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balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
maskreant: (pic#12248495)

i don't believe you

[personal profile] maskreant 2018-11-03 04:13 am (UTC)(link)
[ This isn't going well, but she hasn't tried to kill him yet. Not bad. He shakes his head? At least he can do that much as a mouse.

This time, he points to himself, then makes the sign of the cross. HE IS A HOLY MAN?

KIND OF.

HE'S ALSO FRIENDS WITH SATAN.
]
maskreant: (pic#12248490)

[personal profile] maskreant 2018-11-03 04:14 am (UTC)(link)
[ While he wouldn't put it that way, she isn't wrong. They would learn more if they stayed at an inn and mingled a bit more, at least a different side to the little town of Phlan.

Coins, though.
]

You mean gambling?

[ Please. ]
lullabytes: official game sprite (EXPLAIN ► it might be that)

[personal profile] lullabytes 2018-11-03 04:16 am (UTC)(link)
[ *pooled i'm mobile.........face in hands

chiaki nods. ]


As long as it's a game it should be okay...probably.
misstrust: (Can't we just be Death Eaters?)

I believe me!!

[personal profile] misstrust 2018-11-03 04:16 am (UTC)(link)
[ if you were to ask Dorothy, she'd firmly believe that most holy men were probably actually chill with Satan too, so that's not that much of a deal breaker.

But now she's just arching an eyebrow, lowering herself into a crouch to stare at this mouse pretty damn dubiously. ]


... You're not a mouse, are you?
grakraka: (ad valorem)

[personal profile] grakraka 2018-11-03 04:18 am (UTC)(link)
[The words don't sting. He's heard worse and expects worse but he still frowns for a second, biting the tip of his tongue to stop himself from retorting.

Just focus. He sighs, though it makes him feel a little tired for some reason, gesturing at the book he threw before bending down to pick it up.]


I'm frustrated because I'm able to piece together paints a picture just vague enough to tell me nothing I need. I don't know what exactly happened, except that it was most likely willing given there seems to be no struggle, as well as planned ahead of time and involving some sort of... ritual.

[Flipping open the book, he holds it out to him.] Occult texts are hidden away among the rest of his books.
grakraka: (ultra vires)

[personal profile] grakraka 2018-11-03 04:20 am (UTC)(link)
[She lucked out, in that he has a much higher tolerance for parental figures.

Clearing his throat, he folds his arms, trying to stand taller.]


I'm Akechi Goro. I apologise for underestimating you. I suppose all of us have some experience at least. But thank you for the offer, too. I promise not to be a burden in a fight.
gleamed: (☼ like a bolt out of the blue)

[personal profile] gleamed 2018-11-03 04:23 am (UTC)(link)
[ Rapunzel doesn't seem to mind Chiaki trying to touch her aura, either. It's quite fascinating! It doesn't seem to be coming from any single source, either. Her entire body is glowing, with the light hardly obscured by her clothes. How odd...

...Are they in a creepy cave? She's sort of...forgotten about that fact for a moment. ]


You know...I'm not sure! I suppose we won't know unless we come up against enemies here. [ Then, she's quick to add: ] B-but it's okay! If we do, I have my sword.

[ She pats the pommel of the weapon strapped to her hip. She's very proud! ]
gotyourbach: (ka14)

[personal profile] gotyourbach 2018-11-03 04:26 am (UTC)(link)
Aaaw... you're kind of cute, huh?

[She was more startled than anything, but now that it's waving at her... maybe it's somebody's pet?

...Sorry, she doesn't get what he's trying to charades at her, though. She does kneel down, holding out both hands in case he's asking for her to pick him up. That seems reasonable?]


Do you want me to take you somewhere, little guy?
monkeyblue: (Tch)

[personal profile] monkeyblue 2018-11-03 04:31 am (UTC)(link)
Nothing.
gundamned: (28)

[personal profile] gundamned 2018-11-03 04:32 am (UTC)(link)
[Super Titanic 2: Goodbye Despair]

Don't be ridiculous, that's an irrational stereotype with no basis in the realm of reality.

[The melting bit at least. He is absolutely regarding that rough water with trepidation.

Or actually... maybe he's regarding the fact that he has to sit so close to her with trepidation. Drowning was merely a possibility. Enduring this seating arrangement was inescapable.]


...so be it!

[Gundam makes a grab for the other oar, before awkwardly climbing into the boat with her.]
gotyourbach: (KAEDE BASE60)

[personal profile] gotyourbach 2018-11-03 04:33 am (UTC)(link)
R-Right...

[Once the mug is safely out of her hands, she grabs the soup bowl, wiping a hand carefully along the top of the piano to catch any condensation that might be lingering. At least it's not cold, that would have been even worse!]

Um, thanks for your help. I'd offer to play you another song, but--

[Jimbob and co have taken advantage of her bewildered pause from the results of her Performance and have started up again. She just huffs an embarrassed laugh through her nose as she keeps the soup in both hands, shaking her head.]

Sorry... I don't think we've met yet? I'm Kaede Akamatsu.
statecrafter: ( to dare is to do. ) (009. 🏵️ audere est facere.)

[personal profile] statecrafter 2018-11-03 04:37 am (UTC)(link)
[ there's a brief and intense urge to allow him to go through with his suggestion. certainly beats faking an interest in whatever boring hobby this clerk has to pass the time when shaking down passerby and citizen.

but no. she stops herself, knowing what could happen if they go through with that. ]
Because I have a feeling the minute we walk out of here, we'll have other Black Fist members tagging after us after our encounter is reported. They'll make this mission of ours difficult, one way or another.

[ this is their base of operations. she has a feeling they won't take kindly to being intimidated by someone. ] Better to save our strength when there's an actual threat to use it on. I would hate for you to use your tricks on someone like him.
gotyourbach: (KAEDE BASE71)

[personal profile] gotyourbach 2018-11-03 04:39 am (UTC)(link)
Eeek!! I'm sorry!

[She lets go, immediately, holding up both hands. But the Welcomer doesn't seem too amused by their antics, drawing a dagger and licking it. Which, gross, unsanitary? Yucky.]

U-Ummm.... I think we might have made... a wrong turn.
feytality: SKEPTICALS!!!! (allow me to put on my SKEPTICALS)

maya fey | anime lawyers | warlock

[personal profile] feytality 2018-11-03 04:39 am (UTC)(link)
i ► bee avenue;
[ this girl doesn't even look like she's old enough to be in a bar, or, uh, ye olde tavern. but here she is anyway, cheerfully offering you a mug of beer that you most likely didn't order. was she conned into helping bonnie, or did she con bonnie? is she actually here to give you free (?) beer, or did she just want an excuse to talk to you because she spotted your bracelet? either way, check out her dazzling 'gimme a tip' smile. ]

Here's your, um, old timey beer, valued patron! Do you want any food to go with that? Something other than... cabbage soup?

[ ah, hopes and dreams that other food exists. is she licking her lips? is that her stomach growling conveniently at this very moment? yeah, she's hungry. not a very professional temporary waitress here!! ]
ii ► dude, where's my writ?
[ well, maya isn't necessarily interested in purchasing weapons. she's more interested in sticking her nose where it doesn't belong to the point of potentially losing it. this whole deal seems fishy, and little miss snoop isn't going to stop until she's satisfied her natural nosiness. ]

Psst!

[ as you enter, she catches your eye (lucky you!), and before you know it, she's snagging your arm and trying to pull you off to the side. it's not very stealthy. honestly, the workers can probably still hear the stage whispering. she's like two feet away and not particularly known for her ability to stay quiet. ]

How good are you at distractions?

[ there's a mischievous twinkle in her eye. don't fall for it. ]
iii ► scooby doo theme;
[ speaking of snooping, time for some ace attorney styled investigation! if you happen to join her in checking around the docks, you'll be treated to some classic (???) maya-you banter. prepare to be annoyed. ]

Hey, do you think the Black Fist have any rivals called the White Ankle or something? Or maybe.... the Green Neck?

[ it seems she has a good nose for evidence though, because she's managed to find the statues of tyr and promptly grabs one to examine it thoroughly, leading up to her shaking it, and, well. she turns slowly, and deliberately aorund, with an ever-growing grin on her face. don't trust it. do not trust it. ]

Hey, hey, I bet there's treasure inside! Or, you know, money or evidence or something. Let's smash it.

[ this is probably a bad idea. no, it's definitely a bad idea. ]
iv ► typecasting;
[ not all heroes wear capes. or, you know, want to fight evil ghouls. while the creepy atmosphere and being tossed around and skeletons didn't phase maya enough to want to abandon the search, (she is a warlock now, after all) the appearance of captain grim sure is enough to cause her to shriek, extremely loudly, and dive behind you. luckily (???), with you as her shield, she feels confident enough to try to sway captain snake with her very persuasive argument. ]

D-Do we really have to fight?! Just because your name is Captain Grim and, um, you're mostly snake, doesn't mean you have to be evil!! Can't you see this is just a stereotype?! Y.... You're better than that, Captain, um, sir! Rise above the microaggressions!

[ you don't even have to roll for persuasion to know this isn't going to work. but... an effort.... was made??? from behind her you-shaped shield. ]
wildcard;
[ you know what this is. come at me with anything! ]
Edited 2018-11-03 04:46 (UTC)
gleamed: (☼ that i've been dreaming of)

this is the cr of my dreams

[personal profile] gleamed 2018-11-03 04:46 am (UTC)(link)
Stromdoodle. [ She gently corrects, twisting her head to eye the man who has just entered the fortune shop. He's very tall and very purple, but she likes his mustache. It's very silly. ]

Are you here to get your fortune read? She's very good.

[ Filistrom herself only spares Waluigi a brief glance. She has a long ways to go covering all this hair with sage, after all. ]
gambolshroud: (19)

[personal profile] gambolshroud 2018-11-03 04:50 am (UTC)(link)
People with no common sense.

[Which, in his defense... there are more of than there really ought to be. He seems to be amenable to their coming back later, however, and so she beckons for him to follow as she moves towards the stairs.]

With the way that smells, I think it's safe to assume that nobody's going to dig into it for now.

[... probably.]
gleamed: (☼ your clothes may be)

[personal profile] gleamed 2018-11-03 04:56 am (UTC)(link)
[ Completely dismayed after slicing a person's hand clean off, Rapunzel doesn't quite hear his words until several moments after he's spoken, his wave catching her attention. Did she really just do that? This is horrifying!!!

But then the one-eared women shouts, snapping Rapunzel from her stupor, and she looks quickly to Akira, before lithely darting after him down the alley, sword still in hand as she runs.

(She still has a lot to learn about sword safety.) ]


I can't believe I just did that!

[ She sounds two parts appalled, and one part weirdly proud. ]
gambolshroud: (30)

[personal profile] gambolshroud 2018-11-03 04:57 am (UTC)(link)
[She pulls her sleeve free as she skids back, her hand immediately on the pommel of her weapon, drawing its blade in preparation for what's to come— she has no Dust here, and only a few bullets to last her, but the sharp edge of Gambol Shroud will suit her just fine. It doesn't always have to be fancy.]

Stay back!

[She moves to slide in front of him, using her own body to shield him— if they're both working for the Bureau, then she can only assume he can handle himself in a fight, but her instinct is to protect those around her, one that was drilled into her during all that time training at Beacon. Shielding people was more Yang's job, but—

Well. Yang's not here right now.

"Stay for dinner, we've got the early bird special prepared, just for you."

Blake recoils slightly, her upper lip curling into a sneer.]


Sorry, we have other plans.

gleamed: (☼ you're never fully dressed)

[personal profile] gleamed 2018-11-03 05:00 am (UTC)(link)
[ Rapunzel has more or less spent the better part of their journey so far trying not to stare impolitely at Scout's tail. Is there such a thing as tail etiquette? She doesn't know. But in the wake of actually using her powers and producing something useful, she hardly notices the tail or the hooves at all. ]

Mm-hmm! I didn't have to sing an incantation, or anything!

[ Which is still a new thing for her. Who knew turning herself into a night light could be so easy? ]

We should have a much easier time seeing our path now.
bu773rfly: (26)

[personal profile] bu773rfly 2018-11-03 05:02 am (UTC)(link)
[Unspoken premise: you don't have to be good at something to do it. Most things are accomplished by people who are not good at things. Action is real and worthy by default.

....


BUT IT'S HAAAAAAAARD]


That could be fun. [Pants-shittingly terrifying! But fun!] Chitose could sweet-talk all kinds of things out of people, and that was always...you know, came in handy. I think it's something you can learn. Like cooking. You'd get better with practice.

[Erika lifts her head and looks off to the side, towards the musical mishaps at the back of the tavern. It's easy to talk about how every person is a world, up in space, away from the noise and action of normal life (or normal...fantastical life). Harder to be prepared for the real thing when it's in your face. What's opening up and finding balance with one or five or ten people, in a prison of under a hundred, next to the impossible work of being a world in constant collision, every moment of every day spent in the company of strangers?

And it's not that Erika resents them. She wants to be good at this, less the clumsy effort it takes to get to the point of "good". The root concerns are gone, leaving years of rust to work off. What will it feel like to have the rust off? The devil is dying to know.

But

it's

haaaaaaaaard.]


...

[(frustrated noise)]

How do you even start?

[First you have to find someone, then you have to approach them, and have something to talk about and auuughdsfkj]
achillea: (If I don't fight I'll die)

[personal profile] achillea 2018-11-03 05:05 am (UTC)(link)
[Chiron's skills with a bow are obviously nothing to be scoffed at, but with them aiming at the same target from the same angle, there's only so much to be done. Not that it matters, really, since Kenpachi obnoxiously direct approach is getting him a couple of pretty nasty snake bites. The one arrow that does end of lodged in his shoulder is almost like an afterthought.

As for the Captain, being possessed by a snake monster doesn't really prevent him from getting cut up real bad by a sword and a bunch of arrows. With Kenpachi drawing altogether too much of his aggro, it's frankly not that suprising that he doesn't see the arrow shot directly at his head before it's too late.

Barring any surprise final boss transformations, that puts him down for the count, leaving Kenpachi standing there bleeding and looking vaguely annoyed.]


That's it? You're done!?
[Yeah he does seem to be addressing the dead/dying man on the floor as if in this act Grim has wronged him in some way.]
kliffhanger: prospitian (6)

[personal profile] kliffhanger 2018-11-03 05:07 am (UTC)(link)
Very boring. I suppose it's not the worst thing I've had, but it's disappointing.
gleamed: (☼ your clothes may be)

[personal profile] gleamed 2018-11-03 05:08 am (UTC)(link)
[ Literally beaming at the praise (because, you know, she's a miniature sun right now), Rapunzel flashes Dorothy a grin, accepting that headpat without complaint. It's not every day you get to try out a new power — and actually succeed at it, too! ]

Oh, don't worry, I will. [ There's no hiding the exasperation in her voice, but she still sounds more overjoyed than anything else. ] She won't be hearing anything about this...

[ ...Though maybe she should feel a little guilty about saying as much so blithely. Considering...the Hunger, and all.

Anyway!!! She lets go of her companion's arm, lacing her hands together behind her back. ]


Um — what sort of powers do you have?
achillea: (If I don't fight I'll die)

[personal profile] achillea 2018-11-03 05:13 am (UTC)(link)
[Kenpachi feels like he could make a solid counterpoint that there isn't a number of men the Black Fist could throw at him that would take him down or tire him out, but then they'd probably just do something annoying like come after them in small, staggered groups, which would just get tedious and annoying.]
... If you say so.

[He backs up, leaning against the doorframe of the building, sheathed sword still resting casually on his shoulder, but he's closing his eyes as if he's gonna just have a nap right there.]
Just gimme a shout if you change your mind, then.
protegge: <user name="rightgunman"> (🔫 in my backpack)

ii

[personal profile] protegge 2018-11-03 05:16 am (UTC)(link)
[You know, he was actually coming in here prepared to yell at that guy. Maybe threaten him some. But instead, there is a girl grabbing his arm. Who is he to resist being dragged sideways and stage-whispered to? No one, that's who.]

[He's about to tell her to seriously, seriously keep her voice down when she says the magic word. Distractions, huh. He blinks at her, then . . . grins.]


I'm an expert. [This is true, but mostly by accident.]