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balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
notthatbutler: (this is bullshit)

[personal profile] notthatbutler 2018-11-05 04:24 pm (UTC)(link)
[Well, it remains to be seen, right? Hopefully those who have common sense outweigh those who don't, and everyone would be able to pull through okay.

He shakes his head as he follows.]


No...we have more important things to worry about, right? It'd be on them, not you.
notthatbutler: (do i look amused to you)

[personal profile] notthatbutler 2018-11-05 04:28 pm (UTC)(link)
[Of course there's trying involved, just don't tell anybody. Imagine if everyone expected him to try all the time. The horror.

There's a fellow in the back who leans up and over some of the shorter folks who have stopped to watch, and he looks just like the kind of guy who'd point out that you participate in society when you say society should be changed. So, an asshole.]
There's no way "mercy" can do all that! That's a weakling's way of solving problems!

[Dwyer just gives him the flattest stare.] You'd be surprised how effective mercy can be. Besides...a weapon isn't going to close a wound, right?
hexbladed: caemidraws.tumblr.com (19)

[personal profile] hexbladed 2018-11-05 04:32 pm (UTC)(link)
[I can't believe he's managed to preemptively thirdwheel himself AND resume bushman status all in one tag, why is he like this.

Anyway. Always loot the body, Caleb, it's probably worth a look. But finding, indeed, nothing immediately remarkable or enlightening about the mess of smoldering snake bits and little worth salvaging from the Captain's gore-spattered gear, Fjord nods slowly. Pushes himself up to stand. Sure as hell can't argue with that.
]

Indeed. I'd quite like to know if the lighthouse is back in order after all of that, as well.

[All that...whatever it was. They'd stumbled through the strange markings, defeated the Captain, but—somehow it feels like there should be more to it than that.

He joins Caleb at the door, and after a beat, as they start to wind their way out of the catacombs—
]

You, uh. Doing alright there? You're still looking kind of— [Pale. Pukey? Not quite right. He's not blind to the way Caleb occasionally goes off into his head after a fight ending that particular way, but it's not usually his place to step in as a comfort, and he's not all that sure he'd be welcome if he tried. Still—] Like you might need a sit-down.

[There's got to be somewhere up top where they can get a breath.]

We passed through a bit of a library up top, I think.

[Know your audience. And, y'know. Just because they didn't find much of use on the Captain—]
antecede: (↺ YOOOO)

[personal profile] antecede 2018-11-05 05:20 pm (UTC)(link)
[ A TRUE MYSTERY FOR THE AGES. by pure muscle memory, simple reflex, he reaches into the force for an answer -- but, of course, he can't do that here. attempting to use it now, when she's being harmless, wasn't too necessary anyway; but the reminder smarts.

he makes a face at himself, then turns back to her question. ]


That'd depend on what the game is, wouldn't it?
antecede: pel is excellent (↺ i needed a stupid chewing icon)

[personal profile] antecede 2018-11-05 05:32 pm (UTC)(link)
[ he shrugs.

is he an idiot, or just overconfident? naive? who knows. ]


What do you think could happen?
antecede: (↺ rapt)

l-laughs

[personal profile] antecede 2018-11-05 05:43 pm (UTC)(link)
No, it isn't.

[ scout's guess is PRETTY ON THE MARK, but luke only says, evenly, ]

I'm not sure what you're talking about.

[ which is the truth. first of all, he's never, outside of yoda or obi-wan, met anyone who knew that darth vader had once been anakin skywalker. as far as he knows, she isn't necessarily talking about him. secondly, honestly, no one tells him anything! so he has no idea what the circumstances of anakin's fall or the twin's birth even were. ]
merging: (01.)

[personal profile] merging 2018-11-05 06:01 pm (UTC)(link)
I was curious about it, but honestly? My track record's not so great with visions of the future and all that.

[More so with the interpretation part, but isn't that another reason to not trust someone else with it?]

I'm Ezra, by the way. Ezra Bridger.
gambolshroud: (20)

[personal profile] gambolshroud 2018-11-05 06:02 pm (UTC)(link)
[She nods, grabbing hold of the banister as they head upwards.]

Let's hope they have their heads on straight, then.

[They reach the top of the stairs fairly quickly, and Blake looks both ways down the corridor in front of them before deciding to turn left, trusting Dwyer to follow. There's a door ahead of them that's been left ajar, and she pauses just outside of it to listen closely for movement before she gently prods it open. It swings to give way for them to pass through with a creak, and she presses her lips together for a brief moment when she sees what the room beyond looks like.

If he'd thought the dining hall had been bad, then the state of disarray this room is in might just give him palpitations.]


I'll warn you— it's not pretty in here. Think you can handle it?
gambolshroud: (41)

[personal profile] gambolshroud 2018-11-05 06:12 pm (UTC)(link)
[Good to know he's not afraid to be on the front line, at least. She shoots him a sidelong glance, trying to read what his next move will be— it's nothing like being back home with her team, where they'd spent time developing the ability to communicate with one another at a moment's notice. Those days are gone, and she'll have to figure out how to work with new teammates as best she can.

The man— or creature— advancing on them doesn't seem interested in standing around and exchanging petty banter, and he lets out a guttural growl as he lunges towards them, blade in hand, swinging wildly. Blake falls back on her reflexes, dropping low and attempting to sweep his legs out from under him with a kick, aiming to at least trip him up.]


Watch out—!

[As if Yata needs to be told.]
achillea: (I'm lost)

AH I'm glad you appreciate

[personal profile] achillea 2018-11-05 06:12 pm (UTC)(link)
[Kenpachi considers the charm. Yeah, it does seem pretty flimsy. That's no good. Yachiru may be a little girl who likes cute things, but she'd certainly no civilian. She needs a better souvenir than this. A sturdier one.]

No good, then.
[He puts it back, scanning the other options. These flimsy pieces of paper (postcards) are out. As are what look like some rocks fished out of the water with paint on them. The little doll is cute, but absolutely doesn't have enough structural integrity.]

I dunno what this is, but it doesn't look like it'd break easily.
[He picks up a ceramic fridge magnet featuring some cartoon fish around the famous lighthouse.]
gambolshroud: (40)

[personal profile] gambolshroud 2018-11-05 06:19 pm (UTC)(link)
[It becomes something more of a smirk at that; she continues to row with long and steady strokes, glad to see that Qrow is in reasonably good spirits, as well. It offers her a glimpse of the uncle that Yang and Ruby loved so much, the one they so often told stories about. Of all the members of Team RWBY, Blake has spent the least amount of time with him, most of their interaction back during the Vytal Festival being sparse at best, but thanks to the others, she feels like she knows him least a little bit.

It's good to see him smile, too, especially given that neither one of them has a whole lot to smile about at the moment.]


No? Don't they get to that in Hunter training these days?

[Tsk tsk, and here she thought more importance would be placed on basic survival skills.]
gambolshroud: (30)

[personal profile] gambolshroud 2018-11-05 06:24 pm (UTC)(link)
[She raises both eyebrows as she watches him with interest, glancing down at the skewer in her own hand. Well, even if their tastes differ, the fact of the matter is that this is what Phlan has to offer, and it can't hurt to try. She draws in a sharp breath, steeling herself.]

Alright, here goes.

[She closes her eyes as she takes that first bite, as though it will make a difference at all, and there's a long pause as she chews thoughtfully. After a moment, she swallows, not wanting to offer her feedback with her mouth full, and when she does, it's... well. A bit uncertain.]

It's... interesting, I'll give it that. Good for a change of pace?
gambolshroud: (21)

[personal profile] gambolshroud 2018-11-05 06:51 pm (UTC)(link)
[Time to put these 'Welcomers' in their place! Glad for the support at her back, Blake deflects another incoming blow, darting out of their attacker's range and moving behind her, throwing her own blade to pull the ribbon around the woman's knees and pulling it tight— enough to knock her off balance without doing any real harm or drawing blood.]

We don't have to fight.

[She looks up, glaring at the Welcomer approaching from Luna's side of the alley.]

Back off now and nobody gets hurt.

[It's the last warning she's willing to give.]
Edited 2018-11-05 18:54 (UTC)
gambolshroud: (75)

[personal profile] gambolshroud 2018-11-05 06:55 pm (UTC)(link)
Requesting to roll Intimidation against the Welcomers over here!
gambolshroud: (38)

[personal profile] gambolshroud 2018-11-05 06:58 pm (UTC)(link)
[Not to mention that cabbage isn't exactly filling. It's fine, Blake supposes, and she's never considered herself picky seeing as she's often had to take what she can get to survive, living outside the Kingdoms as she did, but some variety would be nice.]

It's definitely a possibility— and if it might help the people here, it's worth looking into.

[She looks up from the stall, out towards the water— and the lighthouse, by extension.]

I really don't have a good feeling about that place. It's more than the light just being out, but— that might have something to do with it, too.
antecede: (↺ not jedi)

[personal profile] antecede 2018-11-05 06:59 pm (UTC)(link)
[ that's an interesting thing to say. he raises an eyebrow, but doesn't ask. ]

The future's always in motion, anyway.

[ a saying of yoda's that comes to mind, not to mention another that reminds him to stay focused on the present. ]

Nice to meet you. Luke Skywalker.
achillea: (take your daughter to work day champion)

[personal profile] achillea 2018-11-05 07:00 pm (UTC)(link)
[This random teenager just said a whole lot of words, and most of them felt like nonsense. Kenpachi stares down at him for a long moment, before looking at the keychain, then back at Rei.]

I don't know a damn thing about dark auras or anything like that, kid. I just need to find something Yachiru would like so she doesn't get mad at me for going somewhere without her.
[He's getting a present for his daughter, basically. But that doesn't sound very cool.]

She likes purple. That's why I grabbed this one.
[He's unclear on what her opinion is on lighthouses, but given the spread here it seems like he'll end up with something lighthouse themed no matter what.]
achillea: (If I don't fight I'll die)

[personal profile] achillea 2018-11-05 07:15 pm (UTC)(link)
[Yeah, unfortunately Kenpachi isn't nearly as well trained as the greek heroes of old, so he would've taken a lot longer to figure that out on his own.

That said, being told this now doesn't help that much because he is quite honestly just a dude with a sword and no other tools or skills. And then the snake head jerks around, dislodging his sword and biting down on his arm. It last for all of a second before Kenpachi's kicking the monster away and cutting the offending head off.]


I don't have the time to waste on shit like that!
[A bad call, since yeah, two more heads are starting to sproud out from the one he cut off. He doesn't seem slowed down at all by this, which can only mean more heads in the near future if something isn't done about it.]
merging: (15.)

[personal profile] merging 2018-11-05 07:37 pm (UTC)(link)
[That sounds like something Kanan used to say which would be surprising except for-]

The name's way more surprising than that. Well, actually it makes sense. The traces of a face he's only seen in holocrons. Ooooooor he's overthinking all of this. Luke could be from a time before that, or way after, or not even from the same galaxy!]


Nice... nice to meet you too. Okay, this might sound completely crazy and if it does, just ignore it and we'll move on. But, uh, are you maybe related to Anakin Skywalker?
alethiological: (Dragutin Dimitrijević (d. 1917))

[personal profile] alethiological 2018-11-05 07:53 pm (UTC)(link)
[Doesn't recognize a magnet? Time period where it's useless then.] A decorative object that sticks to metal. Particularly the refrigerators back at base.

[Rejecting everything is kind of unhelpful here. Take what's there. A gift obviously. The charm is no good, which means the gift is for a more active person. Delicate things are out. But still likes cute things like fish or beads? Something like that, but won't get lost or broken easily...

The merchant is suddenly the target of attention again.]
Got any pins here?
hexbladed: <user name=deershoes site=twitter.com> (1)

[personal profile] hexbladed 2018-11-05 08:24 pm (UTC)(link)
[The barmaid picks this particularly timely moment to return with their drinks, so that heavy little note hangs in the air between them for a while. He takes the glass from her with a restrained smile of thanks, leans silently forward onto the table until she leaves. Mouth pressed into a thin line, hands wrapped around his drink. But, he nods. Slow, at first, then again. His answer (hah) is a sober one.]

I hear that. I do. [And yet. There are some things that all the reason in the world won't shake easy. He is self aware enough to know that what Molly is saying is fair, and that the absolution offered in it is his to give, and that arguing against it is a pointless and self-serving exercise. All there is to do is to endeavor to be worthy of it.

So. He exhales, shoulders sinking as if shedding some of that weight. Allowing himself to stumble his way, then, into a shaky, breathless laugh. An emphatic crack in the reserved front he seems to favor. Honestly—
] And I don't mean to understate how good it is to see you again.

[Loudly unspoken, of course, is the how, the why, the when had it happened. Made all the stranger that this isn’t even the first time Mollymauk had cheated a grave,. They'd hoped, perhaps, that it might happen again. But it felt dangerous, even presumptive, to do so too naively. Still, here they are.]

Not by any means. [Here, at last, he musters a stronger smile. Lifts his glass across the table as if to toast the sentiment.] You have been missed, most dearly.
Edited (Phone tags !!!!) 2018-11-05 20:26 (UTC)
feytality: what is wrong with her hand (squints evilly at animation budget)

[personal profile] feytality 2018-11-05 08:29 pm (UTC)(link)
[ sounds like a jojo after maya's own heart. but he really shouldn't be enabling her. this is a mistake. ]

[ her smile just keep growing. ]


You look like an expert! [ they are attracting looks at this point. maya does not care. ] Soo.... why don't you show me your skills, and I'll check out what that underpaid intern is doing.

[ the diary. she wants to read the diary. ]
feytality: (Pictured: Maya using the microwave)

[personal profile] feytality 2018-11-05 08:35 pm (UTC)(link)
I don't think so. [ this is a deep and philosophical discussion. evidently. ] Sometimes, fists go into faces, but that doesn't make it opposite. I'm definitely going with foot here.

[ what's a stealth mission? never heard of it. encouraged by the irresponsible adult voice, maya winds up her arm, and.... ]

Here goes nothing!

[ and away it goes!!! not very far, though, she's not the strongest even when yeeting at full force. ] TAKE THAT!

[ it smashes though. what fun! ]
achillea: (I'm lost)

I in turn love this, oh my god

[personal profile] achillea 2018-11-05 08:58 pm (UTC)(link)
[Kenpachi thankfully seems entirely unconcerned about the knives going in or out of his body. That said, while he doesn't react to the second knife going in, but he does register the one being taken out, and glances over in time to see Nanu absolutely ruin the spellcaster's day.]

Nice shot.
[A growled compliment as he slams an elbow down on the head of the Welcomer who ran in to stab him when he turned his head. The man crumples to the ground as if he'd been shot from the sheer force of the blow, landing in a heap next to the woman holding onto Kenpachi's leg. This seems to cause him to notice her for the first time.]

You gotta learn when you're outclassed, kid.
[He lifts his foot up, her grasp not seeming to serve any impediment. Spotting the fourth Welcomer trying to sneak up on Nanu, he swings the first woman around bodily, using her to knock the other guy over. Hey, if it works, it works. He lets go of the woman and she falls to the ground along with the man.

With all the assailant either lying on the ground or pinned to a wall, Kenpachi takes a moment to look back at Nanu. To size him up properly for the first time. Definitely unassuming, but he's got a sort of face that tells you not to mess with him, Kenpachi thinks. What he should be thinking about is the fact that if one of them could do magic, there's no reason the others couldn't either.

"Take this, you monster!" the woman shouts, her spellcasting having been far less obvious from where she was sprawled on the ground. She points, and send three bolts of Magic Missile directly at Kenpachi's head.]
feytality: she'll beat you up with her noodle arms (Does Maya have to smack a bitch?)

[personal profile] feytality 2018-11-05 09:00 pm (UTC)(link)
[ he's an excellent meatshield. one maya will admire for quite some time, especially after she sees that lightsaber. it's like something out of a science fiction movie!! and he's so calm, too, unlike her. it makes her want to steel herself a little and try to act cool, too. she sticks her out a little further from behind luke. wow, so cool. ]

If you're hungry we'll get you some cabbage soup, no fighting or.... hungry ghosting required!

[ yeah, that settles it. he's going for her first, lunging forward without any further preamble. fortunately for maya, her valiant protector is in the way. and fortunately (???) for luke, this gives her an idea. she concentrates, touching his arm, using (reverse) necromantic touch to transfer some of her strength to him. this is probably not a great idea. he may also not need it at all, considering... lightsaber. but oh well. at the same time, she loudly whispers at him: ]

I-It's dangerous to fight alone! Take this!

[ this being some of her life force......??? ]