balancemod: (Default)
balance mod ([personal profile] balancemod) wrote in [community profile] balance_memes2018-11-01 05:40 pm
Entry tags:

TDM#1: Welcome to Phlan


I'd bring an umbrella and a good pair of waders if I were you.
NAVIGATION




WELCOME TO PHLAN



Click on the map for a full view


BACKGROUND.

The port city of Phlan, located just north of the Moonsea region, is not an idyllic landscape, filled with images of swashbuckling sailors and brimming commerce. It's a place that's been razed and rebuilt so many times that even the people of this rough and tumble town seem to embody a particular nonchalance to the chaos that exists within it. Entire streets of the city remain either unfinished or abandoned. Farms on the outskirts of town lend prayer to the Goddess of harvest and bounty, and yet, year after year they struggle to make ends meet. The main road leading into town, called the Iron Route, splits at the path just outside the city's gates. To your left, a quiet and somber collection of headstones litter the grounds of the Valhingen Graveyeard. They remind all who venture into this city from the main road of one simple thing: those who are born and raised here rarely make it out.

The Director has sent her Reclaimers here, and as the glass bubbles are shot from the Moon Base, they land with thuds against the lining of the Quivering Forest. There are rumors that there's a powerful item hidden deep, somewhere within the confines of towns dotting the landscape of the Moonsea region. Your purpose is simple. Ingratiate yourselves as travelers, offer aid where it's needed, and keep an ear out on the ground for any whispers that might give lead to the location of a Grand Relic.



1. THE WELCOMERS


You've spent a few hours in Phlan already, and have probably seen the entirety of its less than stellar nightlife; it doesn't take incredibly long to walk from one end to the other. There's only one tavern in the entirety of the place, and asking any locals where the best food or ale around is will either get you a cold shoulder or a heartily responded "The Laughing Goblin, of course!"

The Laughing Goblin is run by a staff of two; a boisterous human woman who everybody calls Bonnie (although no one actually knows if that's her name or a callback to the sailors who frequent the town during stints in the Moonsea), and a rather rotund man named Mar (who tends the kitchen but has a serious soft spot for cats or juicy gossip). You can almost hear the raucous shouts of vulgarities from just outside the doors of the bar. Even tonight's musical guests, a trio of halfling bards who call themselves the Dandy Warhalls, don't seem to be outpacing the chatter and heated conversations going on within.

Opening the doors and making your way into the room gives you more of a sense of what Phlan is really about than any other moment you've spent wandering the streets and being a really unfortunate tourist who decided on the worst vacation spot this side of the Sword Mountains. This place is alive. And in some ways, it's a good welcome to the world of Faerun, as you'll be spending quite a lot of time within these sorts of establishments, attempting to make your way through the inner workings of a possibly unfamiliar world.

A. WHAT THE BAR KNOWS.

○ Bonnie is running herself to death trying to keep up with the orders. She can't seem to pour ale quick enough to keep the patron's glasses filled to the brim. She knows that this is a dangerous crowd, but she's tough as nails. A skirmish begins breaking out between two humans at the far end of the bar, disagreeing on the roles of the local law enforcement and how helpful they've been to their beloved town. Bonnie flares up almost immediately.

"ENOUGH OF THAT OVER THERE. ONE MORE PUNCH AND I'M CUTTING YOU OFF FOR A WEEK, NIFF."

Whoever Niff is, he snaps to immediately and sheepishly scratches the back of his head. You can almost swear you hear a defeated "Yes, ma'am," before Bonnie's attention is drawn elsewhere. She could use a hand, if you're particularly good behind a bar, and won't object to the assistance, even if she's leery at first. She just doesn't trust a whole lot of people.

Get to know her a little bit, and she'll even complain about how the lighthouse's lens going out last week has made everyone in town anxious as trade seems to have come to a halt.

○ Reizem, Mof, and Jimbob, the trio performing in the back of the room on instruments and trying to invent the concept of rock and roll, are not exactly being welcomed with the type of applause that they'd like. They'll take a break midway through the set list, and are more than happy to talk to some refined guests of higher culture. Jimbob, who's currently sporting a number of upper cartilage piercings, is happy to talk about how this place is the literal worst. Not just any "worst." The literal worst. He's also a little bit drunk.

○ Mar, the only cook and also the only waiter in the tavern, will be happy to stop at your table and fill you in on "The Happs" in town, much to Bonnie's absolute dismay. A loud voice, even among the patrons that are currently three sheets to the wind, he'll disperse a few gems with the promise that if you know anything, you'll return the favor:

○ The local police, named the Black Fist, have been up in arms over the last few days about a shipment that was supposed to arrive at HQ. No one would bat an eyelash at that, since trade seems to have completely stopped once the lighthouse has gone out, but Mar's friends with a few low ranking guards who play bridge with him on the weekends. Yeah, he plays bridge. They got "real quiet" when he mentioned the missing shipment, covering it up with something about their training supplies getting cut short. Seems fishy, even for a place that reeks of fish pretty constantly.

○ The lighthouse over at Sokol Keep has gone out. "First time since I've been alive, that's happened," actually. He'll explain that one of the few rich families of Phlan (old money, he clears his throat with a sound of detestation in his voice) controls the lighthouse. The Black Fist have been sent over there to investigate but no one knows what the hell is happening.

○ Be careful of the Welcomers, a group of bandits who run around trying to steal anything they can get their hands on. "You'll notice you came across one of 'em on a'count of them missin' a gods forsaken ear."

B. EVERY D&D ADVENTURE BEGINS WITH "YOU MEET AT A TAVERN, AND..."

And it's a good time to meet your fellow Reclaimers, as well. Some of you might have been paired up during the Test of Initiation into the Bureau of Balance, or maybe you dropped into an apartment room to meet a flatmate you never knew you had (or maybe wanted), but there hasn't been a whole stint of time available to you to really get to know each other. Take a seat, grab some ale, complain about the music. The meal of the day, as it has been every day for the last 2 decades, is cabbage soup. It's kind of delicious.

You're going to need to figure out lodging for the night as well. The Laughing Goblin has some rooms, but it's definitely not enough to fit all of the Reclaimers in the upstairs apartments. Lucky for you, your handy-dandy Bureau Issued Adventuring Supplies (BIAS, for short) has a sleeping sack and a tent. Maybe it's time to rough it for the night.

C. LIKE TWO SHIPS PASSING IN THE NIGHT

On your way out though, should you decide to cut it short and head elsewhere, you should probably stick to the main roads within town. A little ways away from the docks district, you can swear you hear a woman crying. Following the source of the sound leads you into a back alley, and just as you approach, you and your companion find yourself cut off on both ends of the street as the woman stands up, sardonic smile twisting around her lips.

"Welcome to Phlan."

And wouldn't you know it? She's missing an ear.

Let's roll some initiative.



2. AROUND TOWN


Your first night in Phlan either went amazingly smooth, filled with nothing but a pleasant experience of pure country bumpkin culture at its finest, or knocking out some thugs in a dark alleyway who were attracted to you by the value of your silver armlet. Either way, don't be discouraged, because it's daytime in Phlan, and time to set out to see what this place is like in the light of day.

A. THE MARKET

There are various stalls open for trade and business. Several of them seem to be closed up; without fresh fish and meat traded in from the nearby cities, access to certain goods is nearly impossible for any of the residents of Phlan. It's cabbage soup all the way down, it seems. Either way, there's a bit of a crowd coming and going from the center square. It's a great place to meet any number of people, Reclaimers or not.

B. WHERE'S MY WRIT?

Attempt to enter any of the stores that sell weaponry or armor and the first thing you're going to be asked here is if you've obtained the proper license from the Black Fist in order to purchase weaponry. See, there's a bit of a pay-to-play scheme going on here in Phlan. The merchants are offered protection by the local (mafioso) police in exchange for a highly lucrative bribe system, requiring anyone who wants to purchase anything sharp or potentially stabby to head over to the Black Fist HQ to pick up a "writ." And wouldn't you know it? The old man sitting at the receptionist desk of the Black Fist mansion has a mountain high pile of paperwork to go through. But he supposes he might look the other way if you happen to grease his palms a little bit. Anyone who can distract the earnest, hard-working, underpaid administrator to check that stack of paperwork will notice that there's nothing written on any of the sheets below the top one, which is basically just a diary entry from the man to make it look like official paperwork.

While accepting your bribe, he bemoans how hard it is to make it by in Phlan these days.

C. THE TELLER OF MISFORTUNES

Along one of the side streets, you'll notice that there's a dimly lit shop with a stuffed kraken-looking beast dangling from the window. The smell of burnt sage wafts under the main entrance, and you can make out a row of various gemstones and crystals lined up perfectly within the shop itself. For a small fee of 10 silver pieces, you can go in there and meet Filistrom Stromdoodle, a gnomish woman who'll be happy to read your fortune.

No matter how bright your prospects may be, she'll alert you that there's some impending doom in your life to come. She's seen a dark figure in your past, an ex-lover, an obsessed stalker. It's never good news with Filistrom. Ever the lover of theatrics and flare, she'll put on quite the show, and offer to cleanse your spirit of dark influences. Although the ritual does work (you're bathed in sage for a solid 5 minutes straight), she charges a hefty 5 gold pieces for it.

Refuse, however, and she will absolutely cast a hidden Bestow Curse on you.

And your luck from there only gets worse.



3. MISSING CARGO


You've heard that the Black Fist have been fretting about lately over a shipment of goods that they were expecting recently. Remembering the Director's advice here- keeping an ear to the ground, not starting trouble, etc- you may get the hunch that getting to the bottom of the missing cargo might prove to get you some information about what exactly was in that crate that the higher-ups in the police were getting so on edge about.

There's a few options in front of you to begin your search.

○ Look around the docks. There's a container yard that holds crates waiting to be shipped to and from the city of Phlan. With the lighthouse out, they can't be loaded onto ships and sent across the Moonsea. The waters are just too dangerous to go without a guiding light. You see a number of crates with city seal of Neverwinter on them. Little weird, since anyone that's spent time getting to know Faerun at the library back on the Moon Base knows that Neverwinter is on the other side of the continent. Searching inside any one of the crates (don't get caught!) you'll mostly find grain and agricultural wares meant for trade along the sea route. But one crate in particular has a subtle acrimonious smell to it. Open it up inside and you'll see it's filled to the brim with statues of Tyr. Tyr is a very well respected and beloved God within Faerun, denoting justice and law. Smash open any of these idols and you'll notice enchanted ink dust. Weird. The shipping label points to an appointed spot outside of town.

○ The location that the label directs you towards is a farm just northeast of town. It's seen better days, for sure- but the one thing that stands out is the remains of a recently burnt down barn. The family who owns the farm tells you that there was an accident a few days ago when the kids were playing Hide and Go Boo by candlelight. The children don't say anything about this.

○ Taking a look at the barn itself, you notice there's a similar smell in the air that's reminiscent of the enchanted ink you found within the crate back at the container yard.

○ The family simply doesn't have anything else to say on the matter when questioned. They're still reeling from the loss of their 2 prized family cows, who have won them the Phlan County Fair Blue Ribbon 3 years running. "Best cream on the Moonsea... such a sad loss for us. We'll miss Ben and Jerry so much." The woman of the house will point out the 3 blue ribbons hanging on the wall. It's the only decoration they have in this place.



4. THE BROKEN LIGHTOUSE


Figuring out that the lighthouse being out is a huge source of financial ruin for the town, you eventually make your way over the Sokol Manor. The administrative head of the house sits at her desk, one Leela Sokol, pure white hair tidied neatly with a combover part and bright red lipstick on. She taps her fingers on the desk, looking bored and disinterested in your offer for help, but the second you mention that you're not affiliated at all with the local law enforcement, the very edges of her lips perk upward.

"Oh, I do love some adventurers just gallivanting about upon our private property." Thinking it over, she rolls her eyes upward to the ceiling, but she guesses this will just have to do. Those of you from Earth may notice two things: she's wearing a bright red pair of heels and happens to look incredibly similar to Meryl Streep. Anyone who mentions that to her will be met with a confused stare and a request for clarification, mentioning that the Streep family over in Melvaunt, a neighboring town on the Moonsea, has no ties to House Sokol.

Whoosh.

She relates to you that the lighthouse has been tended to by her beloved nephew, Philip, for the last decade and although she wears the fiercest poker face you've ever seen in your life, you get the sense that she has no idea what's going on over at the Keep. Communication has come to a halt both to and from Thorn Island, just off the coast of the city, ever since the only ferryman in town passed away 2 weeks ago. The lighthouse and the Keep are the only things of note on the island that she's aware of. Black Fist Captain Grim and a team of 6 Black Fist guards are typically stationed there, but attempts at talking to the Black Fist over at their HQ have been fruitless. The excuse seems to be the same; most of the force is out either taking care of a recent surge of bandit activity by the town's local gang, the Welcomers, or are otherwise concerned with finding some missing cargo that never showed up a little while back. She'll allow you to head over there and find out what's going on, provided you don't go and talk to anyone in the Black Fist. House Sokol has a reputation to keep up, after all, and tarnishing that by showing distrust in the militia of the city doesn't bode well for her or her family.

"Oh, and should you get there in one piece, please do remember not to steal anything.

I'll know."

Time to get a group of fellow Reclaimers together to find out just what went down over on Thorn Island.

A. ARRIVAL AT SOKOL KEEP

The Keep is on Thorn Island, surrounded by water in all directions. It's a rough swim, as the Moonsea isn't exactly a calm body of water. Maybe you can scope out a rowboat to help you get there. Either way, coming ashore at the massive mansion will be rather quiet and uneventful. There are no butlers to greet you. No Black Fist standing watch at the gate. Maybe Philip was just that reclusive, or maybe there's another reason that this place feels abandoned.

There are 5 main structures on Thorn Island- the Sokol Keep itself, the lighthouse, an eastern tower, a western tower, and the barracks, used to house the guards that come and go from the mainland during their stay here. The stone mansion itself has two floors, and up until recently, looks like it was incredibly well maintained. Funny, since you didn't see any attendants on the island to greet you. Not a speck of dust, anywhere.

The banquet hall looks filled as if an evening meal was being served just a few hours ago. Unfortunately, whoever was served this delicious looking feast didn't have time to finish it. It looks like it's been sitting out for days, and the smell of rotting meat is more than just a little pervasive to your senses.

B. LOOKING AROUND

After searching long enough on this abandoned island, you start to notice a few things that don't quite add up. First of all, Philip's room has a number of books on the occult hidden neatly among the academic literature peppered about in his personal library. Although nothing seems to indicate a struggle has occurred anywhere, investigating the ground around the barracks on the outskirts of the manor indicates freshly upturned dirt that looks like it was recently tilled over to cover something up. Perhaps someone was dragged, but it's really hard to figure out who, or what, could've done that.

Your examination of the lighthouse itself shows a crystal at the top of the structure encased in glass that's been warded off and reinforced through magical means. There's no indication that someone had come here to snuff out the light or steal the lens from which the lighthouse operates. It just simply... won't glow.

Ransacking the eastern tower reveals a place that doesn't look like it's been touched in ages, aside from a chair that's been moved, uncovering a trail of clean floor in the midst of dust literally everywhere. The dust seems to be everywhere, and spending a particularly long amount of time in here makes your lungs hurt and your eyes water. You do, however, find a small Holy Symbol, a rosary of beads with a small coin on it, the image of a Faerunian god etched into the metal. You're starting to get the sense that this island has been dealing with some below-board stuff lately. Cults, religious symbols.

And did you just hear that chair begin to creak? Why do those empty bookshelves up against the wall look like they're vibrating?

Time to get the hell out of dodge on this one.

Investigating the western tower, however, reveals a bare floor that's been broken into via a pickax. Move some of the earth away and you'll find a hatch.

Wouldn't you know it? It's unlocked.

C. THE CATACOMBS

If you didn't get the chills from the seemingly haunted eastern tower, dropping down through the hatch reveals a damp, dark passageway after a drop of roughly 10 feet below. The catacombs smell damp, have a particularly unsettling feeling about them, and touching the walls reveals an ungodly amount of mud that never seems to quite settle. Prestidigitation that off, if you will.

Going deeper, you realize that you're descending below sea level. Eventually, you hit a snag- in the form of a whirlpool that seems to block your way through to the other side. It moves concentrically, and trying to cross it without a plan will end up getting you sucked right into it. At the bottom? You're tossed around like a gnome being fired out of a canon, and hitting the bottom of that pool of water reveals sharpened bones. Most likely human in nature. Better move fast, you can almost feel something reaching out to touch you.

Provided you don't drown to a group of skeletons sitting at the basin of the whirlpool, you'll come to a wide open room with an altar towards the back of the cave structure, emanating a sickly violet light. On a raised platform, the body of Leela's beloved nephew, Philip, lies sacrificed. There's a trail of blood that leads from the dais to the pool of water surrounding this statue. Looking closer, you notice that the statue itself depicts something with the body of a woman and 6 slithery heads of a snake, crested with jade jewels for eyes.

A hollow laughter fills out from the room as a figure moves forward from the statue.

Where the hell did that come from?

"Stay for dinner, we've got the early bird special prepared, just for you."

Of course, it's Captain Grim. Did you ever think that a dude named Grim wouldn't be evil? He's sacrificed the poor boy and is now currently possessed by some unrepentant six-headed snake beast. His tongue slides out of his mouth, licking his bottom lip. Yep, that's more snake than human too.

Make sure you kill this guy.

D. THE AFTERMATH

Killing, or otherwise subduing Captain Grim (what's your alignment, again?) is enough to make the lighthouse mysteriously come back to life. Whatever desecration was going on in the catacombs below seems to be lifted. Too bad you can't be treated like heroes upon your return to Phlan proper. Leela has made absolutely sure to spread a rumor at the Laughing Goblin about how efficient the Black Fist were at resolving the issue on Thorn Island.

Oh well, you weren't doing this for fame and accolades, right?



5. CALL TO ARMS (DEXTROUS): THE SCROLL THIEF


The Bureau of Balance has done pretty much everything they could have for this small port town on the Moonsea. The lighthouse has been restored so commerce once again begins to breathe life into the docks district. Sailors have changed their tune from anxious boredom and nights at the Laughing Goblin to the simple blessing that returning to work provides. That is to say, they've (mostly) sobered up and got back on the straight and narrow for the time being.

But it doesn't end here, not quite yet.

There's the sound of a parade of footsteps emanating out from the direction of the Black Fist headquarters. The entire guard has begun to give chase, and the city is quickly mobilized to a state of apprehension that you haven't seen at all during your stay here.

Wherever you are, you're stopped nearly dead in your tracks as a man, not much older than 20, knocks you or one of your party members over on a beeline straight to the ships. You see, tucked neatly under his arm, an ornate looking piece of parchment paper that's been rolled up tightly.

The man smiles at you, apologizing, just as a battalion of Black Fist agents begin to approach off from the distance.

The youngster who has just collided with you turns his head to look upon this scene and groans.

"Typical lugheads. Just what I was expecting outta this shit hole."

And he takes off for the docks. He needs to get out of Phlan, and quick.

What do you do?





OOC: A LETTER FROM YOUR MOD TEAM


Hello everyone and welcome to the first TDM for Balance, an experimental DWRP game that looks to combine light elements of time-honored and classic strategy games like FFT, Octopath Traveler, Tactics Ogre, and the wonderful worldbuilding experience of D&D. Our setting and concept is heavily based on the McElroy Brothers' popular D&D podcast, The Adventure Zone. If you're here, there's a good chance that you have interest in some, or all, of the components listed above.

First off, this TDM is a little bit different than the TDM's that will come in the future app cycles. This one is structured like a mission mod log and assumes your character has already come to the Bureau, passed the Test of Initiation, and have been deployed on your first foray out into the world of Faerun. The reason we've done this is two-fold: to avoid any possible duplication with the introduction log (as you'll have the opportunity to thread out your arrivals), and we wanted to give everyone a sense of what the real core of the game will be like. So, for the purposes of this specific TDM, and only this one, you cannot take events that occur here as canon upon apping into Balance. Future ones will be more aligned with the Moon Base cycle and can potentially account for CR to transfer into the game.

What we're aiming to do with Balance is a little different from your typical DWRP game. In a typical setting, the mods set up some NPCs that have limited contact with you, the player, under a very structured set of conditions. For example, The Director is one of those NPC types, as are her two counterparts (Davenport and Garfield).

However, in Balance, we'd like to take a moment to instill something early on as we run through the first TDM of the game. We've listed a few NPC's up there to give you a flavor of their personality and what their look and feel constitutes. Those NPCs are completely pilotable by any of you, at any time. What we're looking to do is give you all a structure for adventure and seeing where you all can take it. It's part of our core value and how we'd like to see things move along. Be amazing- not just in the sense of being amazing to each other and to your characters, but also with your character choices in-game. The world is completely malleable and up to you to meld, mend, repair, or bust.

In a nutshell, what we're saying is... go wild. It's okay not to ask permission for something cool you'd like to do. We've given you some outlines of events, but the story that you create as you thread these out is entirely yours. And we, as a mod team, can't wait to see what you bring to the table.



blurb code by photosynthesis
ribticklers: (003)

[personal profile] ribticklers 2018-11-02 03:33 am (UTC)(link)
I'm back here, aren't I? [Does teleporting behind a bar really count as running it... Maybe.] Ketchup's extra, though.
ribticklers: (003)

[personal profile] ribticklers 2018-11-02 03:34 am (UTC)(link)
It is if you're a real gourmet. [He tucks the bottle away in some pocket of his clothes.]
blodsvorr: (although i never do)

[personal profile] blodsvorr 2018-11-02 03:34 am (UTC)(link)
Careful, kid. You're gonna give yourself eyestrain.

[He keeps rolling them and it's funny and Qrow loves it. As he puts away a few of the books, he notices that one is a little out of the ordinary. Qrow flips it open, making a quiet noise to himself in contemplation.

Well then.]


Looks like Nephew Philip has had some interesting reading to keep him busy for the last decade.

[He holds it out for Akechi to look at: a book of the occult. Fancy that.]
ribticklers: (001)

[personal profile] ribticklers 2018-11-02 03:35 am (UTC)(link)
[Sans is sure Papyrus would love to meet Chiaki, too. If Papyrus is still alive.

...]


Name's Sans. The skeleton. [He sticks out his hand for a handshake.]
Edited (nobody likes you, html) 2018-11-02 03:36 (UTC)
aviphile: (lessonia.)

[personal profile] aviphile 2018-11-02 03:36 am (UTC)(link)
Bludgeoning someone is nasty too (>﹏<) But if you're looking for a bargain, I can help ☆
ryuji: (257)

[personal profile] ryuji 2018-11-02 03:36 am (UTC)(link)
[RIGHT? He saw some people practically gagging at the idea of cabbage in every way, shape and Forrest Gump form that it could possibly come in, but Ryuji was absolutely in heaven for the prospect of never, ever, having to eat replicator food again.

And he'll smirk at the punch to his arm, he probably deserved it at some point in his dealings with Erika as it were, then try to discern if the coast was clear.

The best thing about fog clouds was moving undetected. The worst? When Ryuji actually knocks into a crate right at knee level, and man, that's going to hurt come tomorrow. He has to close his mouth forcibly with his hand to stop the raging yelp that's threatening to give their position away.

A single Tyr drips down his face. It's okay. He'll be okay.]


Let's just... let's get the hell outta here. [They got what they came for. A statue, in an entire shipment of wheat. Time to roll out. He tries to exist stage left, carefully watching for both crates and his companion's location.]
blodsvorr: (both mentally! and spiritually!)

[personal profile] blodsvorr 2018-11-02 03:37 am (UTC)(link)
Yeah. It probably can.

[Oh joyous world, to offer so many ways things can go wrong. He rubs his poor, sore head, but then he starts putting the books back in place. No need to make a mess.]

I don't suppose you sell healing potions at a discount to teammates.
lullabytes: official anime (CHAT ► anime style)

[personal profile] lullabytes 2018-11-02 03:38 am (UTC)(link)
[ chiaki pauses a moment only because she has to parse that this is, in fact, a Handshake (she's loading it in her brain) at which point she has zero compunctions about putting her hand in san's.

her grip is a little loose, but it seems that's just the sort of person she is. kind of quiet and gentle and sleepy. ]


Sans...okay. I'll absolutely be sure to remember it.

[ it's now stored in her memory banks with way too much vidya game trivia. ]
grakraka: (de die in diem)

[personal profile] grakraka 2018-11-02 03:38 am (UTC)(link)
[Akechi does his best not to laugh at their less-than-stellar save. It's polite not to and he is trying not to completely throw away everything he's spent years crafting.]

I should hope so. If we're going to be on an adventure, we should at least have access to the sorts of things adventurers would in these types of situations. Armour and weapons, that sort of thing, yes, but other items too.

[All that useless junk people hoard in RPGs until the final boss and never use.]

Though, were you looking for any specific item yourself?
maskreant: (pic#12248504)

2

[personal profile] maskreant 2018-11-02 03:39 am (UTC)(link)
I thought a merchant might have a better chance in swindling a deal.

[ He's surprised!! But not at the same time. With how the Black Fist have the town at their feet, he can't imagine getting anything would be easy. He scratches his cheek as he recalls that they need a writ... And they can find that at— ]

Heading to the Black Fist mansion?

[ Would she mind a tag-along? He can't imagine it would be so easy to get it, but maybe they'll learn more about the situation. ]
aviphile: (anhima.)

[personal profile] aviphile 2018-11-02 03:40 am (UTC)(link)
Did I come off as an adventure-seeking hothead? That wasn't my intent at all.

[Her playful attitude doesn't diminish, but there's a more serious glimmer in her eyes. They're talking about the well-being of the town, and da Vinci has to admit that she can't sit idly by when people are suffering. The Black Fist is an institutional problem. But the lighthouse...

... they can at least fix that.]


But isn't that what an expedition entails? You scout the area, you assemble a team of highly-trained experts, and you set off into the great unknown to find the truth. And I'd even go so far to say you don't mind the idea of joining one.
kahunanu: s/m anime (Default)

[personal profile] kahunanu 2018-11-02 03:41 am (UTC)(link)
[A simple 'Hey you' also gets the point across pretty clearly that names are too much effort for him to even attempt to procure of a simple silly argument. Nanu's a little more impressed they manage to question the how and why so he'll get his word in before Mar inevitably does.]

Cats. I'm only saying short-haired cats are more practical.

[And right on cute, Mar clears his throat and adds from the other side of the bar,] Yes but you simply haven't lived until you've run your fingers through a long-haired cat's mane. Soft as a baby lamb!
ryuji: (383)

2c........

[personal profile] ryuji 2018-11-02 03:41 am (UTC)(link)
[Cabbage stew. Grilled cabbage. Candied cabbage. Dried... cabbage? Okay, that last one is a little weird, but it's kind of got that weird beef jerky meets seaweed flavor and Ryuji's digging it. Hell, he imagines it would go freaking amazing in a hearty bowl of ramen.

He shells out a few copper pieces for the delicacy, and he's overly nice about the entire exchange. Food is just that important, and even though this isn't a bucketload of meat, it's pretty damn well near the best he's going to get in this weird as hell town.

Until he sees a mouse scurrying around his feet, trying to get his attention.

Ryuji looks left, and then right. He's not seeing things, right? He'll duck down below, shred a piece of cabbage off, and hold it out to the critter. Something about it feels really familiar.

Like he's seen a mouse like this before.

Like he's been a mouse like this before.










Nah, just his imagination.]


Hey, little dude. Hungry? [Want some cabbage for that indigestion, Akira?]
megid0nt: (♈ what was so muddy before)

ii.

[personal profile] megid0nt 2018-11-02 03:42 am (UTC)(link)
if its something so bad that you dont want to keep it yourself
then really wouldnt throwing it away just be cruel?
i mean
do you really need a seabeast to find it
or a cholerbear
ooh or an aquatic cholerbear
aviphile: (foudia.)

[personal profile] aviphile 2018-11-02 03:42 am (UTC)(link)
I'm afraid I'm fresh out of stock.

[She goes to his side, mostly so she can sneak a peek at the titles of the books he's picking up. It hasn't escaped her notice that many of the tomes are on dark magic.]

But if anything's broken, I could take a look at it. No guarantees on my magecraft working, of course~
grakraka: (coram non judice)

[personal profile] grakraka 2018-11-02 03:43 am (UTC)(link)
[Although he bristles at the idea of being a baby of all things, he does listen to her since she seems to know what she's talking about. Geniuses tend to, unfortunately.

Though he frowns.]


Ah... You mean the vengeful sort? Aren't those rather troublesome to deal with?
aviphile: (elvira.)

[personal profile] aviphile 2018-11-02 03:45 am (UTC)(link)
Oh, no. A punch or two should put them to rest ☆
ryuji: (151)

[personal profile] ryuji 2018-11-02 03:45 am (UTC)(link)
[It's kind of hard to believe any of this, to be fair, but Ryuji's long since given up trying to make sense of things. He leans over the edge and peers out over the sea, and the town below.]

Huh. It's kinda weird, y'know? You don't really get a whole lotta time to stop and do this kinda stuff. Well, maybe you do, I dunno. But usually there's something big goin' on and you can never take the time to really get, like, a proper view of things.

[He looks down to the docks district from up here.]

Hey, I think that's the Laughing Goblin.
statecrafter: ( one should learn even from one's enemies. ) (005. 🏵️ fas est ab hoste doceri.)

lorem laurel. | original character. | merchant.

[personal profile] statecrafter 2018-11-02 03:47 am (UTC)(link)

i;; anyway, here's wonderwall-

[ it seems lorem has caught the besotted eye of the aspiring musicians.

it's jimbob specifically, the one with the piercings and not bothering keep his voice down about how it's the literal worse here. it looks like he's trying to impress her with showing off said piercings and offering to give her a 'private show' later if lorem is up for that. and, judging by the stare that would send most sober people running, it looks like lorem isn't having any of this.

the only thing that's keeping lorem from kicking up a fuss is the fact she keeps sending glances over to one of the men fighting earlier. niff, possibly, who is distracted by something. the last thing she wants is him noticing her being too aggressive. that's going to ruin the plans she has in mind. if she could just get jimbob to leave or get an excuse to leave herself-

lorem catches your eye at some point; she tilts her head upwards and she sends you the flattest look she can muster. she's, more or less, asking for your help. she honestly does not care how you do it. you can start the fight for all she cares. just give her an excuse to get out of this painful one-sided conversation, please. ]


ii;; flaunt what you got, whether you want to or not.

[ even lorem thinks this bribe system is ridiculous. which says something, given her status as a politician and all...

after arriving to the black fist hq with her travelling companion and hanging back for a bit, lorem takes her time observing the comings and goings of those who also arrive here. she keeps her eye open for those who are there for writs too and are desperate/impatient enough to pay the bribe upfront.

it isn't long before she has a decent idea how much they'll need to pay to get theirs and to be frank?

it's a lot.

lorem looks over to her companion after she informs them of the price, her brow furrowed in both concentration and exasperation. ]


... I suppose... [ siiiigh. ] I could flirt with him... See if that lowers the price of the writs or not.

[ judging by the expression on her face, lorem would rather not but what else can they do? it's not like they have the money to spare. not in this place. ]

iii;; now hang on-

[ despite it all, lorem is going to stand in front of the subdued and bundled up form of what was once captain grim. possibly still captain grim. who knows? lorem certainly doesn't.

she maybe scratched up and beaten up from a fight she had no buisness in being in, but, by the dust and rust, she knew she had to jump into the fray. throw up a few shields to protect the others from attacks. throw a few hits, even if most of them didn't land. she had to be part of the action.

if only because it gives her some ground to say this- ]


We don't kill him.

[ she pulls herself to her full height, trying to dust off the muck and yuck off her clothes after she looks behind herself to ensure captain grim is knocked out cold. ]

Not yet, at least. Let's see if we can wrangle any answers out of him. Get evidence against him as well.

We need proof that he's involved in this. [ she knows how organisations like the black fist operate. they're going to try and spin this to their advantage, probably talk about how the black fist heroically gave up their lives to try and stop what happened here.

lorem is sure as hell not going to let the black fist have anymore power as is. ]


iv;;; wildcard!!

[ want to do something else? feel free to do it here! also, you’re welcome to hit me up/plot with me via my plurk prognostic if there’s something specific you want. ]


Edited 2018-11-02 03:47 (UTC)
blodsvorr: (i'm trying to stay positive!)

[personal profile] blodsvorr 2018-11-02 03:47 am (UTC)(link)
What about a guarantee on the discount?

[He really is fine. Noting the line of her attention, he passes one of the books over to check out. It's one of the ones on occult crap.]

An interesting reader, huh?

[Philip could just be a huge goth nerd. But something is up, and while Qrow has suspicions that the crates might be involved, this also seems very relevant.]
aviphile: (milvago.)

[personal profile] aviphile 2018-11-02 03:48 am (UTC)(link)
[Akira's remark makes da Vinci pout. She would use her fantastic merchant powers if they would just! Let her! Shop!! As god intended to!!! But with the strict laws of the land -- and the nefarious web of crime that keeps the hidden gears turning -- they're at a disadvantage as outsiders.]

That's the only move left to me. We might as well see how awful the bureaucracy is in Phlan. It'll give us a good idea of how to work around it.

[FUCK THE LAW!!]
gotyourbach: (KAEDE BASE50)

[personal profile] gotyourbach 2018-11-02 03:49 am (UTC)(link)
You really think so?

[She beams at being told it's the perfect selection. She was feeling pretty unsure about just seizing the piano like this -- it kind of feels like stepping on the toes of the, um, "rock" band, after all -- but if even one person enjoyed it, well, that makes it worth it!

But then she just looks embarrassed as the compliments continue, laughing again.]


Oh, well... playing piano is the only thing I'm good at. Um, if there's a piece you'd like to hear, though, I'd be happy to play it!

[A...ssuming she knows it. She's a classical girl, and just a normal one from Earth at that. Please don't stump her with otherworldly or video game music.]
statecrafter: (047. 🏵️ si vales valeo.)

[personal profile] statecrafter 2018-11-02 03:49 am (UTC)(link)
I'll like to roll for Persuasion since Lorem will flirt with the earnest, hard-working, underpaid administrator in order to reduce the price for the writ.
grakraka: (consuetudo pro lege servatur)

[personal profile] grakraka 2018-11-02 03:50 am (UTC)(link)
[Akechi is nearby, since he would rather not be stuck with them, either, and it's easier if he's leaving with Ryuji than without him. But the words surprise him even if they really shouldn't. All of them are just that sort of person who would say 'thank you' even if they didn't care much for him.]

It's nothing. I knew it wouldn't be difficult to free you. Though you probably shouldn't return here until... [Even as he says that, he realises something and has to sigh at himself.] Did you leave anything in there?
dialetheism: (🌠 for the better,but)

[personal profile] dialetheism 2018-11-02 03:53 am (UTC)(link)
[ Of all the topics to stumble into by accident. It's only years of practice earned by sitting through boring family conferences that stops Lion from reacting with surprise. ]

Ah... if I had to pick, I suppose long-haired would be my choice? I've never had a pet myself, but a friend of mine adores his long-haired cat, so I would defer to someone with experience.

[ And ever the peace-keeper, they follow up with: ] Short-haired cats do have their own virtues, though, I'm sure.