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balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
lullabytes: 223020 @ pixiv (ADVICE ► hit the red one)

chiaki nanami | super danganronpa 2 | monk

[personal profile] lullabytes 2018-11-01 10:38 pm (UTC)(link)
[ ooc: attention video game characters, chiaki is the shsl gamer! this means she plays a shit ton of video games, and can recognize your character if you so choose, or not if you'd prefer not. just indicate your preference in your comment header, or if you'd like to be in depth go here. she won't fourth wall anyone, but she may be even more friendly to video game characters. ]

1-a. interactive npcs
[ chiaki nanami is nothing if not methodical and a little odd. she goes about life like she's playing a video game, and accordingly she is speaking with every. single. person. in the bar. this is obviously taking her a while and she's asking various questions, but eventually she will probably come to a stop near one of the walls, tapping her chin idly with a finger as she considers.

if she sees you - or more importantly your bracer - she offers up: ]


...I think I've found a few of the plot quests, and a few side quests. Hm...it can be hard to tell which is which in level one, can't it?

[ she'll probably expand on what she thinks the "quests" are if asked. at the very least chiaki seems almost ridiculously calm and at ease with her surroundings, apparently perfectly Fine with her apparent recruitment to what appears to be some sort of tabletop adventure or rpg. ]
1-b. chiaki nanami has joined your party
[ or rather, she would like to. she comes to loiter beside your table, looking thoughtful. ]

Pardon me...does your party need a fighter-class character? I'm a monk. I'm looking for at least three other people to balance my stats...

[ ...........

basically, can she sit with you? that appears to be the secret question to her video game code, as she stands there holding a tray and looking patient. ]
1-c. roll for initiative
[ chiaki is a monk, yes. but she doesn't have any of the fighting paths just yet, and anyway she's more inclined to be peaceful about things than she isn't. so despite the sardonic grin smile and obviously missing ear, her response is...

well, a little slow, like she has to load a mental response. but then: ]


...Thank you. It's kind of nice here...ah, if it's okay, I'd rather not take on a combat quest right now.

[ if you feel like rescuing a slightly sleepy gamer girl, you could probably step in here. pleasantries probably won't save her, since she isn't a particularly charismatic person. she's a dextrous one. ]
3. enchanted ink dust
[ have a simple prompt: chiaki is kneeling down beside the dust, swiping her finger through it, and then thoughtfully putting her finger in her mouth after smelling it.

why is she like this. at least she doesn't drop over dead! yet? ]
4-a. row row row your
[ a rowboat isn't a bad idea!

but chiaki is pretty small and spends most of her time playing video games. so...if you look even slightly more athletic than her: ]


Excuse me...I'd like to invite you to a multiplayer campaign.

[ please help her row across the moonsea. ]
4-c: the catacombs
[ chiaki actually loiters outside of the catacombs, leaning against a wall and...

hm. is she sleeping? she appears to be sleeping. she's even lightly snoring.

this is probably not a great place to be doing that, but she's easy to rouse. a few loud words or shaking her will do the trick, and she's too good-natured to mind either. ]
5. call to arms
[ normally chiaki isn't really the most athletic person. but she doesn't have to be, does she, if she has a special move or two? when she's bumped into it takes her a second to get her balance back, but then she thoughtfully looks ahead and - well, seems to teleport into the shadows ahead of the thief.

she then simply takes the scroll away from him thanks to a 19 on her dex roll. ¯\_(ツ)_/¯

after asking the thief about the scroll, you might hear the response of "trust him," and that "getting this scroll out of Phlan is the only way to keep the city safe." - care to interject an opinion on what the petite teen holding the scroll ought to do here? she seems to be considering her options, maybe too slowly for the thief who is going to be cornered pretty shortly. ]
extra. network
this looks like it should have some games loaded, but it doesn't.

does anyone know how to add them on?


[ this doesn't seem super important. ]
wildcard.
[ alternately, choose your own adventure! i'm more than willing to roll with whatever you throw at me or to even write up a custom starter for you. you can reach me via journal pm, at [plurk.com profile] lucylovespluto, or via discord at pluto#9196. ]
lullabytes: 188357 @ pixiv (KIND ► let's keep trying)

[personal profile] lullabytes 2018-11-01 10:39 pm (UTC)(link)
No problem! Thank you very much. :)
oculusriffs: catrente @ tumblr (BOOYEAH)

[personal profile] oculusriffs 2018-11-01 10:39 pm (UTC)(link)
YES
mccreehaw: unless stated otherwise (Default)

[personal profile] mccreehaw 2018-11-01 10:43 pm (UTC)(link)
Yup, go ahead!
megid0nt: (♈ there's no need to justify)

[personal profile] megid0nt 2018-11-01 10:47 pm (UTC)(link)
Were our errant heroes given any local currency before they were sent out?
gambolshroud: (23)

blake belladonna | rwby | rogue

[personal profile] gambolshroud 2018-11-01 10:49 pm (UTC)(link)
a 🗡️ lukewarm welcome (1c)
[Blake has no fear of dark sidestreets or back alleys. As a member of the White Fang, those places had often been the best for cover, and that hadn’t changed even after she’d renounced them to become a Huntress. She’s always preferred stealth to a more straightforward approach, dark places feeling like something of a second home, and so when she hears what sounds like a woman crying, she doesn’t hesitate to turn down that bleak and narrow alley to investigate. She looks to you, her fellow Reclaimer, and beckons for you to follow.

Of course, as you find yourselves cut off in the alley at both ends, she’s grateful that you’re both armed.]


Some ‘welcome.’ There are plenty of people in this town who actually need our help.

[Awfully low, pretending to be a victim to lure people like them into a trap— except Blake is pretty sure that the Welcomers are the ones who are going to regret coming here, rather than the other way around. She looks to her companion, offering a sharp nod.]

Watch my back, and I’ll watch yours.

b 🐟 market woes (2a)
[Cabbage soup all the way down. She’s never really been a fan of cabbage, but now that it seems to be the only real option, Blake finds herself even more averse to it than usual. She sighs as she comes to a stop in front of yet another stall, this one offering some kind of sweetly glazed cabbage. People actually eat this stuff?]

I’d expect a port town to have more fish, even with the trade routes being compromised.

[Talk about a disappointment.

She folds her arms across her chest, frowning as she huffs another sigh, steeling herself. She’s going to have to learn to deal with cabbage for as long as they’re here, apparently, or go hungry.]


This town is even worse off than we thought…

c 💡 lights out (4b & c)
( 4b ) looking around:

[The books found in Philip's room had been strange enough on their own, but the interior of the eastern tower is even more curious. It looks like it hasn't been touched in who knows how long, with some bookshelves fully stocked and coated in a thick, undisturbed layer of dust, while others stand completely empty, making the room feel incomplete. Blake covers her mouth and nose with one hand as she ventures further in, trying to keep some of the dust at bay, and not for the first time, she's grateful for her sharp Faunus eyesight helping to offset the dim lighting in here.]

This place is a wreck... if Philip's been living here for the last decade, I don't think he's wandered far from the main house for a long, long time.

[This place is severely underused, which is a shame, considering it has the makings of a pretty cozy library. She narrows her gaze as something catches her eye amid the gloom, crossing the room to find a Holy Symbol she doesn't recognize atop a small table with a burned-out reading lamp. She holds the Symbol up to get a better look, frowning to herself.]

What...? Hey, does this look familiar to you at all?


( 4c ) the catacombs:

[Getting past the whirlpool had been bad enough, but reaching the room where Philip lies still on the altar— so far, the island has been unsettling at best, but this is something else entirely. She feels her stomach turn, clapping a hand over her mouth as she averts her eyes, just long enough to slowly exhale and compose herself. She's no stranger to blood, but it's one thing when it comes from monsters— another entirely when it's a person, one who was apparently sacrificed.]

... we're too late.

[Too late to save Philip, but maybe not too late to stop this from happening to someone else. She moves to kneel beside the altar, reaching down to brush her fingertips across the trail of blood on the floor.]

It's still pretty fresh. Whoever did this has to be close.

[Not a comforting thought, but good to know.]

d 📖 wildcard
[Anything you like! If you have something else in mind, go for it.]
Edited 2018-11-01 23:05 (UTC)
oculusriffs: catrente @ tumblr (some vague insidious influence)

[personal profile] oculusriffs 2018-11-01 10:56 pm (UTC)(link)
[bold of Qrow to assume it had any sense to begin with.]

That's literally why everybody up in space kept insisting it's magic.

[in spite of ... well, look at it. it probably does about as much damage as a wiffle bat, assuming you can even maintain a solid grip on the thing. the magic of JPG.]

[and that thought's punctuated by by very colorful phrasing from a defeated Alero, who then begins the almighty struggle of returning the thing to Dave.]
blodsvorr: (or 1333 fathoms)

[personal profile] blodsvorr 2018-11-01 10:59 pm (UTC)(link)
It's about as stupid and pointless, so I'll buy that they have a point.

[He shouldn't allude to knowing real magic, years of old habits tell him, but he's in a weird RPG land and everyone who cares about his secrets is dead, so you know what? He's going to take this moment to be bitter about stupid magic. Watching the SORD get returned is just sad though.]

Here.

[He swings out Harbinger from his back, converting it from its compact form to the full length of a scythe, and attempts to help by using the hook of the scythe to drag the SORD over to Dave.]
bu773rfly: (32)

Erika Mishima | Digimon Story Cyber Sleuth (CRAU)

[personal profile] bu773rfly 2018-11-01 10:59 pm (UTC)(link)
[1 - you meet at a tavern, and go brood in the corner]

[There is a tremendous amount of noise and activity in this tavern, and Erika is dealing. Somehow.

The warlock was never the loudest voice in the room on the moon base, a short girl with watchful eyes who liked to sit at a distance and watch and listen until called out, or pick at books with a stubborn fervor and ignore the world beyond a five-foot radius. She'd been quietly excited at the start of the mission, with a wordless confidence that waned and waned the further into town she traveled, until here, where she keeps her hands under her cloak and her feet together and her eyes pointed stiffly at a wall or floor or table, mouth a thin line.

Information gathering. The essential first step of an operation, and only Erika's strength when done through traces. She crowds close to familiar faces, hanging at their elbow, and does her best to listen through the noise. Inattentive partners get jabbed in the arm when the conversations around them turn juicy-sounding. Attentive ones are merely prodded. And if she detaches, it's not far and not for long, unless she's slipping towards another friendly face, like a flea jumping from body to warm body - probably to shake one of the locals, putting someone between her and an innocuous greeting, dodging conversation like a line-of-sight attack.

Come evening, she's still near-silent, not warmed to the atmosphere much at all - but frowning, showing some life. It's just not happy life. Still, if you have to choose a roommate or a tentmate, here's one that can't hog much room, and who's relaxing inch by inch, perhaps more amenable to conversation now than before. Perhaps willing to talk over the details of the town she was so engrossed in the whole way here. There is, after all, a mission at hand.]


[4B - can we just...like...take these]

[Books on the occult, you say.

Erika has no qualms about rummaging through someone's room. There's a busy energy that comes over her when she starts, in fact, her search rapid but methodical.]


If he was here recently, there'll be signs, [she rationalizes, opening drawers a bit too readily, and lifting their contents with a bit too little care. Clothes...effects...nothing. Books? Books. She touches the spines and jumps quickly from title to title, standing on her toes to read from the top shelf.] What about...lighthouse operation? If there's something on that, we can...Hmm. He had a lot of interests.

[And then she stops, and hums quietly, and pulls a book off the shelf. One of the aforementioned occult tomes. Erika walks to the bed and sits on the end of it, skimming down the pages the whole time.]

...Is this kind of thing normal around here?

[While tilting the book forward, offering a glimpse. Fuck if she'd know, man.]

[other]

[oh god literally anything there's so much on this tdm. you can talk to me at [plurk.com profile] hologramblue if you want a custom prompt or smth]
Edited 2018-11-01 23:02 (UTC)
thevanguard: Fight (021)

1.C Hello I love Crow McCrow already. Gives him another crow?

[personal profile] thevanguard 2018-11-01 10:59 pm (UTC)(link)
[ Qrow isn't the only one grinning when the weeping woman straightens with a malicious glint in her gaze, and Yata all but steps forward, his fingers curled into fists at his side and a light of anticipation in his gaze as he takes in the layout of their impromptu fight.

But he knows all about traps and setups like this - he's been part of them often enough himself, back home, and he's already turning to face the other direction when more Welcomers appear, moving to block off either end of the alley, keeping them from escaping. Hedging them in.

Yata just smirks. ]


Oh, I'm in, alright. I've been itching for a little fun, anyway.
dialetheism: (🌠 i've heard it said)

lion ushiromiya | umineko etc etc | cleric

[personal profile] dialetheism 2018-11-01 10:59 pm (UTC)(link)
1C. The Welcomers
[ Why is it that being kind keeps getting them into trouble lately?

Unfortunately for whoever Lion was paired with, they ran off with barely more then a quick "I heard something" the second the crying started. Thankfully, someone wearing bright red is easy to follow - but by the time they catch up, the rich kid's already held at knifepoint, arms up, trying to diffuse the situation before anyone gets hurt.
]

I- ah- [ They flash a quick, nervous smile, trying to disarm the situation while trying to backpedal like a champ. ] I really wouldn't advise doing this. Maybe we could... talk about it instead...?

[ yeah no that's not gonna work. Help pls? ]


2A. Around Town.
Oh, this is wonderful.

[ Okay, so maybe the cabbage soup isn't fantastic. But after the sterile environment of the Bureau, Lion's desperate for something even slightly more familiar - and here they're practically dashing from stall to stall, examining wares, talking to the sellers... except it hasn't really occurred to them to check if they could afford any of this. Oops. ]

Do you think anyone here would have a notebook...? [ More said to themself rather then to their companion. But maybe you're getting a bit annoyed at being ignored? ]


3. The Missing Cargo
[ Okay this? They know how to do this. (Hopefully, if anything from that time sunk in)

Lion can be found examining either the crates (and ink powder) or the barn later on, per shenanigans and the will of the TDM itself, trying their hardest to figure out how this detectiving business works on the fly. It's mostly about noticing clues and taking notes, right? That sounds about right. Except they've got nothing to write on....

Don't ask how they snuck in. They don't really know either.
]

Why would ink dust be significant...? It doesn't seem like something that would normally be worth smuggling.


6. Wildcard
[ Or something else? I'm open to suggestions! ]


(Additionally, due to the uniquely awful themes in Umineko, Lion has a general opt-out over here - I doubt anything will come up, but it's better to be safe then sorry. Also includes a quick note about the whole Lion Gender Debacle.)
Edited 2018-11-01 23:10 (UTC)
cluelesscavewoman: (Protector of the Plaza)

Futayo Honda | Kyoukai Senjou no Horizon | Fighter

[personal profile] cluelesscavewoman 2018-11-01 11:02 pm (UTC)(link)
1 A. You had her at food and talking about cats
[Futayo had ended up at the tavern. And she's all to happy to order more food than it should be possible for someone to eat, and go to town on it. And she's going to sit still here to wait for her order...

Or not. Cause she swivels in her seat, craning her neck to look at anyone who gets close. Looking almost giddy for a moment. Then it fades into a near pout of disappointment.]


...You do not have it...

[Then she turns away again, sighing with disappointment. What good are you if you don't have her food? Eventually though, the food arrives. And it's a glorious moment. Or it would be, if she was taking time with it. At the moment it's just being inhaled, even the glass of ale she's gained is going...]

1 B.
[...And she's going. There's only the slightest of wobbles as she jogs up to someone she recognizes. Maybe they already have a tent? If there is one she's poking her head inside to look, is there space for another?

If poked out of the tent. It's fine, Futayo was far from fussy. She'll just plonk her sleeping bag down, right across the entrance and go to sleep.

Either way she gets up at 5am sharp. Jumping straight up and stretching. Old habits are hard to break for normal people, and she's got seventeen years of the same thing... It makes her stop her stretches, then she sits on her still laid out sleeping bag. Leaning forward to rest her head on her hand, deep in though. She'd only had one day with everyone before the world ended. She should probably think- No. That doesn't matter. She has things to do here! And she jumps up again.]



2 b. SWORDSSSS!!!!1

I do not wish to purchase anything at the moment in time. I just wish to look at the quality of the items.

[There she is hands on her hips as she tries to argue her way into the shop. And she's going to block the door in the process. You want to get in and have a writ? Good luck with that cause she's not budging. She'll just keep insisting her lack of interest in buying till she's let in.]

4 C. Dark and spooky spelunking
[Sure hope whoever traveling with her isn't afraid of heights, or the type to worry about colleagues. Cause she's just gunning it, jumping down the hatch without even checking the drop...bye?]

It is fine. There is only a small drop. But there is water here and there are dead people in it. Or they could be living bones. I cannot tell through the water.

[That is not a statement that should be said so calmly. But it is, almost as if she was talking about the weather. But she stays crouched, squinting at the waves.]

This water shall be a problem. Do you know how we can transverse it? I do not know... Water repellent charms would be useful. But I do not know how to make them.
Edited 2018-11-01 23:58 (UTC)
cluelesscavewoman: (Liar in the Marketplace)

[personal profile] cluelesscavewoman 2018-11-01 11:09 pm (UTC)(link)
Rolling to get friendship from Mar and possibly get good info by yelling about cats.

'Cats are annoying but so very cute. It is impossible to not forgive them.'

fuck yeah cats
grakraka: (malum in se)

4.B

[personal profile] grakraka 2018-11-01 11:10 pm (UTC)(link)
[Akechi was not caught in the crossfire for once in his life. Instead, he just happened to be coming in to see if Qrow found anything when he had the privilege of seeing it go down in real time. It takes everything he has not to laugh. He settles on a smile as he walks over and plucks one of the books off of Qrow.]

Oh, I was looking for this. Excellent work as always.

[He absolutely was not looking for it; this is just hilarious.]
thevanguard: attitude (089)

i because who could deny the epic destiny of rappiness

[personal profile] thevanguard 2018-11-01 11:10 pm (UTC)(link)
[ Luckily, Yata is a barbarian, not a paladin, so rushing headfirst into trouble is right up his alley. Especially dark alleys, with suspicious looking people with pointy objects lurking in them.

In other words, it's a Tuesday, basically.

He crosses his arms over his chest and eyes the woman's threat up and down, not looking all that impressed in general. But he does cast a sideways glance at the guy beside him, a hint of a smirk tugging at one corner of his lips. ]


Make sure you offer 'em real loud. I think she might be a little hard of hearing.
blodsvorr: (Default)

[personal profile] blodsvorr 2018-11-01 11:13 pm (UTC)(link)
changed to asking here for reference for people not on plurk!

For combat, would it be best if we roll for all the things, or should we just ask at times when it would be entertaining to do so/uses skills like Emphatic Duty etc?
grakraka: (ad colligenda bona)

2A / excuse me while i flip out at seeing another lion player holy shit hello

[personal profile] grakraka 2018-11-01 11:13 pm (UTC)(link)
[Akechi overhears during his own quest to try to find something actually worthwhile in this Godforsaken market place.]

We should be able to find one easily enough. Merchants always need to keep records of purchases and inventory, after all. Writing was invented for that purpose.
thevanguard: Happy Attitude (043)

2-A

[personal profile] thevanguard 2018-11-01 11:15 pm (UTC)(link)
Ah-HAH! TAKE THAT!

[ Saru might suddenly feel a pointed prod in the small of his back as his redheaded companion wields a.... yeah, that's a rapier. Who let the barbarian have a sharp pointy object?

Well. "Let" might be a stretch, considering the weapons merchant is currently distracted on the other side of their shop. ]


Misaki Yata, Battou!
blodsvorr: (how many pool balls)

4. THE QUIVERING FOREST

[personal profile] blodsvorr 2018-11-01 11:16 pm (UTC)(link)
[Qrow went with Ryuji because, well, there are a lot of teenagers here, and he hasn't yet assessed how all of them are in battle or how well they can handle themselves alone. A forest with an ominous vibe is old hat on Remnant, so he decides he is ideal for the task of keeping a child from getting messed up stupidly.

Stupid, he decides, is definitely going to be the cause of death here. He holds up a hand to interrupt this.]


Hang on. Training's great and all, but that's not how you do it. You don't know if boars are what's in that forest.

[There could be spiders instead! Terrible. Or deer.]
oculusriffs: catrente @ tumblr (hahaha)

1b

[personal profile] oculusriffs 2018-11-01 11:16 pm (UTC)(link)
[sup BHK, it's another BHK, looking about the same level of interested in the cabbage soup he's been served. he's not really sarcastic when he speaks — it's more blasé than anything.]

What, are you gonna record your adventure or something?