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balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
gotyourbach: (KAEDE BASE63)

[personal profile] gotyourbach 2018-11-02 10:31 pm (UTC)(link)
[She hums. A healer, huh...? They sound like they'd be good to know! Hopefully she doesn't ever need one, but it's nice to have a friend who can help her out.]

I'm a bard! I guess it makes sense, since my talent has to do with playing the piano.
wingstosee: (iseethedevil)

[personal profile] wingstosee 2018-11-02 10:32 pm (UTC)(link)
[ for a moment, gronn seems perfectly happy where he is. that is to say, screaming at bakugo. and then he notices the sparks, and the giant says something that does not sound like giant, and the air around them crackles- ]

Oh no.

[ into about ten gallons of water.

directly above katsuki bakugo.

time slows to a standstill. venus's breath catches in her throat. this is not going to go well, is it.

she really, really hopes nobody is going to die in the next five minutes.
]
mccreehaw: (trainhopper)

[personal profile] mccreehaw 2018-11-02 10:32 pm (UTC)(link)
Uh, yeah. Seems like the best option.

[ You stay there, chair. You're finally starting to give McCree the heebie jeebies. ]

We're leaving so you can go back to your furniture party now.

[ And he's just going to head for the door, body tense that something might try to stop them. ]
monkeyblue: (Casual)

[personal profile] monkeyblue 2018-11-02 10:35 pm (UTC)(link)
They were normal stupid humans for the most part. None of the gods actually possessed anyone.

[Fushimi kicks Grim's body over to start searching for anything good.]

Ugh, he reeks.
blodsvorr: (remember that? remember?)

[personal profile] blodsvorr 2018-11-02 10:35 pm (UTC)(link)
[Dammit, Ryuji. Qrow is absolutely the rash one in his friend group, but now he has to be the adult. That means no fun.]

I'm not saying we give up. I'm saying we find out what we're walking into before we walk into it. Your instincts warned us something was up, and now we're taking advantage of that.

[He shoves his hands in his pockets and nods for Ryuji to head back to town with him. Qrow is now officially Ryuji's babysitter for this quest.

Qrow's natural class is definitely Ranger.]
monkeyblue: (Default)

[personal profile] monkeyblue 2018-11-02 10:36 pm (UTC)(link)
Can I get an Investigation roll for Fushimi searching Grim's body for anything interesting?
blodsvorr: (bionic legs and you lift with your back?)

[personal profile] blodsvorr 2018-11-02 10:37 pm (UTC)(link)
[He absolutely loves this. Qrow steps back, holding his hands up.]

Alright, hotshot. Show me how it's done.

[Be the Tetris master of their two-man crew.]
mccreehaw: (santa fe)

[personal profile] mccreehaw 2018-11-02 10:39 pm (UTC)(link)
I ain't even surprised at this point. You do your ritual at the bottom of the damn catacombs with nothing but skeletons for company, then smelling bad's probably the least of your worries.

[ Of course now McCree's damp and covered in Philip's altar blood. He's not feeling too fresh either. ]

Anything good on him? Or a clue about that lighthouse crystal?
heelies: (( war-loving ))

4b. i'm sorry for him in advance

[personal profile] heelies 2018-11-02 10:42 pm (UTC)(link)
[Achilles selects allies for strength, wisdom, and bravery undaunted, and so from what glimpses he gets, Kratos seems to him a worthy man. Thus, he joins him as the motley band of Reclaimers investigate the manor - in his mind, a palace.

When the other man proffers the book, his countenance turns bemused.]


Such a thing I have never seen.

[(Like...literally...this guy has never seen a book in his life. It's 1100 B.C. over here.)]

I make of this man, however, a lowly weasel.
oculusriffs: catrente @ tumblr (its not rockin my world here)

[personal profile] oculusriffs 2018-11-02 10:44 pm (UTC)(link)
[he would appreciate that — though, it's not like he'd open up about it even if Qrow had chosen to press.]

How good's your sales pitch? Might try offloading these and getting a writ in one shot. [Dave ... no ... nobody's gonna actually want the SO and the RD. if anything, they might just try to exorcise them.]

[he goes ahead and reaches out with both hands to grab at the SORD pieces, two shitty sabers protesting mightily against matter that has logic to it. uh. more logic to it. it doesn't really even look like his hands are gripping the broken hilts properly.]
blodsvorr: (in the hands of an angry god)

[personal profile] blodsvorr 2018-11-02 10:46 pm (UTC)(link)
[Qrow looks at Dave vs physically holding shittiness.]

Yeah, uh. However good it is, I'm pretty sure it isn't good enough for that.

[YIKES.]
heelies: (( shepherd of the people ))

he's so smooth and shiny

[personal profile] heelies 2018-11-02 11:01 pm (UTC)(link)
To hear his name on the lips of a seeming stranger is a surprise. His name has traveled, this he knows - it was for glory after all that he sailed to Troy in Peleus' fifty black ships, for glory that he cast aside a peaceful life and the possibility of old age. Yet to be recognized at once, with so few words spoken, strikes him as strange.

"It is indeed the son of Peleus whom you address, stranger, but what clue has given me away? And how came you to know my name, as far as we are from the shores of my native Phthia, or even the windy plains of Troy?"

As he looks over the stranger, whose features spark not the flame of his memories, he nevertheless feels a burgeoning sense of familiarity.
gotyourbach: (KAEDE BASE66)

[personal profile] gotyourbach 2018-11-02 11:05 pm (UTC)(link)
A Huntsman... meaning you kill monsters and protect people, right?

[She remembers. That was just a couple minutes ago she learned that fact, but hitting her head on the shelf didn't manage to knock it out of her brain. She rubs her head one more time before letting her hands fall to her lap, frowning at him.]

Maybe, but... don't you think we should start without actual weapons? If you're really insistent on trying to train me, or something.
horsepowered: (x3. Gestures at self)

and very much not a horse alas

[personal profile] horsepowered 2018-11-02 11:05 pm (UTC)(link)
"I'd be much more obvious if I had two more legs," Chiron admitted, a low chuckle threaded through the words. The decision to make his identity harder to guess did pay off, even if a former student could not recognize him in an instant. There's no heartbreak in it of course, it's simply the way of things, but there's a little bit of embarrassment in having to reintroduce himself. "But my identity answers the rest of your questions."

Oh, now this just sounded over dramatic. With a shake of his head, Chiron dashed that nonsense away. "It's Chiron, albeit with a form and face less familiar to you."
oculusriffs: averyniceprince @ tumblr (none of you ever thinks anything through)

[personal profile] oculusriffs 2018-11-02 11:07 pm (UTC)(link)
[TWENTY ... that's as many as two tens.]

[boy, the unfortunate Watcher who thought mugging the two of them would be grubloaf walk is ... probably regretting a lot right now. she sort of scoots to one side, as if she's considering trying to literally parkour up the closest wall to get the hell away from a multi-mouthed alien and.]

[and Dave. who probably doesn't even need to contribute anything at this point, but he's not gonna leave well enough alone, either! he crosses his arms, tapping a foot lightly, deducing a beat from the cacophony of hip hop Terezi's creating over here.]

[and then he starts rapping.]

[yeah, the Watcher's most definitely trying to climb the wall now, pushing herself upward on windowsills and window frames.]
gotyourbach: (♫ Sunshine)

[personal profile] gotyourbach 2018-11-02 11:12 pm (UTC)(link)
It was pretty different... I liked it!

[Maybe that softens the blow, but probably not. She still doesn't seem to realize that she said anything wrong at all.

Kaede folds her hands in her lap, giving him another friendly, upbeat smile.]


Are you a bard, too?
oculusriffs: MSPA (it was kind of a mess)

[personal profile] oculusriffs 2018-11-02 11:14 pm (UTC)(link)
Oh, that's what we're supposed to be doing.

[guess who ... didn't pay an ounce of attention during their debriefing on the moon before getting shot down here.]

[he just shrugs though.]


Found anything?
gotyourbach: (ka11)

[personal profile] gotyourbach 2018-11-02 11:16 pm (UTC)(link)
You came with me, so you're pretty cool, too, Beat-kun.

[She laughs, though she's a little surprised to be offered his left hand. It throws her off for a moment before she offers her left in return, giving it a firm shake.]

My name's Kaede Akamatsu... eeeehhh???

[She finally glanced toward his right hand, a little curious as to why he'd offered his left in the first place, and it kind of distracts her away from the question about how she's supposed to play piano in the middle of combat.]

A-Are you okay?!
oculusriffs: catrente @ tumblr (its like nothing means anything)

[personal profile] oculusriffs 2018-11-02 11:19 pm (UTC)(link)
oh my god
have you never had a breakfast
or like been to dennys
or a piccadilly

if you want i can just show you what im trying to ditch
that way you can see for yourself how badly it needs to be ditched in the first place
despairing_hope: (pic#10460427)

[personal profile] despairing_hope 2018-11-02 11:23 pm (UTC)(link)
Oh? What a wonderful tallent to have! It must be nice to be able to continue down the same path....

[Talent, there was a lingering conflict regarding other, but it was easy enough to sort away. Of course talent was important and praise worthy!]

I know someone with a talent for music, she's a bit opposite than you though.
oculusriffs: catrente @ tumblr (yeah im alright)

[personal profile] oculusriffs 2018-11-02 11:28 pm (UTC)(link)
oh
i kinda had something like that
except they were merit badges that didnt actually exist

but no its just unbearably shitty
what do animals have to do with noise though
oculusriffs: yummytomatoes (im wearing them ironically)

[personal profile] oculusriffs 2018-11-02 11:35 pm (UTC)(link)
[Dave, meanwhile, is looking pretty much completely unperturbed!! on the scale of "dumb shit that has happened in Homestuck," this is probably right around the same level as that one time he made a Mr. T plush in a jar.]

[wait ... they're still getting mugged, right? they should probably. do something about that.]


Okay, well, I taught her to rap. I'm out of ideas.
kliffhanger: prospitian (5)

[personal profile] kliffhanger 2018-11-02 11:38 pm (UTC)(link)
[Kliff was about to snipe back, but Beat was already running back to Bonnie. Kliff gives her an apologetic look, but doesn't hesitate leaving with Beat regardless.]

So. Just in case there IS something there- what can you do?
misstrust: (It's stuck on there with magic)

ii

[personal profile] misstrust 2018-11-02 11:46 pm (UTC)(link)
I'll just bet you are.

[ And Dorothy says it pleasantly enough, also seeming unfazed by the stench in the hall. Who knows, maybe all delicate-looking young women in the flush of the adulthood are oblivious to intrigue and rotten food. Or maybe it's just Dorothy, but either way-- ]

Well, lead the way. Try not to leave me in the dust, Big Guy.

[ This is their new sitcom, Big Guy and Bemused Dancer. ]
misstrust: (Shut your ungodly lopsided mouth)

2c but also I'm sorry

[personal profile] misstrust 2018-11-02 11:53 pm (UTC)(link)
[ Well, isn't that precious? A tiny little mouse scampering after her, who probably just wants to be friends.

But first of all, it's a mouse, which to Dorothy means it's either

a.) plague-ridden, or
b.) highly suspicious.

Which is really just because she's already observed that it is following her, and no animal ought to be doing that unless it's trained to do so and it is. Still very much a mouse.

So finally, she spins on her heel, props her hands on her hips, and draws back one leg threateningly. ]


I can and will kick you if you try anything remotely questionable, buddy.