this girls name] C'mon, let's go. [#nailedit]
feytality: you are the dicks (in conclusion: dicks)

[personal profile] feytality 2018-11-07 04:10 am (UTC)(link)
[ maya, in the meantime, has stuffed her clothing full of "evidence", only some of which is actually paperwork. there's also just random nonsense, as one ace attorney character does. it's somehow not visible to the naked eye, she must have deep sleeves. or is adept at kleptomania. or both. ]

[ in any case, by the time mista makes it back, she's looking innocuous (she's very good at that), and nods in response to his assessment. ]


Yeah, no kidding, I feel the cursed spiritual energy everywhere... you really gotta look into some spiritual cleansing or something. I know a girl, if you're interested!

[ she means herself. the clerk mumbles this off, (too bad she doesn't have a card to give him) and maya toddles along to mista's side as he expertly summons her. ] Sure thing, um.... you person.

[ they're both great at names!!! she's following him out. ]
maskreant: (pic#11914365)

[personal profile] maskreant 2018-11-07 04:15 am (UTC)(link)
[ Don't make fun of his small hands, Ryuji. If he needs to, he will smack him again. Luckily, it doesn't escalate to that point and gain some questioning stares from the locals. Akira just enjoys this nice stroll, wondering if this is what it's like to star in Ratatouille without the cooking. Everything looks... So much bigger as a mouse, so don't mind if he ogles here and there. Every once in a while, his attention draws back to Ryuji, thoroughly missing talking with his friend even if he's a man of few words sometimes.

... He really should look for some kind of cure after this, yeah.

Cheese first. When they reach their unexpected destination, he tilts his head up to take in the building in full. It looks secure, almost menacing, so naturally they should head back—only normal people think that way. Akira hops off of Ryuji's shoulder after the question is asked, then scurries around the perimeter. Vanishing trick completed.

In a couple of minutes, the front door creaks open wide enough for Akira to reappear and lean against it, smug as ever despite HOW STUPID IT IS TO BREAK IN FROM THE FRONT. You know how it goes? You live only once.

... He may have also scouted a headcount on the first floor before he let Ryuji in. The coast is clear for now, so hurry. Cheese awaits.
]
maskreant: (pic#12353419)

[personal profile] maskreant 2018-11-07 04:19 am (UTC)(link)
[ You can't just trust everyone, Kaede?? Especially adults? Akira turns to her with a concerned look and ears pinned back, but there's not much he can do other than rely on her and the priest.

They take Akira, though he squirms in their hold before getting comfortable. He can't say he likes being manhandled, but... Eh. Ehhh. Just make him human again? The sage speaks some words, as if speaking with their god, before lifting Akira up like he's Simba in the Lion King.

Nothing happens... There's just silence. It stays like that for a couple of seconds, then finally a minute. Another second later, Akira finally returns to being human, not sitting on the sage in all his disorientation.
]

... Squeak?
maskreant: (pic#11603429)

[personal profile] maskreant 2018-11-07 04:20 am (UTC)(link)
It might be useful with other information, so yeah. That would be cool.

Thank you.
achillea: (If I don't fight I'll die)

[personal profile] achillea 2018-11-07 04:23 am (UTC)(link)
That ain't the opposite. Feet are just like hands for your legs.
[Deep and philosophical, for sure. That said, he's distracted from further arguing his side by wanton destruction.

He plods over to see if there is in fact anything inside the statue. Crouching down next to it, he swipes his finger in the ink dust that definitely isn't just debris from being smashed.]


All that's in it is this weird powder!
[Pretty disappointing. But even more dissapointing is the sound of approaching footsteps and the cry of "Hey, what was that noise over there!?" Or exciting, depending on your perspective.]
maskreant: (pic#11408883)

[personal profile] maskreant 2018-11-07 04:25 am (UTC)(link)
[ He's not going to ask about her methods since he's... Not watching, but he can imagine from her tone and the old man's sputtering what's going on. As long as she can keep him distracted, that's all that matters. Akira hovers over the pool of holy water across the temple, looking into it and staring at his fluffy reflection.

Politely, he scoops enough to splash himself in the face. Nothing happens aside from water droplets running off his whiskers, so he tries again... And eventually, he just dives into the small pool? Maybe he must be baptized or something?

The sound startles the priest, prompting him to try and take a look at what's happening. What he sees isn't a mouse desecrating the blessed waters, but. Well. A boy? Silence settles all over.
]

... Hello.

[ Dorothy, help. ]
blodsvorr: (pray for me now)

[personal profile] blodsvorr 2018-11-07 04:26 am (UTC)(link)
I got a heads up about some local bandits called the Welcomers and something about the lighthouse going out.

[One of those is useful for practical purposes. He's not so sure the other one will have anything to do with a Grand Relic (always running after relics) but it's at least worth checking out.]
protegge: <user name="rightgunman"> (🔫 out in the desert)

[personal profile] protegge 2018-11-07 04:32 am (UTC)(link)
[They're doing incredible. Something approaching suspicion begins to flit across the clerk's face, but by now they're out the door and slamming it in his face. Mista grabs Maya by the elbow and ushers her into a slightly speedier walk, just in case. With the other hand--]

Here.

[He offers a cookie. The spoils of war.]

They're pretty good. What'd you find?
gotyourbach: (KAEDE BASE60)

[personal profile] gotyourbach 2018-11-07 04:34 am (UTC)(link)
Huh?

[She pauses, a book on the occult in one hand, and glances back to him a little curiously.]

I don't know... stuff that'll give us a clue as to what happened here! Like all that food that went to waste in that big dining hall. That's why I was hoping to find a secret passage or something...
feytality: I don't know, I can't explain this icon (SHOCKED BY THIS CUPCAKE)

[personal profile] feytality 2018-11-07 04:35 am (UTC)(link)
.... I never thought about it that way.

[ wow, huge muscly eyepatch man, her mind is blown. she's going to be contemplating this for days to come. for now, though, she joins him in inspecting the powder, touching it with her fingers (a great idea, surely) and... sniffing it. ]

What is this? It smells weird.

[ at least she's not licking it. yet. her head snaps up at the sound of footsteps.... right, she forgot about the stealth. ]

Oooh. I think we're about to have company.
misstrust: (Supermegafoxyawesome hot)

[personal profile] misstrust 2018-11-07 04:35 am (UTC)(link)
[ You are going to owe her many favors and at least three glasses of ale, Akira. Three.

Because while Dorothy's face momentarily lapses into an expression that could only be described as geh, she musters up all of her years of training in the time it takes to grab the priest by his shoulders and press his head against her ample bosom. ]


Ohhhh! I feel the vapors coming on, please bless me with your divine words!!

[ Akira, you'd best hustle. Immediately. ]