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balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
refreshingbeverage: (4)

1C

[personal profile] refreshingbeverage 2018-11-04 05:43 am (UTC)(link)
[Cio tenses as she spots the dagger -- a few moments later than Venus did, because she only has the one pair of eyes even if she's been on her guard since she came down here with the rest of the Reclaimers. It's because Venus's superior quantity of eyes, though, that Cio was willing to follow when she decided to check out the sound of weeping from a conveniently abandoned alleyway. Only an idiot would fall for a trick like that, but, well, she just assumed someone with wings covered in eyes would have certain other capabilities, even if the most supernatural of it might have gotten swallowed along with whatever place she came from.

From the way the girl is talking, though, Cio is starting to have doubts.

Inching closer to Venus, she hisses out of the corner of her mouth:]
What's tha trying to parlay for?! Can't tha fight?
soundsurfing: (Now I know them all. Biblically.)

[personal profile] soundsurfing 2018-11-04 05:49 am (UTC)(link)
[ Of course that son of a bitch acts like absolutely nothing is out of the ordinary. It makes him simultaneously want to hit him and hug him forever. Instead he scrubs his face with a little laugh and moves to sit near him, stretching his legs out in front of him. ]

Bro, I di'nt know you got out too or I'dve looked for you! Geezus shit, you know how worried I've been??

[ That everyone he loved didn't make it, consumed by... whatever it was. He sighs and rests back on his hands, tilting his head to grin at Gamzee, his mood improving by leaps and bounds. ]

Still like you better as a leafy motherfucker, you know.
lighthearted: gesture, smile, down (excited)

2B

[personal profile] lighthearted 2018-11-04 06:08 am (UTC)(link)
[ Given that Sora had gotten at least a little wet during the trip over by boat, the warmth from the flames is even more welcome. He shifts a little closer to Angela as a result, while also taking a look at the immediate structures he can see on the island. They have a few options to choose from, and it's difficult to know where to start.

They'll probably end up searching the whole area, so Sora decides it doesn't matter too much. With a shrug, he heads east first, keeping a quick place to stave off the cold. ]


It seems like you're already used to your new powers! You took to them pretty easily, huh?

[ Sora's much the same way, embracing any new ability that comes to him without much effort. It had all started with the Keyblade, and with new spell that he learned, it felt that much more natural to him. Granted, he's lost some of those abilities now, but they'll make way for others, and so he isn't too bothered by it.

Being a paladin seems pretty exciting! ]
Edited 2018-11-04 06:08 (UTC)
pieous: (♑ YoUr lIpS MoVe)

[personal profile] pieous 2018-11-04 06:12 am (UTC)(link)
[One (1) piece of wheat falls out of Gamzee's hair where Ryuji slapped it with the statuette, and two big, yellow eyes watch its entire descent to the ground. With the shake of his head like a giant, alien dog, the rest of the wheat flies out like wispy shrapnel, littering the floor of the dock.]

Dude... this shit look whack as a mother fuck.

[He laughs, peering at the depiction of a deity he really probably shouldn't be mocking, lest he be immediately smote. To the rattling, however, his large, pointy ears flick in response, and he tilts his head slightly.]

The fuck is all the motherfuckin' purpose would be being of givin' this boring-ass crock to a fucking wiggler for?

[The more time you spend with him, the easier he is to understand. I promise.]

[Picking up a statuette himself, he shakes the ever-loving FUCK out of one of the statues, trying to figure out what's making the rattling noise. He was probably the worst baby ever. No wonder his guardian peaced out.]


Bet it's motherfuckin' candy.
pieous: (♑ l)

[personal profile] pieous 2018-11-04 06:22 am (UTC)(link)
[It's pretty legit to have a groupie already. Beat's so into it he comes up on the stage next to him. That's fine or whatever, Gamzee doesn't mind sharing the spotlight. Not that he really had it to begin with, as he's being greatly overshadowed by the much louder and harder instruments being played directly next to him.]

Uhhh... hahaha, what...?

[The look on his face is both amused and hopelessly lost. Maybe this dude is totally drunk off of whatever fermented mustard juice he'd been serving the others earlier. It's chill, though. He doesn't mind people getting their party on or talking nonsense to him. He can talk some mad nonsense sometimes, himself.]

Sorry you was worried, bro. A motherfucker just been chillin' out all motherfuckin' here and shit. I mean, after I got all to be sawed in half. And then, like, apparently all, like, unsawed in half.
stonecoldcat: (𝔗𝔥𝔦𝔯𝔱𝔶)

1A

[personal profile] stonecoldcat 2018-11-04 06:28 am (UTC)(link)
[Castille is just. Staring. Why is there a skeleton behind the bar? Why is he drinking ketchup? How is he drinking ketchup?

She thinks about stones in glass houses and how being made of marble gives her approximately zero room to judge and decides to stop thinking so hard.]


Can you even... Taste that?

[Her own elbows are propped up on the bar so her chin can rest atop her folded gloved hands, and despite having a face of stone, she looks downright fascinated.]

Or is it more of a texture thing?
grakraka: (iudex non calculat)

[personal profile] grakraka 2018-11-04 06:55 am (UTC)(link)
[Akechi makes a face but if he argues more, he's almost certain they'll both die from being too stubborn. At least he can accept those terms. So he takes a couple of steps back before moving forward fast and jumping. It's a rough landing—he almost slips on the crumbling steps. But he catches himself and turns back to Akira immediately.]

Get over here.

[He's waiting, tense, because he needs to catch him in case it goes south. Literally.]
stonecoldcat: (𝔗𝔴𝔢𝔫𝔱𝔶-𝔣𝔦𝔳𝔢)

5

[personal profile] stonecoldcat 2018-11-04 07:28 am (UTC)(link)
[Well, this is new.

The town had finally seemed to have its bearings back in order, only now it's been whipped back into a fervor even fiercer than before without warning. Guards are swarming the town on high alert, and Castille doesn't know how to even begin to intervene. No one will stop running long enough to tell her who or what they're chasing, and running after the runners without a clear purpose doesn't seem like a particularly fruitful course of action.

So she decides to lie in wait, hoping further observation will give her a more solid lead to go on. Or stand in wait, to be accurate. She's leaning against a wall, trying to blend in, her hat angled to intentionally obscure her face from passersby. The bracer, though? That's much easier to see.

With the police having just run off in the opposite direction (I wonder why), there's a lull in the action when McCree and his escort approach. Castille tilts her head back so her face is visible again, curious and amused in equal measure.]


Does helping little old ladies cross the street count as helping the boss, now?
maskreant: (pic#11603534)

[personal profile] maskreant 2018-11-04 07:32 am (UTC)(link)
[ There’s no time to waste, so he jumps after a short running start. The edge is already falling off with bits and pieces cascading down the hollow tower, but! It holds out long enough for him to barely make it. While he lands, it doesn’t stick and his foot slips back. This is all part of the Kurusu Experience, having bad luck follow you whether it’s a curse from Stromdoodle or steps believing you’re too heavy to support.

Reaching out, he tries to grab onto Akechi, but his grip falters the first time, but succeeds on latching onto the rocky fringe. While he does need help, he tries to pull his weight (up), by hoisting his other hand to secure himself. Please don’t let this be a recreation of the Lion King.
]
grakraka: (ad hoc)

[personal profile] grakraka 2018-11-04 07:39 am (UTC)(link)
[He laughs.]

No, no. I don't think it would be a 'cool' look on me, you know? Well, and underage smoking might get me some looks from my coworkers.
grakraka: (subpoena)

[personal profile] grakraka 2018-11-04 07:51 am (UTC)(link)
[Only the part of The Lion King where Simba swears, because Akechi definitely hisses out a fuck as he grips Akira tightly with both hands, dropping to his knees to pull him and hopefully keep the weight from taking them both down. It's a quick thing, his mind recalling facts about how to pull someone out of frozen water on cracked ice but he doubts it works the same on haunted crumbling stairs.

Still, he has to try, eyes shutting as he focuses purely on getting Akira to safety. With their combined efforts, he manages to help hoist Akira up, tumbling over with a grunt. Ouch. But better than it could have been.]
alethiological: (Johannes Junius (d. 1628))

[personal profile] alethiological 2018-11-04 09:03 am (UTC)(link)
[Oh god he got two of them- the old man is scribbling before Lorem even turns away, albeit grumbling the whole time. Maybe he's run out of the city and become a hermit, no other way he's living from this.

More importantly, Lorem's whole spiel just gets an apathetic stare, gold eyes making direct eye contact, ever unblinking, until she finishes. Done? Done. Cool. She gets a slight lift of a right shoulder, the most half-hearted shrug in existence, but the robe remains unmoved otherwise.]
If they get nightmares just from this, then they shouldn't be working here.

[Well. Fair.]

However... [Contemplating, eyes going out of focus to the sound of gears turning. She does seem smart enough to be worth getting information from, considering she's the first to actually utilize the fossil out there. Lion's still off until Somewhen. Verdict... Glance at the door: old man's still busy, everyone else too scared to enter. Eh, good enough he guesses. They're probably so scared they won't listen in. "Shortsighted" huh. ...A sigh.] I was here for two reasons. One was to make weapons easier to acquire by getting rid of the bribe situation. The second was to see where their money was going: places of interest, chokehold targets, names of those in debt they target frequently. Making a scene got me access to their files without interruption, along with allowing you and the others to acquire free writs. This was to last until my partner comes back with their half.

[That is... actually a really smart way to use these stupid workers to an advantage. Heartless, but smart. Lorem gets one hand gesturing at the papers: some filed, but mostly to keep up the farce.] Their records are in a bad state. Nothing more than a couple hundred gold as the highest exchange so far. No names, mostly households. I don't think that guy'll have any names to give.
Edited 2018-11-04 09:05 (UTC)
alethiological: (Anna Koldings (d. 1590))

[personal profile] alethiological 2018-11-04 09:15 am (UTC)(link)
[This was an information run, not a 'hey Lion, we might be getting hunted by the mafia now' run. While he was definitely geared for front-line duty, there were so many instances investigation gathering and observation that this should be second nature. But the anger doesn't pass. Both Now and Then, it never passed. The instinct brings the ghost again, and he grimaces. A hand burns for a Worthy Blade, one that's no longer There, and nerves that don't exist seize once, spark, then die again.

Drawing the new one without reason isn't allowed. But you can't forgive this.

So! There's a one-armed shrug, and he walks out of the building.]
I don't work here. He's all yours!
alethiological: (Cardinal John Fisher (d. 1535))

[personal profile] alethiological 2018-11-04 09:22 am (UTC)(link)
I'm not staff. [That's not what she meant.] And I don't mind, but did you get what you need here yet?

[A beat of silence for the internal "what" to register, followed by an idle shrug, completely devoid of the manic anger being directed at the old man no less than a minute ago.] I've just been annoying him so everyone gets discounts. Like hell I'm giving my money to the mafia.

[Well.

At least that means he'll leave without a fight. That's good?]
statecrafter: (083. 🏵️ orbis non sufficit.)

[personal profile] statecrafter 2018-11-04 09:24 am (UTC)(link)
[ she doesn’t miss it. not at all. someone definitely should help reign in him but- the question is if lorem wants to be the one who ends up stepping up to the plate, taking that role.



sigh. it's almost like she never left home. ]


Of course. But after we check the weapons shop? [ she tries to think of something to keep him to their current path. it'll give her time to get a better idea of him, and help her figure out the next part of this vague plan that they don't really have, but can't complain aout. ] Might as well see what the others will be using here when you get into a fight.

[ not 'if', 'when' because she knows how this goes. ]

We'll also need to find a way to secure transportation for the lighthouse. The ferryman dying certainly throws a wrench in the most straightforward option we have. [ what was he planning to do when faced with that large, large body of water that stands between him and the lighthouse? swim?

... actually... she should keep that comment to herself. just in case. ]
gotyourbach: (KAEDE BASEr)

[personal profile] gotyourbach 2018-11-04 10:00 am (UTC)(link)
Yeah, you don't seem like the type... aaah, but you shouldn't do something like that anyway!

[She points at him warningly, before seeming to realize something that was probably pretty obvious from the start.]

Oh... I guess there's no laws against it here. Still, that doesn't make it okay!
dialetheism: (⚓ we know there's blame to share)

i was about to say "but the james bond theme would be anachronistic" but-- 1962? dang

[personal profile] dialetheism 2018-11-04 10:23 am (UTC)(link)
[ What.

No, really, what? They can't just roll with it, thank you very much, there has to be some warning before you fling them into hell-
]

You-- [ There will be swift retribution later, Willard.

... actually. Idea.
] -can't keep wandering into people's shops like this! Think what would happen if someone saw you?! You are not getting paid for this... this foolish errand, and we are heading. Straight. Home!

[ Improvising: apparently means accidentally channelling the badly-muffled screams heard from, oh, every late night family conference ever. It helps that, once you've heard one Angry Entitled Ushiromiya Rant, you've kinda heard them all.

Even knowing that it's the easiest way out, they don't go so far as to actually slap anyone like the scene would normally dictate. That's a line they can't cross. So kicking a box themselves for more noise will have to do, along with grabbing Will by something face-y - hair, an ear, something suitably Long-Suffering - and "dragging" him towards the door.

... if the dragging is a bit too real, it can't be helped. They're rather new at this sort of thing, after all.
]
Edited 2018-11-04 21:53 (UTC)
gotyourbach: (KAEDE BASE52)

[personal profile] gotyourbach 2018-11-04 10:23 am (UTC)(link)
Huh...?

[It looks like she is finally starting to get it from the extra pointing, but before she has the chance to guess aloud, someone's trying to--]

H-Hey!! I don't try to hit stuff out of your hands, jerk!

[There's a mouse on that poor girl! It's going to bite her!]

Aaaah, jeez!

[She covers Akira with one hand to help him hang on before trying to make a run for it. From her shoulder, he'll be able to hear her start humming a quiet tune -- the opening notes to Chopin's Fantasie Impromptu, if he has an ear for music -- and as she ducks around a corner, the world goes a little hazy around him as if a veil's been draped over his body.]

Stay still... it's an illusion of a scarf. You're causing a lot of trouble, huh, Mouse-san? Unless... you're not a mouse at all, are you?
dialetheism: (🌠 that people come into our lives)

\o/

[personal profile] dialetheism 2018-11-04 10:41 am (UTC)(link)
Too true.

[ And Lion follows! Admittedly, following while staring curiously at the surrounding scenery - it's a different climate, it's neat - but following all the same. And if getting closer to the sea reassures them a little bit, well, they'd never tell.

That said, something starts to bug them as they get further and further away from the barn.
]

... Something about this feels strange. If the cows were so important, why were those ribbons the only thing on display?

[ ... not sure if dumb rich kid or actually onto something. ]
Edited 2018-11-04 10:44 (UTC)
cluelesscavewoman: (Pair Lying in Wait)

[personal profile] cluelesscavewoman 2018-11-04 10:59 am (UTC)(link)
No. That would set your one on fire as well.

[Not even upset. It's more like she's trying to be helpful and only pointing it out as she peers up. She's not even in the sleeping bag. It's pulled over like a weird blanket.]
grakraka: (ad colligenda bona)

[personal profile] grakraka 2018-11-04 11:29 am (UTC)(link)
[At least he's rather used to women treating him differently. Even adult women tend to think of him as a little brother at best. He tries not to get too offended by it. It's just a different way of be cared about and one he really does need more of if he's honest with himself.

Which he rarely is. But he's trying to be.]


Ah, no. We should be okay. I have my sword on me. [Though he does want to get to know her better, since he's surprised she seems so confident in her abilities.] Also, um, forgive me for asking but I didn't expect you to be a fighter.
grakraka: (obiter dictum)

[personal profile] grakraka 2018-11-04 11:48 am (UTC)(link)
[He can't help chuckling.]

Ah, you're the do-gooder type, aren't you?
oneirism: (You are the mind and the malady)

H E Y B B

[personal profile] oneirism 2018-11-04 11:57 am (UTC)(link)
[That trail off is enough to tell her what Fleurette means, golden eyes then blinking in surprise at the tug to her wrist. Something that she follows easily enough - also quietly cursing how she's also wearing heels.

But she's got experience running in them, so it shouldn't be too bad. Still following behind the the other woman, peering through the fog she conjured up - nodding in response as she motions for them to get moving.]


Alba can keep distracting them - [Another angry hiss, followed by another pained screech comes from the fog.] - so we should be able to get back safely.