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balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
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TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
gotyourbach: (KAEDE BASE77)

[personal profile] gotyourbach 2018-11-02 04:43 am (UTC)(link)
...Huh?

[That... that worked? Wait, she can't show uncertainty now! She takes a deep breath and firms her posture, humming softly to herself. It's literally just Twinkle Twinkle, Little Star with some added flair, but she subtly points a finger at one of the bandits blocking the bath behind them.

He groans and collapses in a heap to the dirt, startling Kaede almost as much as his compatriots, but she keeps humming, concentrating on trying to keep the others from attacking as well. A glance toward Beat, the unspoken question as to whether or not they can get out of here now clear in her eyes. She doesn't particularly want to fight, after all.]
Edited (html, my arch-nemesis ) 2018-11-02 04:44 (UTC)
ozymoron: (pic#12426965)

2B

[personal profile] ozymoron 2018-11-02 04:44 am (UTC)(link)
Ah, no worries, no worries! Be careful in the future, but for now, you are forgiven!

[He's a very loud man right here, right now. Humming as he looks through his belongings.]

A writ?! To buy weapons! I do not accept this! Come with me, young man! We're going to speak to this person to buy our weapons and be done with this foolishness!
protegge: <user name="rightgunman"> (🔫 it seems to get cheaper)

[personal profile] protegge 2018-11-02 04:46 am (UTC)(link)
[See, now this is style. This is how you fight somebody in an alley. Mista is immediately pleased by his luck at brawling companions. Look, it's a robot cowboy! What more could a guy want.]

[Sadly, the woman isn't as impressed.]
You can try, [she drawls, a vicious imitation of McCree's own speech.] I don't really need it.

It'd even her out, [Mista offers, and she laughs again, because of course she does. She's having a great time, like any good con artist would.]

[And--she's advancing. Mista hesitates only for a second before pulling the dagger from his belt. It's no shield and sword, but he's not comfortable with those yet, and anyway, if he could hold his own against Narancia five times out of six, he can sure as hell survive this. On their other side, facing McCree, the other members of the Welcomers approach--greater in number, but quieter and less rude, for what that's worth.]
soundsurfing: (Just woke up at her place)

[personal profile] soundsurfing 2018-11-02 04:46 am (UTC)(link)
Heh, yeah dude, let's scoot. Ain't gettin' anywhere here. I don' think anyone in there'd know what we're lookin' for anyways.

[ If there was a powerful artifact here, Beat would eat a hat. He takes a step or two away and waits for Ryuji to fall in with him. He has no idea where he's going, but for him, it's a good time to investigate. ]

Maybe after we found this thing, yo, I'll play some drums fer you so you can hear how it's really done. [ A flash of a grin and a touch of a challenge. ] Briefly played them back at ... well, not home but the place before this place. I'm sure I 'member enough to kick yer ass.

[ Do you accept the Challenge, Ryuji. ]
monkeyblue: (Casual)

[personal profile] monkeyblue 2018-11-02 04:46 am (UTC)(link)
[Fushimi looks the guy over before scoffing again.]

If he had any friends who could actually do anything to us, he wouldn't be wasting our time trying to get a bribe from us. He'd just tell us to get out and have us jumped later.

[He wanders over, hands in his pockets.]

So, instead of paying him anything, we're going to get the writs--all of the writs--and his stamp and fill them out ourselves for whoever needs them. That isn't those Welcomers, who already have weapons. Funny how that works.

[And then Fushimi has a crackling blue dagger in his hand and an interesting gleam in his eye. Chaotic Neutral for the win?]

Sound good?
Edited 2018-11-02 04:47 (UTC)
weedjoke: (pic#12614195)

Katsuki Bakugo | My Hero Academia | Fighter (or barbarian maybe)

[personal profile] weedjoke 2018-11-02 04:48 am (UTC)(link)
i. the great outdoors

[Share an apartment with a stranger he barely knows? ha ha no. He'd barely tolerated sharing living space with the classmates he'd spent months around back home. He'll stick with that tent and sleeping bag, thanks. So he'll be pitching said tent in some convenient spot between the river and the forest, looking right at home doing this shit. He's an outdoorsy type, okay, so sue him.

If someone else happens to be seeking a place to pitch a tent nearby, they'll get a deepening of his trademark scowl.]


This spot's fucking taken. Go somewhere else.

ii. unwelcome wagon

[No, Bakugo didn't follow the sound of the crying woman. That's the sort of empathetic, humanitarian thing that's Deku's department more than his, okay. He just happened to be wandering around the town when he got sick of the Laughing Goblin and he may or may not have gotten a little lost. When the woman straightens up, his mouth twists from its perpetual scowl to something more like a vicious smirk.]

How about you shove your welcome up your ass and die.

[Are those sparks coming out of his hands.... perhaps u are a good samaritan who came here 2 help and are now regretting ur life choices.....or perhaps you're here for the fight too. Either way, let's tear shit up. Bakugo doesn't care, as long as you don't get in his way.]

writ large

[A reasonable person, upon discovering the scheme being run here at the Black Fist manor with these writs, might leave in disgust. They might call the receptionist out on it, or they might just say screw it and pony up the dough just to get it over with.

Katsuki Bakugo is not a reasonable person. Short-tempered would be a charitable way to describe him on a good day, and getting drumped onto a new planet after an apocalypse he can't even properly remember because there's fucking static in his head every time he fucking tries is not even close.

Which is to say, he slams his hands down on that sheaf of paperwork and a couple bangs later, there's a whirlwind of papers flying about the room, in various stages of singed.]


WHAT FUCKING PAPERWORK WAS THAT AGAIN?

[Hahaha, did the Director tell them not to make trouble ..... looks like someone missed that memo .....]

who u gonna call

[So obviously, Bakugo followed up on that lead about Sokol's Keep, and his exploring eventually brings him to the east tower. The moved chair is weird when everything else seems fuckin untouched for years and Bakugo is super! not about it!!!

...Especially when things start creaking and vibrating. Fuck literally all of that.]


Hey! HEY! WHO THE FUCK's HERE? HUH? SHOW YOUR FUCKIN SELF IF YOU DON'T WANNA DIE, BASTARD!

[this rant is made slightly less effective by the coughing fit that follows from how much dust he just inhaled but that doesn't matter! he'll fite any fuckin ghostly motherfucker! what are u lookin at bucko THERE'S NOTHIN 2 SEE HERE.]

wildcard

[Hit me w/ your best shot :D]
monkeyblue: (Mi~sa~ki)

Unwelcome Wagon

[personal profile] monkeyblue 2018-11-02 04:55 am (UTC)(link)
[Fushimi just. Sees those sparks coming out of the teen's hands and sighs as he reaches up a sleeve for one of his (many) throwing knives. He was following the sound out of curiosity (and a slight desire to help), ducked behind a corner when the kid approached, and now he is.

With a cruder, blond version of Misaki Yata.

Why is this his life.

Whatever. While the woman is distracted by the young asshole, Fushimi steps out from his corner and throws five or six daggers at her, aiming mostly for her arms and legs.]


At least you loud types are good for distractions.
maskreant: (pic#11465297)

[personal profile] maskreant 2018-11-02 04:56 am (UTC)(link)
What about "nekomancer?"

[ PUNS WILL CONTINUE. ]
stillwinningthehardway: (🔪Nothing can bind)

1b

[personal profile] stillwinningthehardway 2018-11-02 04:57 am (UTC)(link)
[Scout hesitates. Tents are much more complicated than she'd really thought; she's used to either buildings or sheltering under or in trees, or if portable structures were involved, they all but set themselves up.]

Well, I was thinking about going without but - could you show me?

[A pleading look crosses her broad face before she can stop it.]

I can take first watch.
monkeyblue: (Bored as Hell)

[personal profile] monkeyblue 2018-11-02 04:57 am (UTC)(link)
[Akira why.]

If you try to make punny usernames, they'll block you.
soundsurfing: (I just punched cris angel in the balls)

[personal profile] soundsurfing 2018-11-02 04:58 am (UTC)(link)
[ Well, that has to make Beat grin really, the guys boisterousness perking Beat's own. ] Damn right we is!

[ Honestly if they were supposed to be adventurers, how were they supposed to get anything done without weapons?

Truth in told, though, Beat just wanted the ax because it was the weapon he was used to training with back at base. ]


The hell's a writ though?
blodsvorr: (although i never do)

[personal profile] blodsvorr 2018-11-02 04:59 am (UTC)(link)
[Yes. Magic that controls the winds, draws down lightning, sparks fire from nothing and reshapes the world. Magic that turns men into crows and merges souls, magic that gifts and curses in turn. Magic as a warm green light in his chest and sadness in an old friend's eyes.

Qrow peers over Da Vinci's shoulder, checking out the writing in it.]


From fairytales and the like, sure. But this occult crap? This looks like the cheap drama they throw into fantasy series when it isn't obvious enough who the bad guy is.

[It's a lie out of habit. Out of deference to a man who no longer exists. He has been Ozpin's spy for so long, it is second nature to live remembering that it's easier to share information later than take it back.]

Here... Here, magic is something I'd take seriously.

[He doesn't like what these books are starting to suggest.]
maskreant: (pic#11630071)

the bane of all of our existences

[personal profile] maskreant 2018-11-02 05:00 am (UTC)(link)
I do, but I didn't think it through when I confirmed it.

A good pun can leave strong impressions.


[ Note he didn't say positive. ]
maskreant: (pic#12628153)

of course...

[personal profile] maskreant 2018-11-02 05:01 am (UTC)(link)
[ Usually, Akira is like this:



But not today. He has been accompanying Ryuji on his food journey for maybe ten minutes now, almost whisked away from his predicament. The love for food is that infectious, he guesses? Only when Ryuji finally notices does Akira remember his legs are stubby, ears are huge and round, and he's a little chubby. Looking down at himself, he preens his fur before he can accept the snack, nodding his head as thanks, and waits for his friend to recognize him as he nibbles away.

They've been through this before... Mice in pyramids? Mice on a cruise? Suffering through Yusuke's horrible mouse puns throughout their escapades as vigilantes? He lifts his gaze, boring into Ryuji's eyes like he's boring into his soul. He puts so much faith into his friend that it was a mistake, but he doesn't do anything since he has cabbage to finish. Once that's done, however... He quickly scales Ryuji, leveraging himself on the boy's shoulder, then takes a leap to smack his friend across the face with his paw.

Of course, he gracefully (not) descends onto the floor, stumbling to balance before he officially sticks the landing. Conclusion: Akira is unimpressed.
]
protegge: <user name="rightgunman"> (🔫 with my street sweeper)

3

[personal profile] protegge 2018-11-02 05:03 am (UTC)(link)
[Honestly, Mista's been going through the grain. It's boring, and he's about to fall asleep in a puff of wheat, but as needle-in-a-haystack as it is, somebody's gotta do the grunt work and it might as well be him. He noticed the smell, too, but not the direction it was coming from.]

[It becomes a hell of a lot easier to pinpoint when Ryuji calls out and he extracts himself from Grain Crate #704 to trot in his direction. Once he's close enough--yep, it's definitely coming from those statues. Which Ryuji is just. Holding.]


Man, are you just holding that in your bare-ass hands? It could be cursed or, I don't fucking know, full of bees or magic drugs. You wanna put it down?
Edited 2018-11-02 05:03 (UTC)
blodsvorr: (it's the world's most addictive drug)

[personal profile] blodsvorr 2018-11-02 05:05 am (UTC)(link)
Not to insult these fine folks' hospitality, but if we're here a while, it couldn't hurt to get some real protein into our diet.

[He wouldn't call sustenance a detour. He's pretty sure they could get sick from eating nothing but cabbage soup. And if Qrow is a little bit more protective of a fellow survivor of Remnant's apparent destruction than their recent acquaintanceship would warrant and therefore willing to go the extra mile for her, well. It's probably better not to talk about it.]

Net or rod?

[Under the circumstances, net might be the better bet, but it will also mean going out to sea, which means a boat, which means more money or bartered services. He can put together a fishing rod from things you can find in a forest without that much trouble, but a fishing boat is another matter. So Blake can decide, and they'll see where it goes from there.]
sketchery: all of these are made by ambi - please ask before taking! (Default)

[personal profile] sketchery 2018-11-02 05:07 am (UTC)(link)
[ It's delicious, Dwyer, stop being such a baby!! She finishes chewing before she answers him at least, swallowing down the last of her first bite and ( thankfully ) pausing before she takes her second one. ]

I'm really strong, you know, I'm not gonna get sick off of a pastry. [ Because this is how battling off sicknesses works, probably. ] Or anyone, unless they're like ... really weak.

[ On that note ( in a sing-song ) — ] It's pretty good, if you want some—
protegge: art by <user name="pearsfears" site="tumblr.com"> (🔫 blinded by the neon light)

4b

[personal profile] protegge 2018-11-02 05:07 am (UTC)(link)
That's not how reading's supposed to go.

[Spoken like a true scholar. Mista pokes the fallen pile of books with a toe, accomplishing nothing but making a bigger mess.]

You, uh, okay over there? Not even sure how you did that.
soundsurfing: (The ticket read "Found nude in a tree")

[personal profile] soundsurfing 2018-11-02 05:08 am (UTC)(link)
[ When the guy falls and the girl jumps, Beat can't help but jump as well. Well, she HAD said she was going to put them to sleep, what did he expect?! Feeling sheepish, he nods when he catches her glance at him and quickly moves to help her through the group, stepping over the guy who who fell. The others watch them leave with a growing sense of animosity. Beats intimidation had only just worked after all, and now one of them was on the ground.

The one-eared-lady is looking particularly like she might have something to say and pretty quick about it, and while Beat would normally be all for a fight, it's obvious his new found friend here doesn't.]


... Uh... 'less you wanna fight, I suggest we run now? [ God that almost physically hurts to say. Maybe he can come back later... ]
dialetheism: (🌠 who help us most to grow)

[personal profile] dialetheism 2018-11-02 05:09 am (UTC)(link)
It's a rather lonely one - unfortunately, the only animals near my home were seagulls and fish. But... [ Hm. How to word this. ] It would probably have been lonely for a pet, too. We were very busy, and I wouldn't want anything to feel neglected.

[ Poor thing would've been looked after by the family servants for the most part. Yay, rich families! ]

Although, my sister would've begged to disagree. She tried bringing the topic up once or twice, but it never stuck. [ A beat, as Lion kinda shoves that last sentence away mentally. Personal anecdotes? Really? ] Do either of you have pets, then?
noxfleurette: (❀ tarragon)

2A.

[personal profile] noxfleurette 2018-11-02 05:09 am (UTC)(link)
[As a cook, she has to say that she's disappointed that they just didn't use any salt in this water downed cabbage. Granted, it looks edible, but at the same time, the tasteless food would be hard to eat.

Also, it looks ugly.

Her expression is flat to counter Lion's desperation to look for better food, but honestly, she's starting to panic a bit if this is all that was here. Fleurette stopping in her tracks when Lion comes to a stop as well. Her eyes peeking over Lion's shoulder curiously, invading their space so that they're only inches away from one another.]


What do you need it for? [She smiles again, her hands behind her back.] If you really don't want to eat this slop, I can make us something better. [Even if she has to steal the ingredients--]
kliffhanger: prospitian (8)

[personal profile] kliffhanger 2018-11-02 05:10 am (UTC)(link)
That's the problem. The Director didn't really give us much to go off of, did she?

[He sighs, rolling his eyes slightly]

Throwing us right in the deep part of the lake. Best way to sink or swim, right?
maskreant: (pic#11493057)

B

[personal profile] maskreant 2018-11-02 05:15 am (UTC)(link)
[ He has accepted his life partnering up with a ghost. To be honest, this would be like living a Buzzfeed Unsolved episode? At least that's how he's been compartmentalizing being around this phantom detective. Akechi is a smart guy, so they should solve this mystery of Where's Philip in no time.

Akira is quiet while he's inspecting the rosary, rolling the beads between his fingers and memorizing the symbol in case they run into it again. All goes well until a book flies at him, spine hitting the center of his forehead with a loud smack, and downs him like it landed a critical. This world took all of his proficiency, so here he is.

Lying on the cold hard ground.
]
dialetheism: (🌠 for a reason)

[personal profile] dialetheism 2018-11-02 05:15 am (UTC)(link)
I'm fast, but that's about it.

[ No sense overstating what they can do tbh. ]

Although... if you only need to re-examine what's inside the crates, I might be able to help. [ Because they may have stolen one of the smaller idols and stashed it in their recently-bought pack. For reasons. And also for evidence. ] But if that doesn't work, I would certainly be willing to try sneaking back in.
protegge: art by pixiv id#1149398 (🔫 with lightning-fast reflexes)

writ large

[personal profile] protegge 2018-11-02 05:16 am (UTC)(link)
[Okay, so. Practically speaking, this is an extremely stupid thing to let happen. Practically speaking, he should definitely step in and stop this loud kid from getting them all into huge trouble.]

[But also: there's a certain style in just absolutely fucking refusing that Mista can't help but respect. There's a level of spite to it that's weirdly admirable. If nothing else, the kid's committed. So Mista doesn't really react, except to bend down and pick up a piece of paper.]


. . . Huh. Looks like there wasn't any. [He turns it around to show the room. See? Nothing written there at all.] I know I'm shocked to shit. Extortion probably goes better than this, usually, huh.